Morphous Champion Concept

Zœe·8/17/2016, 6:40:50 PM·2 votes·567 views

Not good at lore so here is the basics Morphous A failed attempt to replicate zac Can take on the form of anything Cannot remember his form for very long and reverts back to his basic form

Passive Morphous Studies his surroundings taking on the form of the last thing he has taken damage from

Would not actually take on the full form of what he has taken damage from he would gain there weapon / abilities for a period of time, But he could also take on the attacks of a turret/dragon/barron/neutral monster where he would have the options to attack 3 times with these attacks, example as follows: Q Use 1 attack at a time in skill shot w Consume an attack to gain health/mana E Use 3 Attacks at once Rapidly in skill shot R Use all 3 attacks as a "mega" shot

Basic Attacks would not consume his 3 attacks

Taking damage from a source like a laser turret would grant him laser type attacks and taking damage from something like a blue buff would grant him smash attacks, where attacks would refund some mana spent, red buff attacks would proc the red buff effect without having it.

Morphous does not gain abilities from minions as he considers them to be weak and only seeks more powerful sources to learn from

Other abilities would be gained from champions for example

Passive is available and Morphous has taken damage from sona, Morphous would then gain sona's abilities for a period of time

Abilities available without passive (Morphous basic abilities do no damage to an enemy other than his E which only reflects an attack)

Q Morphous Disarms an enemy champion for a short period of time (they would not be able to attack/use abilities for like 1 sec) W Morphous attaches a part of himself to an ally shielding them and Morphous gains there basic attack style for a short period of time (ie if he attaches to ashe he would have ranged basic attacks) E Morphous refelects an attack back at the attacker (or turret/monster Doing this would not count as damage towards his passive) R Morphius attaches him self to an ally granting them massive movement speed, shield and damage buffs for a short period of time and you take all the damage that an ally would take while attached, meaning you can die while attached (allows Morphous to piggyback into combat, help an ally escape combat or save them from death)

There are so many possibilities with a champion like this, lets give some examples

Morphous gets ulted by warwick and passive procs granting him warwicks ablities for a short period of time allowing him to use warwicks ult to lock down the enemy ad carry or use warwicks ult back at warwick

Morphous Gets attacked by vi and his passive procs giving him vi's abilities allowing him to lock down a target

Morphous gets attacked by jinx, Morphous gains her abilities and uses her ult to help another lane secure a kill or kill his own lane

Morphous gets hit by a teemo shroom and dies. No really he would be able to throw shrooms of his own making that teemo pay!

Gets attacked by mord while taking dragon, uses abilities to create his own ghost dragon

Let me know what you think, i have had this idea in my head for a long time now, i doubt it would ever become a thing but it would be pretty cool to have a champion that is slightly rewarded for taking damage while having so many ways he can counter play, and also forcing you to think quick when you get stuck into a form you were not expecting, wanted that braum form, got stuck with garren oops.

2 Comments

Azeranth8/17/2016, 7:20:42 PM1 votes

ERROR, directions unclear Dick in stuck in ceiling fan

In all seriousness, too complicated, not enough of a fit into the champion pool. The idea of a champion who takes on the traits of other champions on the rift is neat but this sounds too much like a square block in a round hole. So when you return to the drawing board Keep the following things in mind.

!.) Usefulness to a Team, not to himself. Your Idea sounds pretty 1v9 and hard to balance as well as itemize or play with. He would be off fighting all the time and that's not what his team needs. We recently got a champion with a watch that's stuck on "GO HAM O'CLOCK". That would be Kled, and his kit is designed for chasing and escaping with a sliver of health. His kit is designed for that purpose and your idea would be closests to his purpose but do dso poorly.

2.) Why? what would this honestly add as far as game play enjoyabliyit?

3.) Not enough depth, not enough counterplay, not enough thought.