poor quality champion concept
alright please keep in mind this is my first champion concept and i do wish i had the skill to create lore and a balanced kit with a bunch of numbers but i most likely do not (derp). my goal with this guy is to make a top lane marksmen that was't a marksmen and could also counter jungle without being a jungler. this is more or less just for fun.
name: Durwik the wilds bane (just to keep in mind his AAs are melee)
passive: auto attacks apply a stack of deep cuts at 4 stacks of deep cuts the target is dealt a damage over time scaling with level. secondly: Durwik has an ammunition system that refills one "crossbolt" every 60/50/40/30/20 seconds holding a maximum of 3 crossbolts, abilites that consume crossbolts puts all other abilities on a 2 second cooldown
Q: A fast skillshot in a straight narrow line hits one enemy, applies a stack of deep cuts, ignores 20/25/30/35/40% of the opponents armor consumes 1 crossbolt, scales with AD
W: a slow wide skillshot, fires a net similar to caitlins W, but doesnt deal damage instead applies a root followed by a slow, consumes one crossbolt
E: an aoe skillshot, fires an explosive bolt on a target area dealing magic damage,consuming one bolt, scaling with AP and AD
r: Durwik places a trap on a monster camp, providing vision, can only be used if no monsters are at the camp, when they spawn they become trapped in the cage, he can then go back over to it capturing the monster and earning the gold from it, reactivating this ability releases the monster as a pet it regains all of the stats it would have when spawned, plus bonus AD. the trap can be destroyed by enemies by standing on it similar to skarner's crystals while inactive, or fighting the monster if it has already spawned and is trapped, cannot be used on dragon, herald, or baron
again im really not sure what i was thinking when i came up with this lol