Rashuire, Good of the Shadow Isles.

Síggy·3/9/2015, 4:06:32 AM·1 votes·950 views

Rashuire is trying to restore the peace of the Shadow Isles with this new exciting kit.

Passive- Soul Harvester, every time Rashuire last hits a minion he will gain a soul which can be used to cast abilities. Every time Rashuire has a soul he will gain +1 attack damage. He can hold a total of 10/20/30/40/50/60/70/80/90/100/110/120/130/140/150/160/170/180 souls.

Q- Shadowing Assault, Rashuire will fire a bolt of life, taking away the little bit that remains in him doing 40/80/120/160/200 (60% of AD) 400 units in front of him, after making contact with an enemy it will heal 3/4/5/6/7 (1% of AP) to allies in a small aoe. Rashuire cannot be healed from this ability.

Cost: 2/4/6/8/10 souls. 4% of current HP. Cool Down: 12 seconds. W, Red Pack- Rashuire will place a pack in an AOE, similar to the way Bards health packs work. Only that it does damage to enemies if they step on it, Rashuire can have a maximum of 8 at once. If an enemy steps on a Red Pack they will take 200/300/400/500/600 (50% AP) The Red Pack takes about 6 seconds of channel time till the pack pops up, during this time enemies can step on the pack obtaining 4% gold and dealing damage to Rashuire equal to 1% of his maximum hp. If an enemy steps on a Red Pack Rashuire will also take some damage equal to 2% of his maximum HP.

Cost: 6 Soul per pack. Cool down: 6 seconds.

E, Sleep- Rashuire will fire a relaxing dust 800 units in front of him. This can collide with ally or enemy champions, it will put them in a relaxing sleep for 4 seconds during this time they will regenerate a total of 100/200/300/400/500 (10% AP) Hp for enemies and 100/150/200/250/300 (20% AP) for allies. While they are in this sleep they cannot move or take control of there champion.

Cost: 40 Souls. Cool down: 8 seconds.

R, Erupt- Rashuire will Erupt into his true form, from the ancient times before the shadow isles turned dark, gaining 20/40/60 AD and 20/40/60 AP. During this time Red Packs can be casted on enemies in a 400 unit skill shot, Red Packs how ever will cost 6 souls instead of one. Allied champions will share half of the AD/AP bonus around him. This has an infinite duration but does however take away souls every second, if he runs out of souls this ultimate will immediately uncast.

Cost: 10 Souls per second. Cool Down: 4 seconds. (Cannot be casted if he has inefficient amount of souls.)

More will be added soon, including the Lore and the Splash. Message me if you want to assist with this concept!

8 Comments

Sprekken3/9/2015, 5:29:37 PM1 votes

I know that abilities can blow through it, but the attack damage potential is ridiculous. With the souls, you can end up with more AD than a fully stacked Sword of the Occult will give you. That mechanic there leaves the potential for a person to go full AD and just build up minion stacks before going on a rampage with over 650 AD at level 18. Also, could you imagine a level 3 being able to get more than 120 AD just by being a pick axe and building the soul stacks? That passive is just far too overpowered. Maybe if it was reduced to each soul gives you 0.1 AD...