Bane: The Demon

MyParentsAreDead·3/11/2017, 10:40:16 PM·1 votes·498 views

Now i'm not artist but just a little idea I got while sitting around, so sorry I don't have any concept art of my own to throw into this but I can describe a bit of my idea.

Looks- Bane sports a very fashionable loin cloth his height is about 7' 6" and he has a little bit of a hunched back, kind of like warwick. He also has a very toned body and maroon skin and massive K9s (a bit bigger than the ones on Bloodmoon Shen). The most important and signature feature is he has 4 arms, and no weapons we will see this in his gameplay.

Abilities: Bane does not use mana he is stamina based Passive (demons rage) - Bane gains 5/10/15 armor and magic resistance for every near by enemy (scaling with level) Passive part 2 (tire) - if Bane has less than 40 stamina he has 30% reduced attack speed and movement speed

Q (relentless assault) CD 8s - Bane attacks with each of his fists dealing (125/135/145/155/165% of total AD) reducing the targets armor by ((5/10/15/20/25) + 1% of total AD) for 4 seconds (costs 40 stamina) [this also is an autoattack reset]

W (enemy toss) CD 24/20/16/12/8s - Bane grabs the two nearest enemy champions and throws them into each other dealing ((75/105/135/165/195) + 50% of bonus AD) to each enemy champion stunning the SMALLEST champion (based on pixel size for example throwing volibear into teemo would stun teemo) for 1 second (cost 40 stamina)

E (break) CD 20/18/16/14/12s - Bane removes all crowd control effects gaining 20 tenacity (10/15/20/25/30% attack speed and movement speed) (costs 80 stamina)

R (tunnel vision) CD 120/100/80s - Bane locks onto an enemy champion and charges to them gaining 50% damage reduction and is immune to all hard CC Bane will knock back all enemy champions blocking the way to hs target for .75 seconds dealing ((100/150/200) + 30% of total AD) then knocking up his target dealing the same damage throwing them back to the ground stunning them for 1 second. [things like Ahri R and Ezreal dash will be followed by Bane as well as summoner 4 summoner 12 ]

Teamfights: Banes Main job it to get to the backline and wreak havoc while dealing a decent amount of damage

The main reason i wanted to make this was because i thought the idea was relatively original and i really loved the idea behind his w stunning the smallest champion it's something we don't have in league and could be interesting to see in games.

1 Comments

Terakali3/12/2017, 12:32:25 AM1 votes

Okay, I have quite a few problems with this concept. Passive: So, Wukong passive on steroids but with the worst self-deprecating effect in the game attached as well. Genius, except the debuff has nothing to do with the buff and makes no sense since you never listed how much stamina he actually gets or the regen. Q: Okay, this one's mostly okay, but the damage is just... Wow. The armor shred isn't anything special, but attached to a low cooldown high damage auto attack reset? Cringe W: This would be clunky as all hell to actually use or strategize with, and is also completely useless in a 1v1. Also, didn't list range. Since you didn't... Pops it at base laser over and over for infinite pentakills. (Imagine the Urf man) E: So, cc purge and buff that counters the debuff in passive. This is mostly fine, I guess, but it kind of defeats the purpose of the only thing even potentially balance-able in his kit. R: Okay... Not even gonna beat around the bush, this is just a Vi ult on ultra-steroids. On top of that, 1 ability follow after Teleport: WW Q, and it's hell to play with that. It's suicide almost every time, on top of how bullshit it is for the person using TP.

Overall, this seems like a recycled champ with no genuine new ideas or even a creative idea to work with for creation. I'm sorry, but... No.