Rel, Bane of the Traveler
Hello! I am a relatively new League player and I have become enamored with how rich the character and ability style of each individual champion can be. I saw this Champion Creation forum and instantly knew I needed to take a crack at it. So here we go:
Rel, Bane of the Traveler
The Forests of Shurima are sparse and few, they grow around blue jewls of water in open deserts, as if protecting the oasis that lay within. But it is not the forest that protects those crystal waters, but the elemental embodiment of force they breed. The Oasis of Shurima are far from the symbol of life that one would expect of a source of water on a desert land. In some lands walking within is forbidden, in some they stand as a trial of men who wish to have a story to tell when the come home, if they ever do. But in most lands they lie forgotten, unneeded as great empires rose around the building of the Great Wells. Under the rule of the fourth King, father of the late Azir, the trial of the oasis was forgotten. Trade routes new well to avoid the oasis. For those who did would meet an untimely fate at the whim of the Greater Elemental of that domain. Rel, Spirit of the White Oaks, Bane of the Traveler. Thousands of years before beings knew the Sun's power, Rel was created in one such oasis, much as a pearl in the cloister of shaded branches. He pulled the force of nature from the trees around him, and grew strong. Years swung by without notice of Rel, until one day two creatures of flesh invaded his privacy. They were young and inadept, to easy to kill, to interesting to remove. Rel watched the pup play with the alligator, a most peculiar sight which entertained him greatly. The Sun fell and the two beings of flesh left the Elemental's domain, yet he dearly wished they would return. He did not wait long, only twenty years, before the two returned, changed, stronger, yet still together. Rel watched them for a while and decided to make himself known. He lowered himself to where they stood and waited for them to spot him. They were quick to notice and quicker to come and see what they had discovered, or what had discovered them. They saw and spoke and it became clear to Rel that they were distressed. He listened to them speak until he was versed in their tongue and then spoke. They listened. The Dog and the Alligator had come from their city to hide. They had been condemned and marked for shame in acting against the ones who ruled them. They spoke of the great power they were promised by their ruler, and Rel explained, "These trees rule me, and they too offer great power, power far greater than what a being of the flesh can contain." The youthful beings were stunned and then begged to share in the communion of his knowledge. Rel looked at them and saw promise, yet he wished for his secret to be held from the grasps of man. He offered them some of his power if they would promise to use it to protect the Oasis that had offered such gifts. " But you must not drink from both cups." Rel looked at each. " I will train you and embue my power in each of you, but you must not take up the power that was offered by those who once ruled you." They agreed and so it was done. Each grew in strength, one in ferocious power, the other in restrained focus. After some time, each was given a portion of Rel's force, and the union was complete. They left him to defend as they had promised. But it was not to be so. One tempted the other after many years to partake in the power offered by their leader. They would be guardians not of the woods which Rel was born, but of the great city, which expanded under their protection. Enraged, Rel preyed on the beings of flesh who came to his domain. He watched as cities rose and fell under the ever stoic guard of that which was Nasus and Renekton. But then there was a change, a shift in power which threw the brothers into imbalance. After many years Renekton emerged, far from his mind and morals. Rel felt nothing but rage from his pupil's heart and feared how the guardian would use the power he had bestowed in him. He needed to end what he had created, for the good of himself and for world and even the universe. Such Imbalance of power could not exist, so Rel rose and followed Renekton, into the Summoners Rift.
Base Stats HEALTH 511 – 1871 ATTACK DAMAGE 48 – 107 HEALTH REGEN. 6.0 – 16.2 ATTACK SPEED [*] 0.638 (+0% – 54.7%) MANA 296 – 1061 ARMOR 22.9 – 82.4 MANA REGEN. 6.0 – 19.6 MAGIC RES. 30.0 MOV. SPEED 335
Passive Verdant Pact Rel has a great awareness of his own energy, allowing him to heal for 45/65/90% of the mana he spends. (levels up at 9,14,17) Rel's passive allows him to stay in lane longer and balance out his lower than average beefiness with some reliable healing.
Q
Managlow Vambraces
30/35/45/55/65 mana
_Toggled effect- While active Rel draws his energy to the surface of his hands, causing each strike to cost 30/35/45/55/65 mana. These Imbued auto attacks strike twice, dealing 30/35/40/45/50% damage but apply on hit effects and may critically strike. _
This is the bread and butter ability for those who choose a more bruiser route as it allows for items such as
and
to truly shine without needing to build much damage. This ability is still essential on less stout builds as it's mana-on-auto toggle makes for great sustain when coupled with his passive.
W Binding Flux 6% of current mana 16 second cooldown at all levels Passive- Enemies who strike Rel with stuns or snares are slowed by 5/10/20/30/40% for 1 second. _Active- Rel leaps to target location and fires 6% of his available mana into the earth before returning to his initial point, causing the ground to flux for 8 seconds. Enemies caught in are slowed by 10/15/25% (at ability levels 1,3 and 5), and take 15/35/65/80/110+ (.3 AP) per second. The more time has past since the last cast, Binding Flux's Aoe increases. Rel can not be targeted while leaping. _ This ability is a swiss army knife of uses. The invulnerability while casting can be used to avoid un-targeted damage, it can also be used to jump into a teamfight to lay down the aoe into the center with his ultimate them jump out to keep his skin on his bones. The DoT on this ability realy stings if the player builds full AP, and a well placed Flux can turn the tide of smaller skirmishes in your teams favor.
E Shudderstep 60/85/110/140/170 mana 15/13/11/9/7 second cooldown After collecting himself for (.5) seconds, Rel executes a long ranged dash which deals damage 60/85/110/145/200 +(1 AD) and roots (1.5 seconds) all champions struck in the first half. Enemies struck in the second half of the dash are not rooted but take full damage. This is the primary mobility move on Rel. It can be used to reposition, escape, chase, lock down kills, but can not go through walls. If the player chooses to build AD on Rel, this will be the ability that will have the most utility and scaling.
R Pacify 100/300/500 mana 110/90/70 second cooldown Rel releases an echoing force that effects all enemies in an AoE around him. Effected enemies gain a "pacified" debuff for 3/6/9 seconds which deals true damage 70/100/130 +(.5 AP) per second and 90/140/170 +(.5 AP) whenever an ability is used. The debuff is reset each second on champions effected by "Binding Flux". Rel's ultimate is most potent against enemies who do not realize they are effected. If an enemy notices the debuff they may not cast abilities, making the ultimate unto a silence with a DoT effect. In the fray of a 5v5, This is often not the case, and by the time the enemies realize they have been pacified, it is to late and you have dealt massive damage to their team, often turning the fight. For maximum effect, use "Binding Flux" on the closest Champions as the debuff is about to run out on them to reset it. This means that you will have to get into the middle and out of the fight without using your jump from "Binding Flux", a riskier, yet much more rewarding tactic.
I have attached an image of a drawing of mine which roughly portrays what Rel looks like.