Champion Concept - Altemi, the Wild Huntress
Altemi, The Wild Huntress.
Passive:
1. Prey's Mark CD: 20 Secs While out of combat (8 Seconds), Altemi's next basic attack is empowered. Attacking an enemy or monster will mark them as prey for 4 seconds. Marked enemies will take 15% additional damage from any source. Killing a champion refreshes the CD empowering her next basic attack.
2. Relentless Hunt Altemi gains additional moving speed (15/20/25/30%) towards enemies under crowd control effects.
Q, Piercing Arrow: Mana Cost: 50/55/60/65/70 - Cooldown: 10/9/8/7/6 Target Range: 800 - Speed: 1800
Altemi shoots a magic arrow in a line. Hitting an enemy will pierce it and the arrow will seek enemies behind it to pierce up to 3 targets. If there are no more targets, the arrow will return to Altemi dealing additional damage to the enemies in its path.
Initial Damage: 70 / 90 / 110 / 130 / 150 (+80% AD / +100% AP) -20% to additional targets.
Return Damage: 60/70/80/90/100 (+80% AD / +100% AP)
W, Fauna's Bounty: Mana Cost: 40/45/50/55/60 - Cooldown: 15 Target Range: 500 - Charges 6/8/10/12/14
When Altemi kills an enemy unit or monster, she gains a charge of Fauna's Bounty. Altemi can cast this ability on herself to heal based on the charges acquired or she can cast it on an ally to heal both for 50% of the charges.
Heal: 10 (Per Charge +30% AD / + 40% AP)
E, Strategic Leap: Mana Cost: 70/80/90/100/110 - Cooldown: 18 Target Range: 500/525/550/575/600 - Attack Speed: 10/15/20/25/30% Slow: 20/30/40/50/60%
Altemi will leap towards the selected target direction.
If she hits an enemy champion in her path, she will slow it for 1 second and leap off it in a 110 degree angle towards the position of the cursor (left or right of the enemy) and gains attack speed for 2.5 seconds.
R, Call of the Wild: Mana Cost: 120 - Cooldown: 120/110/100 Root: 1/1.25/1.50 Secs - Direwolves: 2/3/4
Altemi will summon Direwolves to chase nearby enemies for 7 seconds. The first attack from the wolves will root the enemy, then they will continue to attack the same target until killed or the end of their duration.
- Wolves have 3 live points.
- The wolves share Altemi's attack damage, attack speed and movement speed.
- Wolves are affected by Restless Hunt.
- Each wolf will lock onto an enemy and will vanish if the enemy is killed or at the end of their duration.
- Wolves are prioritized by towers.
- If no enemy is found within 5 seconds, the wolf will vanish and refund 10 seconds of the cooldown.
If you made it this far, I want to thank you for reading and would appreciate even more if you left a comment with a piece of your mind. I tried to make an ADC that could work as a Support or maybe even Jungler. I'm currently working on her story, trying to find out where she comes from and such. My main inspiration was, of course, Artemis from Greek Mythology. Let me know what you think!