Shae'leth Witch of the Shadow Isles (Champion Concept)
Strange concept, but an idea for a strategic support character. Was looking into the idea of a character that was quite literally a support priority character with minimal offensive abilities. Team would be required to work with the support but in a solo match up would have a chance to escape or harass long enough for help. Focusing on long duration abilities that required planning on use to set up future engages or to minimize early game threat. And an ultimate that worked thematically with this, and would cause the targets to consider how to work around being targeted.
Concept: Use lane minions or summoned minions against the opposing team. Hex as a primary spell that has an extremely long duration, meant to limit the capability of at least 2 opposing champions. Potentially until death of the target or recast on a new target after a cd (similar to Kindreds passive).
Background: Shae'leth was nursing her wounded pride once again after her 'shipmates' latest acts of disdain towards a woman on board. As she fell into her own malevolent thoughts of retribution, she didn't notice the tendrils of black shadows crawling through the ship. The sound of panic could be heard top deck as Shae'leth imagined the others turning upon themselves fighting and clawing due to their own greed and avarice. Only the sudden shuddering of the ship crashing aground broke through the dark dream she was having, a smile had crept over her which she quickly hid as she looked around still disoriented from the vivid images she had seen. She quickly made her way through the ship to see what had caused the ship to crash, finally making her way to the deck of the ship she was met with the sight of her own dark dream layed out in reality. Looking around she finally became aware of the Black Mist that had wrapped around her like a blanket, in a panic she tried to swat the mist away but again darkness was taking over her till she could stay awake no longer, the last thing Shae'leth heard before falling unconscious was a soft cruel laugh and the words; 'you are welcome'.
Years after being shipwrecked on the Shadow Isles Shae'leth had learned how to survive, even tame a portion of the malevolent powers hidden in the mist, though at a steep price. Though still young, her body had suffered, ravaged by the drain of undeath. Gaunt and frail in appearance now, she had harnessed even tamed some of the powers from the mist, allowing her to weaken the creatures of the isle and even turn them against one another. It was then, around the time of the Harrowing, that she found a ship. It was manned by a small would be group of pirates pretending to be bold in search of both plunder and refuge, little did they know a new passenger would be joining them on their voyage home.
(Q)Impoverished Hex: Cost 80 Cooldown 180 Duration 240. Reduces all bonus stats gained from items by 5/10/15/20/25%
(W)Hex of Atrophy: Cost 80 Cooldown 180 Duration 240. Increases damage taken and slows the target by 5/8/10%
(E)Touch of the Mist: Cost 70/65/60/55/50 Cooldown 3. Against champions - Silences for 1.5 seconds and does 25/45/65/85/105(+.2 ap) damage. Cause enemy minions or monsters (max 3 targets, does not work on Large minions or monsters) to fight for you for 6/7/8/9//10 seconds gains a percentage of bonus AP as bonus stats. Health +.25 ap Armor/Resist +.15 ap Attack +.2 ap
(R)Entropic Release: Cost 175/200/225 Cooldown 180. Removes all Hexs currently in effect. Refreshes the cooldown of Impoverished Hex and Hex of Atrophy. Deals 400/500/600(+.2ap) damage to any champions targeted by Impoverished Hex or Hex of Atrophy.
(passive)Aphotic Dream: Does not gain CDR from items/mastery - CDR is converted into AP. Ratio - 1.75 AP/ 1 CDR. Only one Hex may be applied to a target, if a champion dies while Hexed half of the remaining cooldown is refunded to the Hex that afflicted the champion. (does not stack with other abilities?)
Stats: Health 540 / 1980 (+80/level) Mana 370 / 1360 (+55/level) Mana Regen 6 -18.6 (+.70/level) Attack 40 / 112 (+4/level) Attack speed 0.7 / 38.5 (+2.1%/level) Health Regen 7.1 / 22.4 (+.85/level) Armor 30 / 70.5 (+2.25/level) Magic Resist 30 / 70.5 (+2.25/level) Movement Speed 340
(first time posting champion idea please be gentle)