Champion Concept: Xan Dias, The Overseer
A revamping of an earlier concept, tying the spells together better with her Ability and making her a bit less team-reliant without removing her "Guardian Angel" gameplay.
Ability "Beneficial Presence" - Xan Dias cannot use basic attacks on non-Structure units. Instead, she chooses one allied Champion to fight in her stead, granting their basic attacks 6 (+ 3 x Level)(+15% AP) bonus magic damage as long as they are within 700D of her. Another Champion can be chosen every 300s, but the same one cannot be buffed twice once connection has been lost.
[Q] "Sanction" - Xan Dias throws 3 slow moving orbs out in a cone, each traveling up to 650D and inflicting 60/85/110/135/160 (+ 45% AP) magic damage on single enemies. If her Beneficial Presence ally has attacked these units within 1.5s of contact, these units are Stunned for 1s. While alone, damage is increased by (+ 30% AP). Mana 90 CD 15/14.5/14/13.5/13
[W] "Benevolence" - Xan Dias shrouds herself and her Beneficial Presence ally in a protective light, granting shields of 70/110/150/190/230 (+ 50% AP) health for up to 4s. If the shield lasts the full duration, the bearer is healed for 80% of its current value. While alone, Xan Dias' shield value is increased by 50% with a 50% healing penalty. Mana 80/95/110/125/140 CD 18
[E] "Division" - Xan Dias cloaks herself in energy and dashes forward 650D after a 0.5s delay, inflicting 50/80/110/140/170 (+ 65% AP) magic damage on enemies and knocking them 425D away. Her Beneficial Presence ally gains 20% Movement for 1.25s per enemy Champion she makes contact with, capping at 2.5s. While alone, this spell is disabled. Mana 85/90/95/100/105 CD 16
[R] "Reunion" - Xan Dias passively grants her Beneficial Presence ally 15/20/25 bonus Armor and 6/8/10 bonus Magic Resist. On cast, Xan Dias makes her Beneficial Presence ally Untargetable for 0.75s after a 2s channel before pulling them to her location. If successful, the ally loses their Beneficial Presence mark while retaining this spell's passive effects for an extended 1s. Mana 125/150/175 CD 180
Health - 470 (+ 74 x Lv) = 544 to 1802 Mana - 200 (+ 32 x Lv) = 232 to 776 Attack Damage - 54 (+ 4 x Lv) = 58 to 126 Armor - 14 (+ 2.2 x Lv) = 16.2 to 53.6 Magic Resist - 30 (+ 1 x Lv) = 31 to 48 MS - 330 Attack Speed - 0.611 (+ 2.5% x Lv) = 0.626 to 0.886
Leave a comment, tell me what you think about this concept and any loose ends this might have
[sona-playing]