Champion Concept: Therian the Chimera
Therian the Chimera Role: Mage/Fighter Equivalent Exchange: items lose their passive and active effects however receive a 30/40/50% increase in their gained stat effectiveness (trinkets and consumable items still retain their original effects and do not enhance stats beyond their original enhancement) Flame breath (Q): deals 80/120/150/200/240 (+70% AP +20% AD) magic in a cone and leaves behind Scorched Earth for 3 seconds that slows enemies for 50% and deals 5% of the spell's damage per second (10s CD) Ravenous Charge (W): Gains 500 attack range. The next auto will consume Ravenous Charge to close in on an enemy dealing (100% AD + 50% AP) as bonus physical damage and applying Spell vulnerability which increases all incoming spell damage by 10%/20%/30%/40%/50% for 3 seconds. (12s CD) Torrential Circle (E): summons a ring of water in an area for 2 seconds. If an enemy touches the side of the ring, the ring disappears but deals 100/130/180/240/300 (+40% AP) and slows the enemy by 30% (14s Cd) Created life (R): Therian channels a magic circle around him that deals (20% AP) damage per second for 2 seconds. Upon finishing the channel Therian has a new Chimera with him for 20s. This new Chimera grants him 550 attack range, and allows his autos to deal (6% AP + 10% AD) (+ 5/10/15% current health) as bonus physical damage. If Therian dies during these 20 seconds, the Chimera will attach to the enemy that killed him for 2 seconds, granting 50% bonus damage from all sources (120s CD) Lore: It was a tragic day when a scientist, maddened by the loss of his wife, decided to venture into the forbidden magic of Alchemy. He succeeded in bringing back his dead wife, but as the law goes, he surrendered his body in exchange. In the backyard, the wife saw a twisted creature appear. It was alchemy's gift to the wife. A creature to protect her. Was the creature her husband, transformed by the power of Alchemy? The wife sure thought so, and named her protector in the name of her husband. The idea of Therian is to have a risk vs. Reward mechanic. While being able to achieve high base stats thanks to Equivalent Exchange there may be times where having the secondary effect would have been needed (such as GA revive). Adding auto range multipliers also allows players to choose whether they charge into the fray with a good W or damage from afar with Created Life autos and Torrential Circle. Thoughts, concerns, changes?