Champion Concept: Xeno, The Ghost Walker
(UPDATE) Xeno's abilities have been revised but keeping the same theme and playstyle, and I added some extra details about his abilities. I also added a summary to his gameplay. Additionally, I gave his quotes a much more dark and gloomy feel, rather than some childish danny phantom like s**t. With a lack or lore for right now, I also deleted his personal interactions and rivals.
I've had some good reviews from my first champion concept, and my second, which was rather hollow, I couldn't fix due due to the loss of inspiration for it, however, I've decided to post all of my ideas as I get them, so that won't happen again.
Lore: No Lore available, yet, sorry! Story is one thing I try not to half-ass, so I'm making sure his story is good before posting one.
General stats: Attack: 3/10 (Little AD scaling.) Ability: 7/10 (His main damage scaling.) Defense: 2/10 (Very Squishy.) Difficulty 7/10 (High.)
Summary: Xeno is a long range Mage, who sacrifices super high burst for EXTREME mobility and utility. Though his damage doesn't scale as high as most carries, his utility allows him to quickly and tactically set up his abilities, while staying out of harms way, well, maybe. He is a hard counter to Faceroll All Day Errr Day champs like Xin Zhao or Darius, but is easily picked off by mobile ADC's.
Passive: Ethereal: Xeno can move through units; Any unit he passes through is dealt a small amount of magic damage (Can only hit the same champion 3 times every 10 seconds.)
Q: Ectoplasmic Blast: (AP and AD) Xeno fires a blast of energy at his target, Dealing Magic Damage. If Ghost Form is active, this damage is doubled, however doing so will cancel Ghost Form. (Xeno does not gain the damage boost if he has already activated Vanish.) Cooldown: Very Low. Range: Long Fire Type: Straight Line Skillshot
W: Ghost Form/Vanish: (AP Only) Upon activation, Xeno changes his body into a ghost-like figure, becoming untargetable and gaining movement speed for up to 2 seconds. Xeno cannot use basic attacks while in ghost form. During Ghost Form, Xeno can reactivate this ability to stealth himself for 1 second. Cooldown: Moderate. Range: Self Cast Fire Type: Auto
E: Haunt: (AP Only) Xeno haunts a single target, briefly fearing them for 1 second and dealing a moderate amount of Magic damage very several seconds. If Xeno uses Haunt while stealthed, the fear is increased to 2 seconds. Cooldown: Moderate Range: Close Fire Type: Auto
R: Call Of The Dead: Xeno places a large portal to the spirit world on the ground for several seconds. Xeno can reactivate the ability while his cursor is over the glyph to summon a spirit to emerge out of the ground, dealing moderate Magic damage to all targets in the area. Cooldown: Very Long Range: Long Fire Type: AoE for the portal and spirit attack, the spirit attack is much smaller than the portal itself, which is very large.
Quotes:
Moving: "Very well." "As you wish." "An endless journey...."
Upon using Ultimate: "Succumb to damnation!"
Joke: Xeno vanishes and returns, screaming (If near an ally, Xeno will vanish to them instead, then scream at them)
Dance: Xeno Turns into a ghost and starts playing a ghostly piano in a creepy tune