Amumu update/rework

Éthreal··3 votes·529 views

Amumu is one of my favorite yordles and one of my favorite initiate, level 6 tanks. With a devastating Q/Ult combo, you can buy your team enough time to land a successful team fight, but! Amumu is easily kited, especially when and if he misses his Q or ult. I understand they are skill shots, but he shouldn't be completely punished, he's just a lonely boy ffs. Now! I'm proposing a thematic/visual/kit update for our beloved lost but not forgotten yordle. Keep this theme, but make it more Egyptian; Perhaps even him finding a place.

'Locusts' P: As Amumu is being destroyed, he will release swarms of locusts around his location to deal magic damage to nearby enemy units. Swarms of locusts spawn faster the lower health Amumu is. They will dissapear once consumed, if no targets are nearby for the locusts to fly to, or Amumu's health is restored to a previous health threshold.

'Wrap Enstrangle' Revised Q: Amumu launches out one of his bandages towards a target enemy, stunning and damaging the target while pulling himself to them. If the target is an enemy champion, they are 'Embalmed', and begin to take magic damage over time for their max health.

'Swirling Sands' W: Channel: Amumu will become stationary and conjure a whirlpool of swirling sands around his current location, pulling all enemy units towards the center and dealing magical damage to them. Enemy champions closest to Amumu will become blinded for the duration of the swirling sands, or until they move from the center. The whirlpool size and pull speed is increased by Amumu's AP.

'Sacrificial Curse' E: Amumu curses all nearby enemy champions for 4 seconds. Any abilities they cast will cost health instead of any other resource cost, and if those abilities restore health, they will lose that much health instead; Including allied heals.

'Mummification' R: DRAINS MANA Toggle: As Amumu moves through enemy units, tendrils will spread out from him and begin to coil around enemy champions. This begins to slow their movement speed drastically over time. If they stand too close to Amumu for an extended period of time, they will eventually become 'Mummified' and become rooted in place for a short duration of time. In order to be freed, Amumu must be killed, leave the area, or the enemy champion's ally must break Amumu's bonds on them. (But of course being able to be re-mummified.) The bonds entangle the enemy champions more quickly as Amumu uses abilities.

9 Comments

Seozy2 votes

This is actually pretty creative.

Éthreal1 votes

Thanks! Check out my other reworks.

Nivek Eleventh1 votes

Personally, his kit doesn't seem terrible functionality-wise, but it all looks pretty awful. Resizing his head alone would be a giant step in fixing him.

I like most of your kit but the ult seems really strong especially if he's going to be a frontline tank. Maybe put it on a toggle or just have the ability happen when you activate it so opponents can play around.

Éthreal1 votes

I changed it to a toggle, mana drain like his current W

Realunstable1 votes

P: Is his passive working similar to Zac's blobs, only damages enemies? And what do you mean by a previous health threshold?

Q: Nice new touch, I like it.

W: I feel like this is contradicting your original point that he's kitted too easy. Why does this root him? Also I see what you were going for with the blind, but it may just be a tad too much for a non ultimate. Since it already pulls :)

E: This is really neat all the way around. So neat, I'd say it belongs on an entirely different champion, with a nerfed version lol.

R: Neat but there's a few problems here. It's like Varus' ult, but can be reapplied. The part that should probably change is the wording. Are you saying that the tendrils can be attacked? And only your allies can kill yours? You also said they'd be "rooted in place for a short duration of time", but then said it can be reapplied. The speed of entanglement really shouldn't be sped up here at all, especially since the only way to get away from them is to kill him or have an ally destroy the tendrils. (How I'm interpreting that). I like the direction you are taking him, just need some tweaks!

[sg-miss-fortune]

Éthreal1 votes

His passive would work like old Swain crows. They would just bounce to nearby enemies when he takes damage. The previous health threshold is this; They will not activate until a certain health threshold is met. It would be like a 50% current health or lower would release locusts. Yes he is kited if he misses his current Q and R. But if he is close enough, he can pop this W and pull them closer and just engage on them then. Its like trying to run away from a Diana and she gets the tip of her pull off to make it just enough. I want it to be that he has an easier time to get on targets, but when he does, he stays on them. They wont get away again, like mobile carries. So yes it makes him stationary, but swirling sands ring would be quite large to pull and allow him to pick up assists and kills easier. The blind proves broke, so we can change it to a minor slow or! Just a nice scaling over time AP health melt ability. I love this new E and i could see it on a lot of people, new champs included. However; keeping the "curse of the sad mummy" thematic, it would make sense and not only make sense, but make him have a huge edge against the back line attempting to support. People would have to stall their heals for like 3 seconds in order to insure they dont kill their ally. (This ability could be not able to reduce their health below 1) or something. I dont think it should be nerfed though as s long as it has a proper duration. Now for his ult. Im thinking if you started wrapping them in tendrils like cocoons from WoW where they have a health bar and your allies would have to burst you out. And then we would make it to where you cant have it reapplied again for x amount of time. It would make their team have to constantly rotate and break people out before their whole team becomes rooted in place and killed most likely. Especially if he has his E curse on enemies and they attempt to spam heal and shield a cocooned ally and they end up worsening it. We can get rid of the cocoon spread. So the tendrils cant be attacked, you have to get away some how, but if you do become cocooned, you would have to fight your way out and/or have allied assistance.

InfamousDagger1 votes

Look up Amumu rework concept in google images boom there you go Rito.

Éthreal1 votes

I have seen that visual rework before and I long for it. But it does not reflect this kit functionality rework.

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