An idea for a new Ashe Passive

Aerrux··4 votes·1,167 views

Instead of the critical passive that she currently has, how about we change that passive to something that can synchronize with her Q?

Now some of you may be saying "But isn't perma slow enough?" Not in this Meta.

Tenacity, gap closers, stuns, etc can all put Ashe in danger despite of her perma slow. Does that mean make her 100% safe? Course not.

What I'm proposing that with every maybe around 5-10 auto hits with Q on the same target. Kinda like Vayne's Silver Bolts where if the target is changed, it will remove the passive or if the individual is not attacked for 1 second.

I haven't really come up with a name for it, but we'll call it Freeze for now.

Freeze After 10 basic attacks (we'll say 10 for now) the target is rooted for 1.5 seconds.

This will not only give Ashe a compliment to being a ice-based archer, but it will also grant her further survivability since she has no escape and slows are now mediocre in this meta (let's not compare her to Nasus who can survive an assassin, unlike Ashe.). And it isn't OP, considering that if a second passes, the passive is removed, so if she is stunned or peeled it will not grant Ashe constant CC that some people may fear.

And if you look here:

http://leagueoflegends.wikia.com/wik...;_attack_speed

You'll see this also compliments Ashe's great attack speed as well.

This is just an idea though, let me know what you think of it.

7 Comments

Omnipherious5 votes

I'm not entirely sure that Ashe needs more CC to be competitive in League today. By competitive I don't mean a competitive pick, just a more attractive pick in general. Personally, I feel that Ashe would benefit more from a pseudo-critical strike mechanic (we'll leave the name as Focus for now).

Ashe's current passive has her building up to a regular critical strike over time. Many argue this is counter intuitive to the marksman optimal pattern and that the passive is fairly negligible late game. I think your approach of encouraging Ashe to concentrate attacks on a particular target is good and will be the basis of this renewed 'Focus' mechanic.

For example, Ashe gains +10/15/20% increased damage for each subsequent basic attack on the same target. This effect stacks up to 10 times and damage amplification is applied before critical strikes.

This 'Focus' passive would essentially create a niche for Ashe late game where she would be the only marksman capable of a 400% damage critical strike at 10 stacks (we'll exclude Infinity Edge for now). It arguably also fits her VO theme of precision since each strike is deadlier than the previous one.

I think this would make Ashe a much more attractive pick overall since she would be able to fill a similar space to Tristana/Kog'maw as late-game threats with her own unique strengths.

Phoneixflare1 votes

thats a LOT OF DAMAGE late game like HOLY CRAP...

Make it something more like....2/3/4% if it stacks that way its a bit more fair...

Omnipherious1 votes

Forgive me the excessive numbers, I was just ballparking.

The thing about this type of passive is the power is relatively understated in the early game and much more pronounced in the late game. This is because it is % based.

Consider the following:

Ashe's new passive grants a stacking 10% bonus damage which applies after damage reduction. Ashe @ Level 1 w/ 70 AD & no penetration, attacks Mini-Gnar @ Level 1 w/ 21.5 Armor

1st hit : 70 x (100/121.5) = 57.6 damage 2nd hit: 57.6 x 1.1 = 63.36 damage ... 10th hit: 57.6 x 1.9 = 109.44 damage

In this situation, the passive would grant +5.76 damage per hit at level 1. The reasonable number of basic attacks in a short trade is 2 - 3 at this point since attack speed is low, resulting in Ashe potentially dealing an additional 5.76 for 2 hits landed, 17.28 (2nd hit + 3rd hit) for 3 hits landed assuming she focuses only on 1 target.

Ashe's new passive grants a stacking 20% bonus damage which applies after damage reduction. Ashe @ Level 18 w/ 200 AD & no penetration + 50% critical strike no Infinity Edge, attacks Mini-Gnar @ Level 18 w/ 64 Armor (his base armor at level 18, 2nd lowest after Thresh at 16)

1st hit: 200 x (100/164) = 121.95 normal, 243.9 critical 2nd hit: 121.95 x 1.2 = 146.34 normal, 292.68 critical ... 10th hit: 121.95 x 2.8 = 341.46 normal, 682.92 critical

Numbers much too high for the late game given that average number of basic attacks landed per encounter can be 5+. The 20% amp is overkill so let's redo with 10%.

1st hit: 200 x (100/164) = 121.95 normal, 243.9 critical 2nd hit: 121.95 x 1.1 = 134.145 normal, 268.29 critical ... 10th hit: 121.95 x 1.9 = 231.705 normal, 463.41 critical

There we go, much more reasonable. It is important to note that this particular amp is only for consecutive hits on the same target. Given that teams can easily weave in and out of skirmishes lategame with multiple threats, it is still very feasible to keep Ashe from reaching 10 stacks.

Additionally, since this is practically an AD-steroid Ashe would still be hard-countered by Armor and be extremely vulnerable to Thornmail. Her effectiveness vs tanks will be improved but she will not shred them like Kog or Vayne.

GuiltyGecko3 votes

Her passive is already really strong when used correctly. You know how people put that 1% crit chance into their builds because it COULD change the lane drastically? Ashe gets that, but even more consistently. It also makes statik shiv stronger on her, because your first shot with shiv will ALWAYS crit with focus up.

Phoneixflare1 votes

it doesnt make sense to have that passive on an adc. it stops her normal attack move pattern in which case if she does attack move, she effectively has NO passive as she will not benefit from it. I think the counter should go up(albeit incredibly slowly) while she is attacking to compensate...otherwise whats the real point of having it? I mean really...it's annoying as hell to cs when you want to try and make use of focus...because you can win a trade with it but you also really need to keep up in cs.

GuiltyGecko2 votes

I don't know how often you guys are attacking minions, but it shouldn't be always, because if you are, that means you are constantly pushing, which you shouldn't be. On that note, while in lane, you have moments when you're waiting to last hit, or trying to keep the lane in the middle, or you're pushed to enemies tower. In these situations, you won't be auto attacking (tower situation is situational), and your crit will be building. Even during small pauses between last hits, it will go up a few points every now and then. Late game(Mid game if you build like me), it gives you a guaranteed first hit crit hit, which means that the statik shiv proc WILL crit, and do the bonus damage from IE passive.

I played 7 games in a row with Ashe recently just to make sure I wasn't imagining things, and I have won lane ever time, and lost the game only once (Still put up a good score too). I'm more inclined to believe people aren't utilizing the passive correctly as supposed to it being weak.

With Ashe, you shouldn't constantly poke with your Auto attacks. You should instead poke with W, and focus on last hitting. If you are last hitting and managing lane correctly, focus will build up over after about 2ish minions waves. You can then use your focus crit + W to lane massive damage on the lane opponent (this is on top of the W poke you've been doing earlier.)

2000boxes1 votes

umm so your saying to make the perma slow champ auto the same person 10 times which in hte late game an adc will do in like 7 seconds and then they are stuck in the same place for 1 .5 seconds which most champions wont even survive 12 shots

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