Glen Dursel - The Restless Soldier (jungle support)
Melee champion: support.
Festering presence (passive): when allied champion kills enemies, you heal for some of your health, if you are nearby. Minion kills heal you for 0.1% (0.1 AD) of your maximum health. Jungle monster kills heal you for 0.3% (0.25 AD) of your maximum health. Champion kills heal you for 0.5% (0.3 AD) of your maximum health. Rot away: In addition, reduce healing of all nearby enemies by 10%. Share the glory: You gain 100% of experience from jungle monsters kills done by other friendly champions. Festering smite: Your summoner spell Smite will heal you for 50% of damage it does and will inflict grievous wounds on your target for 2 sec. (range: 450)
Dominating assault (q): dash towards your cursor. Stop at first enemy hit. When you stop or reach the end of your dash, start hitting all enemies nearby every 0.25 sec for 1 sec. Each hit will deal 20/30/40/50/60 (0.25 AD) physical damage and apply all your on hit effects. You can't move while performing this ability. I am your target: This ability taunts enemy minions and jungle monsters to attack you for 3 sec. (range of dash: 350) (range of aoe: 280) (cooldown: 12/11/10/9/8 sec) (cost: 0)
Harsh march (W): target a friendly champion (you can target yourself) and then target a general direction (top, right, bottom or left). You and your targeted champion will get 20/25/30/35/40 (0.3 bonus AD) bonus movement speed while moving towards that direction. This ability lasts for 4 sec. Leave me behind: In addition, using this ability will remove all slowing and disable effects from your target and transfer them to you. (range: 400) (cooldown: 18/17/16/15/14 sec) (cost: 30/35/40/45/50 health)
Ram them down (e): swing your shield, hitting all enemies in front of you in a cone and push them back. If you push enemies into a wall or a structure, they will suffer 80/120/160/200/240 (1.2 AD) physical damage. Die, weaklings: Jungle monsters and minions will also be stunned for 2 sec, if you push them into a wall or a structure. (range of swing: 300) (range of push: 250) (cooldown: 12 sec) (cost: 0)
Until i brake (r): target a friendly champion (can't target yourself) and tether with him for 4 sec. Transfer 30/35/40% of damage that ally takes back to you. If you fall bellow 35% of your maximum health while this ability is active, you will let out a battle roar, granting regeneration effect to yourself all nearby allied champions, healing everyone for 100/150/200 (0.8 your AD) health over 2 sec. Stop watching me: Cooldown of this ability gets reduced by 4 sec every time you destroy an enemy ward. I fall: Damage transferred by this ability can kill you. (cast range: 400) (tether range: 650) (cooldown: 100/90/80 sec) (cost: 0)
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