Champion Concept: Malus, The Witch Doctor (UPDATED)
This concept, was originally on the forums, and was moved to the boards for me by LuckyGhost91. This is the updated version.
Edit 8/18/15 Malus is reworked! His Q is no longer useless, and most of his abilities have been changed or altered.
Concept Art: Already finished, I have to get it from my brother.
Lore: A normal child, born in the slums of Noxus. At the age of 10, fate betrayed him, as his family was slaughtered by a group of witch doctors, whom sought to harness sacrifices for their king, whom they called "Malus". Malus was not a living being, but a crystal, powered by the souls of the deceased. How the crystal came to be is unknown. The crystal spoke to the mages, promising dark power to the man who proves himself worthy. The child, kidnapped, was tortured, and forced into believing the ways of the doctors. As years passed, the boy's hate for the doctors grew larger and larger, but powerless, he could do nothing but what they asked of him. As he lay in his cell, a small dagger in hand, stolen from one of the doctors, something in his mind began to change, an evil lust for revenge filled his head. As he stood up, the doctors released him from his cell, to begin his work. With a swift motion, the boy cut down one the doctors, but his dagger was of no chance against the doctors evil magic. He was quickly subdued, and brought to Malus for sacrifice. As the boy stared into the crystal, a small grin appeared on his face. Malus began to shine. The crystal shattered, and the pieces impaled into the boy's body. as he rose, the boy was no longer a boy. He became a grown man, with the darkest aura any of the doctors had ever laid eyes on. The boy and Malus were one. As the doctors desperately tried to kill Malus, he struck them down with horrifying magic, much stronger than that of the doctors. The boy's innocence had been lost. He was no longer himself. He was Malus. Filled with lust to further gain power, Malus sought to harness the strongest of souls in all of runeterra.
General Stat Bars: Attack: 1/10 Defense: 5/10 Ability: 8/10 Difficulty: 10/10
Basic Info: Malus's auto attacks are ranged. Malus's has all skillshots, no auto aimed abilities, excepted one self cast.
Passive: Witch Doctor's Curse: Malus's basic attacks and abilities apply curse to a target, that will stack based on the amount of times the target was hit. After a few seconds, the curse will release, dealing damage based on the amount of stacks and the abilities used. Abilities will deal more damage then basic attacks. (Sorry, runnans hurricane won't make this OP!)
Q: Totem Of Death: (AoE Skillshot) Malus conjures an evil voodoo doll at a target location, acting as terrain and blocking movement and skillshots. Up to 3 of these dolls may be summoned, Malus creates a Totem stack once every several seconds up to a maximum of 3. When more than one doll is summoned, a line of energy is made between the two or dolls if they are within moderate distance. These lines will damage and slow enemy champions that walk through them. If three dolls are up, in the middle of the triangle created, Malus gains movement speed, Armor and Magic Resist. The dolls can be attacked and killed, but they reflect a moderate amount of damage and have a good amount of health. (The health of the dolls stacks with Malus's health.)
W: Black Hole: (AoE Skillshot) Malus creates a small black hole at a targeted location for several seconds. After a couple seconds, the hole opens, sucking in a single enemy champion, making them untargetable but suppressed, and dealing magic damage per second before spitting them out. During the duration, Malus can create a second hole with the same effect; when both holes are opened, Malus can walk over one, sinking in and becoming untargetable briefly while teleporting to the second hole (This can only be done within a screens view distance.) This can be done multiple times but only once every few seconds. (Only one enemy champion can be sucked in per hole.)
E: Death's Grip (Straight Line Skillshot) Malus fires a demonic hand in front of him, which will grab the first target it collides with, dealing a small amount of Magic damage and stunning them for 0.5 seconds, afterwards, the hand will throw the target in the direction the cursor is facing; (If Malus does not do this immediately he cannot throw the target.) this will deal bonus damage if the target is thrown against terrain. If this ability throws a minion or monster into an enemy champion, the champion hit will be dealt bonus damage. Malus can throw his Totems Of Death, dealing Magic damage and knocking back enemies is comes in contact with, as well as altering the shape and distance of the energy intersection between multiple totems (If Malus throws the Totem out of range the energy lines will break.)
R: Spirits Of Death: (Straight Line Skillshot Or self Cast) Malus passively gains 3 skull spirits that float around him, dealing magic damage per second to champions that are within melee distance. Malus can order thee spirits to do specific actions: (The less spirits he has floating around him, the less passive damage is dealt.) Malus generates a skull spirit every so often, and can hold a maximum of three. Malus cannot spam his skull spirits, as there is a short but existing cooldown between his uses of his spirits. (So he cannot fire 3 spirits in succession, give 3 shields or dash multiple times in rapid succession.)
If casted on an enemy unit or on the ground, Malus's spirit charges in a line, dealing magic damage to all enemies is passes through and applying a stack of Curse. If the spirit hits an ally, the spirit will fly to and attach to an allied champion, unit or turret, blocking a moderate amount of damage. If the spirit hits one of his totems, it will attach to it, increasing the damage and slow of the energy lines. If the spirit flies over one of his black holes, the spirit will be sucked in, and will spit out an energy blast out of the hole, dealing magic damage to all enemy units in the area. The spirit grants a short and small amount vision as it flies.
If casted on himself, Malus's will gain a small shield that blocks a small amount of damage, and his next step will dash him in the targeted direction, dealing a small amount of magic damage and applying a stack of Curse to enemies he passes through.
Champion Breakdown: Malus's kit is designed for a chess game like performance. His job is to strategically place his abilities to aid himself and allies, and attack his opponents. Though his damage capability is high and crowd control great, poor placement of his Q and W will lead to his death as they are needed for escape and defense. Malus has little means of direct damage, and relies on placement of his abilities to deal proper damage. Champions that can close distance quickly or tanks with burst capability spell trouble for Malus, as they can ignore or destroy his ability placement. Champions limited to basic mobility will find Malus hard to defeat, as engaging him will put them right where he wants them to be. Malus is best built with a mix of Heath and high AP items.
Pros: Great pressure Good damage if applied correctly Great crowd control Good Mobility if applied correctly
Cons: Squishy early game Few means of direct damage Reliant on his totems and holes for survival Is worthless at close range Malus needs set up time like Hiemerdinger to be fully effective in teamfights Difficult to use
Quotes:
Moving: "There will be blood" "They will know pain" "Yessss"
Upon using Totem Of Death "Come, Mortal." "Stare into the eyes of death."
Upon using Death's Grip "Your soul is mine" "Fall to me, mortal"
Joke: "It's too dangerous to go alone, take this" Malus pulls out a VooDoo doll, and holds it out in his hand
Taunt: "Join me, pathetic mortal" "Your soul is weak."
Upon taunting Lucian
"It's a shame that I didn't get to her first"
Upon Joking near Thresh
"Is this a game? Let's see who can collect more."
Dance: Malus jumps around in a circle pattern, chanting words in an unknown language

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