Champion Concept Melissa!

DankiestRFCBard··2 votes·629 views
Gyazo

Im not very good at drawing, but i hope this shows what im going at here.

Melissa lived in Bandle City with hes husband, who raised bees and sold honey.

Once old yordle (Melissa's husband), who visited Shadow Isles to harvest some of the irresistible honey only produced by dangerous bees at shadow isles. He never came back, so Melissa decided to go look for him. Instead, she found the honey and the angry bees. Melissa was attacked by Bee Queen. Melissa panicked and hit it with her instrument. She killed the queen and all the soldier bees were going to attack Melissa. She decided to play her last song while waiting her certain death. Bees stopped attacking her and instead acts as she was the new queen (Because of instrument produced similar sound than queen's wings) protecting her from any intruder.

Melissa now carries the hive around inside her instrument unable to go far away from the nest without bees attacking her.


Melissa's passive: Melissa's auto attacks are slow and they cannot move trough terrain. Instead they are slow moving seeking bees of shadow isles. They seek nearest enemy on their range. this radar seek radius is imitated with Melissa's attack range (including rapid fire cannon). They sting opponent by contact and explode doing bit of aoe damage. Critical strikes give special effects based on what summoner spells you are using and does decreased damage instead of normal damage. If enemy runs far enough from bees stey stop and act as still basic attack. Bees are hasted and prioritizes feared enemies, if near one.

Critical strikes send out bee, that glows with different color and has different effect based on summoner spells you have.

Smite - Orange yellow - Does bonus damage to monsters. Ignite - Orane Red - Explosion sets enemies to fire Flash - Bright Yellow - Bees activate mini flash near enemy target. Teleport - Purple - Idle Bees with no target can teleport back to Melissa, if idling enough. Exhaust -Murky green Explosion leaves a small puddle of murky green honey that slows enemies Ghost - Light Blue - Bees can move trough terrain. Snowball - White - Dashes with melissa. Heal - Green - Heals Melissa Barrier - Light Brown Yellowish - Idle drones last longer Clarity - Blue- Restores Mana

Q- Soldier. Melissa leaves behind idle drone acting as basic attack.

W - Melissa starts playing her instrument beautifully and slowly walking (Slowly waving her tail instead of her normal more pointy and jumpy walk animation). All bees in range of ability follows melissa.

E - Melissa Hits her target location with her instrument after short duration (Poor thing trying to lift that heavy thing up!) and smashes the ground briefly knocking back all enemies in small area then gaining small amount of movement speed (And scared face)

https://gyazo.com/9b8b270c980cec54114f81a7eb7fe868

R - Melissophobia - Melissa Blows her instrument sending out huge wave of sound dealing some magic damage and (some amount of) swarming bees from her instrument fearing enemies in cone front of her.


Personality: We sure need old granny like lady for this game. Why not yordle. Her personality could be a bit twisted cat lady, instead of cats, having bees. "Go my children! Make mama proud!"

Discussion about her kit, lore and design!

7 Comments

zacktootall1 votes

that honestly looks like the lady from the incredibles "NO CAPS"

DankiestRFCBard1 votes

{quoted}

that honestly looks like the lady from the incredibles "NO CAPS"

Haha! Yeah, very similar design indeed!

JogadorJNC1 votes

I really like the concept.

That said, there are some things that tickle my brain a bit.

1st: How do you use auto attacks? Do you just right click on units? Does it matter which unit you clicked on?

2nd: The passive is incredible, but her w and e feel a bit off.

What kind of champ is she? A spell caster? An adc? A tank? Her passive suggests adc since she works well with crit. However, she can't really auto attack, nor does she benefict from attack speed which is counterintuitive since there are only 2 items that give crit but dont give attack speed. Her q makes her feel like a summoning mage. Her w and e make her seem like a tank since they both impede her movement, and that tends to ruin squishierchampions.


3rd: She wouldn't refer to the bees as her children unless she developed some weird form of Stockholm Syndrome. Remember that they killed her husband and would also kill her without a second thought if she moved away from the hive.


Here are some ideas:

Passive: Have your right click spawn a bee that has the clicked target as its own target, as long as the clicked unit is within her own attack range. Also the animation for spawning bees is her playing on her instrument.

Have her bees deal dps instead of exploding, wouldnt make much sense for them to explode tbh.

Q- Plays a chord in a direction that makes all nearby bees move in that direction (they go back to being idle if after going a bit in that direction they don't find a target). Spawns 1 (or more) idle bee(s) when it is used.

W- (toggle) Starts playing frantically increasing her attack speed as well as the attack speed and movement speed of her bees, however, while her w is on her own movement speed is reduced (she is focused on playin, not on moving)

E- (toggle) Gain incredible movespeed as well as the ability to fly over walls by riding some bees. However, while flying she can't cast spells or summon bees. Costs increasing amounts of mana over time, but summons bees based on how long she traveled (up to a max).

R- Melissa plays a chord (needs to feel much more ultimat-y than her other chords) for a short duration. Over the course of the chord, guard bees spawn, these are special bees that deal more damage and have more hp, but move slower than the other bees and can't go very far from Melissa.


What do you think of these proposed changes?

DankiestRFCBard1 votes

Q:How do you use auto attacks? Do you just right click on units? Does it matter which unit you clicked on?

Melissa's auto attacks start to chase enemy if she right clicks enemy in radar of bee. If autoattack is idle "placed with q or outran by enemy/enemy dies. They automaticly start to chase nearest enemy. With W, she can even cancel the auto attack with her W to come back to melissa. Since idling bees won't last forever, melissa can't have many bees following her, if not placed with Q first. 1-3 depending on attack speed. She benefits less than normally from attack speed.

Role would be jungler adc, hovever, playstyle is more like shaco, bard or singed. Setting up those annyoing auto attacks, ambushing enemies with lot of bees collected around her and baiting people in swarsm of bees.

Q3 answer:

There is no way to know where his husband died in shadow isles or did he even find the bees he was looking for. Melissa has been alone with her bees a lot since no one can come near her and she just have to accept them to be around. Also her personality is playing with idea, that if loneliness or shadow isles corrupted her mind or changed her is unknown. Her personality is bit of narcissistic rich lady walking her poodles. I also chose her instrument to be classy shining saxophone, because it gives her more of that "Rich classy old lady" feel She is pretty dark themed champion for yordle. But not all yordles are happy little fur balls. Like Teemo the devil itself!

Q4 "Have her bees deal dps instead of exploding, wouldn't make much sense for them to explode tbh."

Not quite. Even normal bees sacrifice their life when they sting intruder. When shadow isles changed by the black mist, maybe they were just normal bees. I think it would be creative to give them glassy potion bottle like bottom, that is transparent and holding green glowing liquid inside (color depends on summoner spell crit effect), that is explosive. Contact animation would be the bees stinging opponent first, then after very short delay exploding.

I liked almost all of those reworked skills, they are very nice! but i want her be more of a champion like singed, with more focused on setting traps and baiting people in E skill wouldn't be that great tbh, i just don't like idea of her flying with bees. Ganking potential ain't great without ult, but with E she can change the course, where she is smashing that instrument, like hex flash, to walk behind enemy and knocking back. I just want her to have minimal movement speed, so players are encouraged to set traps and kite, instead of moving freely with high speed around the map. Also, i want to keep fear element on the bees, so they can kinda "Feel the fear"

I don't want her to be so much music based champion, because we already have sona and bard with hes horn. I wan't her hobby to be minimal part of her kit just to collect and re position many bees at once.

That Q idea would be great for ganks actually! Also for boosting those bees speed when she auto attacks and press q after it

I still like these ideas as alternative, maybe we can all just make this kind of suggestions and choose best parts to make her kit very fun!

JogadorJNC1 votes

I saw her more as a summoning mage than you, we don't really have that in league rn (malzahar is very limited in that regard, yorick kinda is, but he is more a tank, not a mage).

Only honey bees sting, but I kinda like the idea of the regular bees exploding and the ult ones not. I was thinking of her as a very RTS-y character, more focused on unit management than on fighting mechanics.

I didn't mean for her to be centered around music, unlike sona and bard she wouldn't be playing for entertainment or todo damage, her music is not magical at all, it is just her way of controlling her captors.

Also if you want her to be dark i really like the Stockholm Syndrome idea, where she likes the bees even though they killed her beloved because she doesn't get to hate them without dying pretty much. That's dark af.

Also, giving her cc could make her too annoying to play against, i think she should be more centered on overpowering foes with numbers, which would be horrible to play against if she also had cc.

Tbh (hopefully i'm not tooting my own horn too much here) i really like the abilities i posted and i think they fit the concept (which is also rlly good) perfectly.

In terms of numbers and such, i think her bee dmg should scale with both ad and ap and should be bigger (both in size and explosion radius) and do more damage if they are crits (crits are decided on bee spawn). The bee hp should scale with hp, ap and ad. Also, bee attacks apply on hit effects to the main target (What on hit the bee will apply is decided when the bee is spawned), runaan's spawns 2 extra mini bees with 40% dmg, radius and hp. Melissa is ranged, if the runaan's thing didnt give it away xD I was thinking something like 650 range, a larger range than usual gives opponents more time to react and allows for her to be safer, which is an important part of her kit.

Bee's take 50% dmg from aoe abilities. Bee hp: 50-150 (+10% Melissa's max hp) (+40% ap) (+50% ad) (50% more if it is a crit) Bee dmg: (+100% ad) physical damage and (+30% ap) magic damage (*(2+crit modifier) if it is a crit) Bee radius of explosion: 80 (120 if crit) (for reference a karthus q has an effect radius of 100, corki ult 75, corki big ult 150, teemo ult trigger radius 60, teemo ult explosion radius 200) Bee armor and mr: 1-18 based on lvl (1 per lvl) Bee movespeed: 420 (blaze it) Bee's can fly over units. Monsters and towers ignore bees. (to avoid some very weird interactions) Bees attract both tower and minion aggro to the champion if they attack another champion. Guard Bees don't explode when they attack, but they are slower (350 ms). Guard Bees have 500% increased armor and mr and do 60% of the damage of the regular bees. Guard Bees' movement speed is increased to 450 when moving towards Melissa. Guard Bees have 2 attack speed. Guard Bees are smaller than regular bees, since they dont have the explosive glass potion bottom. Instead of exploding they land on their target and start stabbing it with their stingers, they follow any movement (including dashes, think warwick q) that the target makes, but if they move out of Melissa's base range (650) then the guard bees detach and fly back to Melissa. Guard Bees prioritize enemies that have attacked Melissa in the last 2 seconds always prioritizing champions over minions (if a champion walks into her range and no other champion is nearby then that champion becomes their target instantly) If Melissa uses her q in the direction of one or more champions then every guard bee will attack one of those champions, regardless of what they were doing before. Idle guard bees follow Melissa around without needing input from her.


The summoner spell effects:

Smite: Bee's deal 10% bonus damage as true damage to monsters and restore 1% of Melissa's maximum hp when they damage monsters (also they have a tiny smite effect when they explode on a monster)

Ignite: Bee attacks set the main target on fire if it is a champion, dealing 7-41 based on lvl (10% of ignite dmg) true damage over 5 seconds and reducing heals on them by 10% for the duration (extra applications of this effect just reapply it, the healing reduction doesn't stack with grevious wounds)

Flash: Bees flash onto their target if they get close enough (same range as flash) (bees only flash if the target is outside of their own attack range).

Teleport: Melissa's auto attack range is bigger (1000), but if she targets a champion outside her normal attack range then the bees tp to the location of the target after a 2 second delay.

Exhaust: Bee attacks slow by 20% (only 10% for enemies hit by the aoe) and reduce their damage dealt by 10% (5% for enemies hit by the aoe) for 1 second.

Ghost: Bees can move trough terrain.

Snowball: Bees dash with Melissa.

Heal: Bee attacks heal Melissa and any friendly champion caught in their explosions by 6-23 based on level, additionally allies healed by bees get a 10% movement speed buff. Guard Bees heal themselves as well and give themselves the movement speed buff, but only heal for half the amount.

Barrier: Bees spawn with a 46-182 based on level shield, guard bees spawn with 50% more shield.

Clarity: Bee attacks restore 5% of Melissa's missing mana plus 1% per target hit by the explosion. Guard bees restore only half of that amount.


Q: Cost: 50/55/60/65/70 mana Cooldown: 10/9/8/7/6 seconds Spawns: 1/1/2/2/3 bees Range: 650 Radius: 60º

W: Static cooldown in-between toggling on or off: 1 second Attack speed buff: 40/55/70/85/100% Movement speed slow: 40% Regular bee movement speed during w: 600 Guard bee movement speed during w: 525 (675 when moving toward Melissa) Guard bee attack speed during w: 2.5

E: Melissa summons 2 guard bees to carry her Static cooldown in-between toggling on or off: 6 second Cost: 75 mana + 50/60/70/80/90 per second Movement speed buff: 40/45/50/55/60% Any guard bees currently alive will retreat to her when she casts E and they will accompany her during the whole flight. As she flies she spawns 1 bee per second Bees spawned by her E will follow her the whole flight When the E is toggled off all bees currently following her will go back to acting like normal (including the 2 that carried her)

R: Cost: 100 mana Cooldown: 140/110/80 seconds (starts when she casts it) Spawns 1/2/3 Guard Bees every second Can be played for up to 5 seconds The sound is global (like Sion's ult) Melissa can't move while she casts it Melissa can have a maximum of 2/7/12/17 guard bees alive at any given moment, if she already has the maximum number alive then no more are spawned (she can still keep using her ultimate)

What are your thoughts on this more developed version?

DankiestRFCBard1 votes

Interesting ideas, i like them a lot! Hope this gives some inspiration to Rito.

More from Concepts & Creations

More by DankiestRFCBard