Sona rework concept
passive: Sona's basic abilities work on a charge system and can hold up to 3 charges and all abilities cd decrease by lvl going from 10s-5s per stack Every third basic spell causes her next auto to be replaced with a power cord. Power cords deal 10-100 magic damage based on lvl to enemy units and pass through all units but can also targeted on ally units. Power cord also does addition affects based on the last three basic spells cast by sona. Passive cd is locked at 5s
Q: throughs out a magic damage skill shot that does 20/40/60/80/100(+40%ap) magic damage and enhances her auto attack to do an additional 10/20/30/40/50 (+20%ap) magic damage 1Q passive: deals a bonus 10/15/20/25/30 (+5%ap) and causes allies to do a bonus 5/7.5/10/12.5/15 (+1%ap) on hit magic damage for 5s 2Q passive: deals a bonus 20/30/40/50/60 (+10%ap) and causes allies to do a bonus 10/15/20/25/30 (+2%ap) on hit magic damage for 5s 3Q passive: deals a bonus 30/45/60/75/90 (+15%ap) and causes allies to do a bonus 15/22.5/30/37.5/45 (+3%ap) on hit magic damage for 5s
W: sends out a pulse of magic in a circle that heals all allies and herself for 30/50/70/90/110(+40%ap) 1W passive: applies grievious wounds to enemies for 1/2/3/4/5s and heals allies for 10/30/50/70/90 (+30%ap) 2W passive: applies 1W grievious wounds and causes enemy shields to be 10/15/20/25/30% (+5%per 100 ap) less effective and the heal is increased to 20/60/100/140/180(+30%ap) 3W passive: applies 2W greivious wounds and sheild reduction and causes enemies to do 5/7.5/10/12.5/15 (+1% per 50 ap) and the heal on allies is increased to 30/90/150/210/270(+30%ap)
E: wraps herself in an aura that increases her move speed and allies she collides with by 20/30/40/50/60% (+5%per 100 ap) 1E passive: slows enemies hit by 5/10/15/20/25 (+5%per 100ap) for 3s and gives allies hit move speed equal to 5/10/15/20/25% (+5%per 100ap) 3s 2E passive: procs all E1 and roots enemies for 1/1.25/1.5/1.75/2s and gives allies a bonus 5/7.5/10/12.5/15 tenacity for 3s 3E passive: applies E2 and but the root is now a stun that last for 1/1.25/1.5/1.75/2s and allies are clensed of all current debuffs
R: First cast: Begin to channel for 2s, you can move while channeling but cc will cancel it and put it on a reduced cd. While Channeling nearby enemies become drowzy and have there movespeed reduced by 50% until they leave the area or the channel ends. Second Cast: all drowzy units take 50/100/150 (+50%ap) magic damage and then fall asleep for 1/2/3s
I dont know any exact numbers for mana and cd but i believe this allows enough of sonas old kit to stay while modernizing it and giving it some skill shots rather than just press all your keys and the only thing you have to think about is positioning, ult and passive.
If you have any suggestions feel free to post and ill try to answer any questions i can. [sona-playing]