Champion Concept: Senna the Vindictor/Lantern's Light (Lets Revive her)

Barbwired Mind··38 votes·8,596 views
Senna - The Vindicator

Lets somehow bring Senna back from the dead, being somewhat corrupted by the shadow isles magic that resides in Thresh's lantern.

http://riordan-j-flynn.deviantart.com/art/Senna-The-Lantern-s-Light-Concept-2-492902864 http://riordan-j-flynn.deviantart.com/art/Senna-Portrait-504567644

So i found these concept art on Deviantart.com and immediately knew it had something to do with LoL, looking at the title of the art. I was excited to find that someone agrees that maybe it would be a big surprise to have her join the fields of justice.

Here's a link to her post on these concepts, but there are too many negative posts on it to really matter, and it was around 4 months ago.

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zs1GsBIX-senna-the-lanterns-light-revamped-from-senna-the-vindicator?comment=0000

Lets refresh her the idea.

What do you think about this concept art? Personally, i think it would be rather interesting.

For Lucian! Give them some love..

((P.S, Yes, if Riot wants to, they can make her and change the lore, no arguments over "Oh, this won't work it blah blah doesn't say so in lore bs" Yea, no. IT CAN BE CHANGED))

If anybody has any past threads that you have done, please post a link to it below so we can get some more info. The more we know, the better we can draw up a story for Senna and help create her image as a playable Champion in the far future.

41 Comments

Hupsis6 votes

I prefer the later art. She looks like a support/mage champion. Would be cool to have Lucian's wife as a champion who escaped the lantern and became a celestial or enlightened being. A light in the darkness.

Many possibilities for a kit and an awesome continuation for lore.

Moonshade6 votes

Just my Idea for a Senna Kit. Her AAs would be ranged and come from a ghostly version of Lucian's White pistol, but her spells are all themed after Shadow Isles Ghost powers. She would belong to the same Shadow Isles faction as Kalista I think in that she's not inherently evil but not exactly "nice" either

AA Range: 600

Senna the Light of Bean Side (Banshee): Concept a Mid Lane Shadow Isles Mage with offensive support capabilities like Annie or Vel. The spirit of Senna, finally broken by Thresh's torment becomes a broken shell of the woman she once was, still beautiful but now obsessed with ending all life and, dragging everyone into the afterlife, where Thresh can't reach them.

Passive: Mistress of the Damned: -While Senna is around, targets that die have a chance to drop their soul, Senna can absorb these souls to increase her strength, gaining bonus AP, and spell vamp for every soul she collects (Spell Vamp from passive is capped at 40%). -If Senna is killed while in the middle of a casting animation, the animation will ALWAYS finish

Q: Ghastly Wail: Senna screams in agony, sending her pain to all foes in a cone in front of her. Damaging and disorienting all targets struck for 2 seconds Damage: (70-150 +(55% AP)) X (100% + % of Senna's missing HP) (idea here is that her damage increases on her spells up to 2X their original damage based upon her HP, if she dies while casting a spell it will deal double damage) CD: 14-8 seconds Cost: 10% of her current HP Range: 650 Disorient A CC which alters the movement of your champion so that you move slightly slower (20%) and randomly in the direction of your mouse clicks. Your champion will start moving to an area within 500 Units of where you originally clicked while disoriented.

W: Will'O Wisps: Senna conjures 4 magical wisps around herself ready to scorch the souls from her foes. Senna can cast the ability again to send a wisp to a target area, burning foes along the path and exploding upon arrival in a 225 unit radius, setting the area ablaze for 2 seconds. If Ghastly Wail is cast while a fire is set the spell will echo through the fire causing an additional wail to originate from the fire. Targets can only be damaged by Ghastly Wail once, and if they are struck from a fire's wail will be burned instead of disoriented. Damage per Wisp: (30-80 damage +25% AP) X 100% + % of Senna's missing HP Burn Damage: 10 + 5% AP per second, standing in fire made by wisp will refresh this burn on a target, burning lasts for 2 seconds after being struck or leaving the flaming area CD: 12-8 seconds flat, 1.5 Internal CD between casting wisps. Wisps last on Senna for 12 seconds and the CD will not start until three wisps have been launched Cost: 12% Max HP Range: 600, fires can only burn while they are within 700 units of Senna

E: Ghost March: Senna rushes forwards with a cloud of spirits, any targets that Senna or her Ghosts pass through lose allied vision for 2 seconds. When she arrives at her location the ghosts violently disperse dealing damage to all targets in a 175 Unit radius around Senna. 2 Seconds after the charge Senna can return to her original position by reactivating the ability for 4 seconds. If Senna has an unlauched Will'O Wisps attached while casting this spell, targets hit by her dash will take half damage from each wisp and be set ablaze consuming the wisps. Damage: (75-175 + (6% of target's missing HP + 1% per 40 Souls collected) + 35% AP) X (100% + (% of Senna's Missing HP/2)) CD: 16 -12 Seconds Cost: 15% of Senna's Max HP Range: 550, must be within 700 units to return to starting location

R: Invitation to Undeath Senna sings a song of death, unleashing a skill shot projectile the binds a targeted enemy to her. Targeted enemy can't move more than 1200 units away from Senna for the duration of the ability. When the ability ends the target takes damage equal to 30%/50%/80% of the damage Senna did to them during that time. Max binding time 3 seconds + 1 second per 150 souls collected. While Senna has a target bound she cannot die but can be CCed and reduced to 0 health. Should Senna or her target cast a dash type ability in an attempt to break the range tether, the ability will result in no movement (as if they were dashing into a wall). Should an ability be cast upon Senna or her bound target that would knock either of them out of tether range, the OTHER unit is dragged along the distance of the knock back to maintain the tether. Senna and her target are always visible to each other while this ability is in effect. CD: 150-90 Seconds Cost: 20% of Senna's Max HP Range: 900 Speed: about the speed of a Charm

Anyway thats my idea for her, tell me what you think and if you think the numbers are a bit crazy

Edits Reduced some numbers, added cast ranges to all of her spells, and a speed for her ultimate, as well as some logistics for her ultimate and clarified some of my math for the ability scalings. She is meant to be played in a kinda Leblanc/Assassin Ahri style in that she lands her ult, hits u with all her spells then u die. Her abilites are all fairly short range (Annie's spells are all 625 range, Ahri Charm has 950 range, Leblanc dash has a 600 range with a 250 damage radius, Ashe AAs are 600 range). Added a max range that Senna can return to her start position for her E, and adjusted scalings on her E.

Her basic laning would be harass/waveclear with Q and W combos, while going in with her R, W, E, Q combo (use R to trap the target in close range and start wracking up the damage, W + E combo for maximum damage from the dash, and Q to slow/disorient target so you can AA them for more damage on the R pop)

Her support gameplay would focus more on using W + Q combos to harass while going in with E + R to trap in targets for her adc to kill. Her soul passive would help her stay alive through the spell vamp and allow her to build a bit tankier to facilitate her short range playstyle

Edits 2.0 Reduced radius of E again, don't want it to be able to hit more than 1-2 champions unless they are standing on top of each other, added area radius for W

Bisonmask1 votes

Haha this is the first time I'll ever comment on these forums. First off I think you accidentally mixed up the order of the multiplication and addition symbols on the %hp damage. She has 700% scaling on q.

Ignoring the numbers, I feel like she has a bit of an identity crisis. What do you want her to be? He e and r synergize very well and make her an initiating cc+aoe mage that survives by dealing as much damage as possible (passive).

While her q and w make her seem more like a poke Xerath style make. I'd say remove the passive at cuz the spell vamp is already amazing, change her w to a Diana style aoe ability, and remove her ability to return to her e. Then you can reduce a lot of these cds and maybe make her a more melee style champ who goes in and forces a fight.

I think something also has to be done about that ult because its utility is off the charts. If I go in and ult the carry, I am free to do all the damage I want, the carry can't escape and I can't die. My team wrecks the team fight even if we were behind and we go on to win.

I'd say make it more like a massive cataclysm (ala Odin's ING in smite) that starts with a charm and prevents movement abilities inside its radius. That way it's more like; Senna dives in with e, uses ult, and forces a teamfight. If it stops all mobility but like gives Senna an e refresh on death within her ring (thematically fits), you provide team utility and benefit yourself as well as making a disadvantageous fight not suddenly incredibly easy.

feel like this might also be OP but at least allowing Senna to die means that she doesn't get a free kill on priority targets and combined with making her melee would mean that she has to risk a ton to go for carries.

rinsujo2 votes

Thematically, this is wonderful. Gameplay-wise... it feels like a whole bunch of stuff thrown into one kit. CertainlyT would love it, players, not so much. I like the idea of Senna as a champ, I LOVE the health-caster-support angle of it, although it really feels weird on someone who looks like they're supposed to be a not-tanky support. As for numbers... I'm not a math major. So it looks good to me! Nothing in there has greater than 70% ap scaling, so that's nice... I will say % health abilities can get really powerful really quick. So someone who can read math should look at that part of it.

My point ends up being I love the art, I like the thought of a not-tanky Health-caster support, it's a weird niche with some good potential... but you're combining a lot of weird stuff in her abilities, like ahri w on w, leblanc dash on e, with a combo yorick/morg ult. And that q... it's like old fear with semi-control. Would dash/blink abilities work? Would they be affected? I really, really like the q, it looks so cool, but it'd be tricky as heck to code and balance.

Moonshade1 votes

{quoted}

Thematically, this is wonderful. Gameplay-wise... it feels like a whole bunch of stuff thrown into one kit. CertainlyT would love it, players, not so much. I like the idea of Senna as a champ, I LOVE the health-caster-support angle of it, although it really feels weird on someone who looks like they're supposed to be a not-tanky support. As for numbers... I'm not a math major. So it looks good to me! Nothing in there has greater than 70% ap scaling, so that's nice... I will say % health abilities can get really powerful really quick. So someone who can read math should look at that part of it.

My point ends up being I love the art, I like the thought of a not-tanky Health-caster support, it's a weird niche with some good potential... but you're combining a lot of weird stuff in her abilities, like ahri w on w, leblanc dash on e, with a combo yorick/morg ult. And that q... it's like old fear with semi-control. Would dash/blink abilities work? Would they be affected? I really, really like the q, it looks so cool, but it'd be tricky as heck to code and balance.

The kit is more meant to fill a mage assassin that can kinda support too role similar to Leblanc and old Ahri actually.

Her W is nothing like Ahri's except in the way that it shows on her model, what the W is is kinda a combo between a Zed shadow in that she can use it to extend the range on her spells, and a MUCH weaker version of an immobile Viktor ult (big damage on summon then a dot effect in the area after). When she casts it the first time it behaves like a Irelia R ammo system she gets the 4 fires that she can fire off within the time range.

Her Q would affect basic movement not dash type abilities which means u can still flash away from her and such, just move speed boosters may have issues chasing/running from her since they may just run flat into a wall versus at her, while still going in the same general direction they want to go (this spell isn't going to make u run towards the enemy tower when you're aiming to go to yours). The Q would also be a fairly short range spell (about the range of a Liss Q that didn't hit a target), with her W being her longest range spell used mainly for harass

I put the Leblanc mechanic on her E so she would have some maneuverability in teamfights to land her ultimate, and it has % damage on it that is slightly higher than Lee Sin and Elise, but the difference being hers scales in a different way versus Elise's (since she needs to collect souls to scale it up, I took the scaling into account based upon how much Elise's scales by (3% per 100 AP) and made it so that her E % damage scales off her collected souls at a rate of 25/% (for the soul collection numbers I was going off a basic Thresh game's numbers, where a Thresh would not usually gain over 200 souls by the end of it meaning that Senna at most would gain a bonus 8% damage to her E, I can hike it if u think it a bit much). The removal of allied vision for 2 seconds from that spell is to make it so in teamfights she can cause a bit of disruption while she bursts her main target (though that does seem a bit much so it can be pulled). Now that I look at it the % damage execute on all targets is a bit much, maybe add in the execute effect only for targets affected by her R or make it more like a Leblanc dash in that it doesn't do damage to targets she passes through and just to targets in a small radius where she lands (while taking allied vision from foes she dashes through)?

The R was meant to cement her as an assassin character, with a similar ability to a Poppy R in that she won't die before her target does, while adding in the Zed pop effect since her abilities (save her E) have relatively low damage and high CDs meaning she'd need to rifle them off one after another to get the kill relying upon the burn from her W and the extra damage from R to actually kill. The rest of her kit is designed for some AoE damage so she can serve an Ahri like role, in that she can be disruptive and harass in a teamfight while bursting priority targets if they are exposed. The R's chaining effect is meant to provide more to a Support Senna in that she can just R the target and run in the opposite direction that they wanna go until the tether is at max range preventing them from running away, but at the same time allowing counter play in that they can still out maneuver Senna and her team (Vayne Mechanics anyone). The reason why her R prevents her death (she can still be reduced to 0 HP and will die if her target dies before the pop which because of her spell vamp would heal her a good chunk) is to capitalize on her HP scaling on her other abilities since she gets stronger the less HP she has with all her spells doing double/1.5X damage when she's at 0 HP

As for the wonky 700% scaling things, its meant to be that when she's not at full HP her abilites will do extra damage based upon how low her HP is, if shes at 50% HP her Q will deal 1.5X the damage for example.

I'm going to go and adjust some of the numbers I listed before and add in ability ranges to give a better feel for the champion as a whole

DanofDemacia1 votes

{quoted}

Just my Idea for a Senna Kit. Her AAs would be ranged and come from a ghostly version of Lucian's White pistol, but her spells are all themed after Shadow Isles Ghost powers. She would belong to the same Shadow Isles faction as Kalista I think in that she's not inherently evil but not exactly "nice" either

AA Range: 600

Senna the Light of Bean Side (Banshee): Concept a Mid Lane Shadow Isles Mage with offensive support capabilities like Annie or Vel. The spirit of Senna, finally broken by Thresh's torment becomes a broken shell of the woman she once was, still beautiful but now obsessed with ending all life and, dragging everyone into the afterlife, where Thresh can't reach them.

Passive: Mistress of the Damned: -While Senna is around, targets that die have a chance to drop their soul, Senna can absorb these souls to increase her strength, gaining bonus AP, and spell vamp for every soul she collects (Spell Vamp from passive is capped at 40%). -If Senna is killed while in the middle of a casting animation, the animation will ALWAYS finish

Q: Ghastly Wail: Senna screams in agony, sending her pain to all foes in a cone in front of her. Damaging and disorienting all targets struck for 2 seconds Damage: (70-150 +(55% AP)) X (100% + % of Senna's missing HP) (idea here is that her damage increases on her spells up to 2X their original damage based upon her HP, if she dies while casting a spell it will deal double damage) CD: 14-8 seconds Cost: 10% of her current HP Range: 650 Disorient A CC which alters the movement of your champion so that you move slightly slower (20%) and randomly in the direction of your mouse clicks. Your champion will start moving to an area within 500 Units of where you originally clicked while disoriented.

W: Will'O Wisps: Senna conjures 4 magical wisps around herself ready to scorch the souls from her foes. Senna can cast the ability again to send a wisp to a target area, burning foes along the path and exploding upon arrival, setting the area ablaze for 2 seconds. If Ghastly Wail is cast while a fire is set the spell will echo through the fire causing an additional wail to originate from the fire. Targets can only be damaged by Ghastly Wail once, and if they are struck from a fire's wail will be burned instead of disoriented. Damage per Wisp: (30-80 damage +25% AP) X 100% + % of Senna's missing HP Burn Damage: 10 + 5% AP per second, standing in fire made by wisp will refresh this burn on a target, burning lasts for 2 seconds after being struck or leaving the flaming area CD: 12-8 seconds flat, 1.5 Internal CD between casting wisps. Wisps last on Senna for 12 seconds and the CD will not start until three wisps have been launched Cost: 12% Max HP Range: 600, fires can only burn while they are within 700 units of Senna

E: Ghost March: Senna rushes forwards with a cloud of spirits, any targets that Senna or her Ghosts pass through lose allied vision for 2 seconds. When she arrives at her location the ghosts violently disperse dealing damage to all targets in a 200 Unit radius around Senna. 2 Seconds after the charge Senna can return to her original position by reactivating the ability for 4 seconds. If Senna has an unlauched Will'O Wisps attached while casting this spell, targets hit by her dash will take half damage from each wisp and be set ablaze consuming the wisps. Damage: (75-175 + (6% of target's missing HP + 1% per 40 Souls collected) + 35% AP) X (100% + (% of Senna's Missing HP/2)) CD: 16 -12 Seconds Cost: 15% of Senna's Max HP Range: 550, must be within 700 units to return to starting location

R: Invitation to Undeath Senna sings a song of death, unleashing a skill shot projectile the binds a targeted enemy to her. Targeted enemy can't move more than 1200 units away from Senna for the duration of the ability. When the ability ends the target takes damage equal to 30%/50%/80% of the damage Senna did to them during that time. Max binding time 3 seconds + 1 second per 150 souls collected. While Senna has a target bound she cannot die but can be CCed and reduced to 0 health. Should Senna or her target cast a dash type ability in an attempt to break the range tether, the ability will result in no movement (as if they were dashing into a wall). Should an ability be cast upon Senna or her bound target that would knock either of them out of tether range, the OTHER unit is dragged along the distance of the knock back to maintain the tether. Senna and her target are always visible to each other while this ability is in effect. CD: 150-90 Seconds Cost: 20% of Senna's Max HP Range: 900 Speed: about the speed of a Charm

Anyway thats my idea for her, tell me what you think and if you think the numbers are a bit crazy

Edits Reduced some numbers, added cast ranges to all of her spells, and a speed for her ultimate, as well as some logistics for her ultimate and clarified some of my math for the ability scalings. She is meant to be played in a kinda Leblanc/Assassin Ahri style in that she lands her ult, hits u with all her spells then u die. Her abilites are all fairly short range (Annie's spells are all 625 range, Ahri Charm has 950 range, Leblanc dash has a 600 range with a 250 damage radius, Ashe AAs are 600 range). Added a max range that Senna can return to her start position for her E, and adjusted scalings on her E.

Her basic laning would be harass/waveclear with Q and W combos, while going in with her R, W, E, Q combo (use R to trap the target in close range and start wracking up the damage, W + E combo for maximum damage from the dash, and Q to slow/disorient target so you can AA them for more damage on the R pop)

Her support gameplay would focus more on using W + Q combos to harass while going in with E + R to trap in targets for her adc to kill. Her soul passive would help her stay alive through the spell vamp and allow her to build a bit tankier to facilitate her short range playstyle

I would main the shit out of her RITO PLS.

Audiomancy4 votes

She'd probably be pissed that Lucian stole her gun.

Solaxo7 votes

[{quoted}](name=One True Siren,realm=EUW,application-id=A8FQeEA8,discussion-id=3A50qy2m,comment-id=0005,timestamp=2015-03-05T16:48:24.896+0000)

She'd probably be pissed that Lucian stole her gun.

Stole? She was his wife. A dead wife.

2 much sauuuce4 votes

And we all know thanks to almost every brought-back-from-the-dead story in existence that when you're dead, you're usually pissed off. QUITE pissed off.

She would be pissed Lucian stole her gun. You better believe it.

Tin Tarantino4 votes

I suggested an alternate timeline skin a while ago where Lucian would be replaced by Senna, but I like the idea of Senna as a separate champion too.

Kaipop3 votes

It would be cool if she was a mid laner. OFC people would want her as a support with Lucian ADC but I think she would be better mid.

CupcakeTrap3 votes

I started a thread about Lucian's backstory here. Senna definitely came up as part of that discussion.

Barbwired Mind2 votes

Thanks for the post on discussion. If we can keep getting some insight and info on these 2, riot may actually pay some attention to the idea of recreating Senna as a new playable champion in the far future. :)

Perriwinkll3 votes

I really want this to be a thing.

Barbwired Mind2 votes

So do i.. So do i.

Renaille2 votes

I'm pretty sure Senna is white.

TheKingDodo1 votes

white like hired gun Lucian

RavenKouhai1 votes

{quoted}

I'm pretty sure Senna is white.

Does it even matter though?

AquariusGine2 votes

Let her be an assassin, if she's a support the feminists will whine :P

IcyPepper1 votes

assassin Akali Katarina

tank Leona Sejuani

mage Lissandra Ahri Annie Anivia Cassiopeia

marksman Caitlyn Ashe

fighter Vi Diana

There are plenty of females in LoL that can kick everyone's asses.

And supports are some of the most underappreciated yet powerful champions in the game. All your damage means shit when you're stunned, son.

BubbaDuke2 votes

I really like this idea. When I first saw Kalista I had hoped that she was Senna.

I like the idea that she was corrupted.

Valaran Nara2 votes

That moment she doesn't have any actual guns, so she just summons arcane magic to go "pew pew" with her finger tips.

Tentacle Love2 votes

I'd rather see her appear as an alternate universe skin for lucian.

Gunpoint2 votes

I thought it'd be cool if she was corrupted into a being of the shadow isles, the exact opposite of her former self. Could look something like the beings in Lucians splash art.

Sassmast3r2 votes

100% Agree. I think Kalista and Senna should share some sort of backstory with each other (maybe Senna revives from the lantern of Thresh, runs as fast as she can to escape, finds Kalista, begs Kalista for help in the eradication of Thresh, and Kalista agrees in exchange to submitting herself to Kalista?). I think Senna should be a support as well, however, the problem is that they JUST RELEASED ONE, so if they actually were to make her a support... she kinda wouldn't be released for a little while... I like the last picture where it shows her crying tears that look affected by the lantern, I think it really adds to her lore and should be used as her art. However, I also like the fact that the first picture gives her more of the "badass" personality I would expect her to have after being trapped in a lantern so long. Issue is, Lucian already is the epitome of badass, so I'm not entirely sure how well this would work - Two badasses seems to OP XD. Regardless, I really like your idea!!!!

shadowpriest1312 votes

i want avarosa revived!

Cross my heart1 votes

i would love that, too, but ashe is basically avarosa now lol

Cross my heart2 votes

would this mean that lucianLucian would lose one of his pistols? the only reason lucian uses two is because he lost senna to threshThresh . before that, senna and lucian each used one.

Moonshade1 votes

{quoted}

would this mean that lucianLucian would lose one of his pistols? the only reason lucian uses two is because he lost senna to threshThresh . before that, senna and lucian each used one.

if she comes back a ghost, or as an evil spirit I don't think he'll be in any rush to give back her gun

Eraest971 votes

I think it would be cool to have Lucian's wife(I'm assuming that is who senna is) become a champion on the rift. In the lore she is still tied to thresh and what not. but now she is a playable champ

JackyWrites1 votes

That last Image is so beautiful! I would play her in a heart beat, I see her as a mage really.

Daedalus8711 votes

Kalista

SoisauceCCH1 votes

We don't need any more black champions. Affirmative action has already been fulfilled by one broken ADC.

SexySoapTurtle1 votes

{quoted}

We don't need any more black champions. Affirmative action has already been fulfilled by one broken ADC.

People like you in this world xD.

darapier171 votes

maybe give her ult a change between the two concept arts shown for lantern's light, kind of like elise or nidalee

Embertine1 votes

This image, http://th06.deviantart.net/fs70/PRE/f/2014/192/f/2/senna___the_vindicator_by_james_s_flynn-d7q7puo.jpg

Is awesome. The other ones just don't fit in with league. The first one gives her the image of a woman with inner strength. The others are too kind hearted looking.

Barbwired Mind1 votes

I'll be honest, i thought so too. But it would need some tweaking. Why? Well first off Lucian still has her gun, and he's definitely unique, and it would make sense if she was just as unique and didn't own or have any abilities that were too closely related to his.

JaeCryo1 votes

Hey I'm relatively new to champion design but this idea just screams at me so I'm going to take some time to work on it in my head and maybe conceptualize it. If you wouldn't mind I'd like to keep in touch with you just to stay grounded around this initial concept and share credit with you if you'd like.

These are my first two just for reference. If you're interested then let me know.

Either way I totally support this idea, and I'm sure that Senna and other background characters like her and Irelia's brother and such are always being looked at or thought about by Champion Designers at Riot and hopefully we'll get to see them in the future.

StarBurnerqq1 votes

that's so awesome they should totally add it :)))

MAZZ1M01 votes

That is super badass. I would definitely be interested if this were a thing. A gunslinging support? Maybe a toplaner like gangplank? Or a jungler? Maybe she could have residual lantern powers and grants vision of whatever she shoots? Maybe she can act as a Thresh lantern and teammates can jump to her? That'd be cool -probabaly op, but cool.

Apollonir6601 votes

I think she will back in event related to Shadow isless as Threshs slave or somethink like that and she would be to Lucian like he didnt saved her that my concept and i really wanna see things going like that

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