Urgot Redesign (Melee and Ranged stances.)

Síggy·2/13/2015, 9:49:31 AM·1 votes·1,158 views

I always thought Urgot had potential... And to be honest he is considered... okay in both the top and adc role. Preferably top for most, I prefer adc though. Then I asked myself, what if Urgot could fufill both roles?

I will be focusing on gameplay here, nothing else. The lore seems fine, I just want to stick to the core roots of Urgot but change him so he could fit the meta.

Passive- Acidic Poison, every time Urgot auto attacks a champion 16% of the targets armor will be reduced in a duration of 4 seconds, the armor loss affect will last for a total of 6 seconds (including the 4 it took to get to the 16%) before reverting back to the targets original amount of armor. This can only occur on the same target once every 20 seconds. (Remember 6 seconds w/ the passive on meaning its really 14 seconds without the disable.)

I decided to change his passive because Urgot does quite a bit of damage anyways, so why not give the champion some armor penetration, this may not make sense right now but keep reading and you may understand a bit more.

R- Switch stances, Urgot will switch from his acidic gun and his acidic knife. Switching to his acidic gun will give him 4/8/12/16% attack speed for 2 seconds.

Switching to his acidic knife will give him 2/4/6/8% additional damage on his next auto attack, the following auto attack will also strike for true damage. Available at level 1. Mana cost- None. Cool down- 4 seconds.

First lets cover up the acidic Knife stance.

Q- Acidic Missile, Urgot will turn his Knife into a missile, firing it in a straight line, this missile will slow the target by 6/12/18/24% and do a total of 40/80/120/160/200 (80% attack damage.) Mana Cost- 40. Cool Down- 2 seconds.

I increased the cool down on this skill but gave Urgot some more attack damage to fair well in the early game, although this skills base damage is increased I did lower the % damage from AD by 5% in order to even out the scaling, this is to make it so Urgot fairs well in the early game.

W- Charging Force (Need name ideas!), Urgot will charge forward in a short distance giving him a shield absorbing 80/130/180/230/280 (24% attack damage.) At the end of the charge Urgot will knock enemies up for 0.2 seconds. Mana- 80 Cool down- 12 seconds

I know 0.2 seconds doesn't sound much, but Urgot needed some mobility so I gave him some with a shield so he could initiate in fights and give a little bit of cc, or he could escape with it instead.

E- Swipe (Need name ideas!) Urgot will swipe enemies in a small distance in front of him with his knife, dealing 60/120/180/240/300 (30% attack damage) Mana 40 Cool down- 6 seconds

Urgot needed this ability to compliment his kit, a slow followed up with a knock up initiation and a swipe in order to completely compliment his kit, this ability may seem simple but with the kit provided he could put it to good use.

Now lets move onto acidic gun form! Urgot will gain a range of 550.

Q- Rapid Fire, Urgot will gain a massive attack speed boost for 2.6 seconds giving him 14/28/42/56/70% attack speed. Mana- None Cool Down- 16

To compliment well with his adc form I decided to give him a simple attack speed boost, this goes well with his next ability.

W- Noxian Grenade, Urgot will fire a grenade, when the grenade impacts the ground the target will take 40/60/80/100/120 (20% attack damage.) And will be marked with Acid Hunter, this allows Urgot to be able to hit that target from a range of 900 for 2 seconds.

Mana- 90 Cool Down- 16/15/14/13/12

Launching this attack will be no different then launching the current E on Urgot, instead though I am making it less reliant on an ability and more reliant on an auto attack once the enemy gets hit, to compliment the use of this stance being similar to an adcs.

E- Acidic Blob (Need name ideas!) Urgot will fire a blob of acid to his opponent, slowing the target by 20% and removing 8/16/24/32/40 armor for a total of 2 seconds. Mana- 40 Cool Down- 8

Get the idea? In this stance Urgot needs a huge reaction time, he needs to quickly execute a W and an E before using the attack speed on your Q to do massive damage. However Urgot HAS to hit at least one of these abilities in order for the combo to be at its max potential.

3 Comments

freeformline2/13/2015, 10:08:16 AM1 votes

It's nice to see people thinking about my favorite carry killer! I am of the opinion that Urgot does not need a rework (he was quite strong upon release), but rather just a slight modification of his numbers. The idea I like most is giving his shield AD scaling. Urgot is a niche pick who is generally outclassed by more recent champions, but I don't believe he is in an irredeemable position worthy of a full rework. Of course, I may just say that because I am tired of Riot reworking my mains (RIP stance-based Sona and mana battery Soraka), so take my opinion with a grain of salt.

Síggy2/14/2015, 2:50:29 AM1 votes

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