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Mon'koa God of the void

Ch0pSh0p··2 votes·2,281 views

Lore: Traversing the fabeled howling abyss, he catches a glimpse, then momnts later bright as the day, purple as his blade. Kassadin sees it from the far north end "the void" he whispers while rift walking toward the event horizon. He approaches pondering what vile, incessant creature or thing torment runeterra with its presence this time. He readies himself as creature of varying size scurry out not out of sheer freedom but of fear. he glares back at the portal.....eyes glaring right back. A hauntingly Quiet starring contest ensues as kassadin awaits for the ceature to strike first. The ground trembles beneath him , he braces himself, yet the creature remains still. THe ground continues to shake, still standing firm. He falls to the ground yet again glances back just in time to rift walk behind the portal avoiding getting smashed by the creatures mace. But unknowingly slams into another creature just behind the portal, falls down and gets pinned to the ground. His skin free flowing as a river, his murky grin,purplish skin and deadpan eyes are enough to make the strongest noxian tremble in fear. Kassadin about looses his sanity as " two creatures how can this be"?. Not any clones anyone ever has seen the fuse together to kassadins horror, it speaks " ahhhh a preserver........place and time matter not, where are my friends,comrades.......children".

Health: 350(+101 per level) Health regen: 5.2(+.8 per level) Mana: 300(+50 per level) Mana regen: 5.5(+5.25 per level) Attack Damage: 43( +3.5 per level) armor: 20(+ 4 per level) Attack speed: 6.48(+3.5% per level) Magic resist: 30(+1.25 per level) Movement speed: 325

Passive: Blessing of the void Mon'koa has a skin tight damage blocking sheild based on 10% of his total resistances(armor and magic resist) reforms if he hasnt taken damage in

Morph(passive): A weapon forms out of Mon'koas right hand. each weapon replaces Mon'koas auto attacks ,every 20 seconds(not affected by cdr) the weapon randomly changes to another rooted for 0.5 seconds while switching weapons. All weapons deal 40 magic damage per hit unless otherwise stated

  • Mace* - slows an enemy by 20% for 1 second (on-hit) and marks them,upon applying a 5th mark to an enemy or minion they are stunned sword - auto attack range is increased to 600. And 15% spell vamp Hand cannon - auto attack range increased to 700 Magic damage: 40/45/50/55/60(+90% ap)

minuscule: Mana: 80/100/120/140/160 cooldown: 20 seconds(not affected by cdr) Mon' koa shrinks to an extremely small size for 2 seconds gains an additional 20 move speed for the duration. for the duration all air based abilities,lock on abilities and ultamites miss Mon'koa. Ground based abilities, lock on abilities and ultamites have a 50% chance to hit mon'koa. All aoe effects hit regardless of air or ground based.

Void blob:(active) range: 1000 Mana: 70/80/90/100/110 cooldown: 4 Direct hit magic damage: 70/105/140/175/210(+70% ap) Magic Damage: 60/90/120/150/180(+40% ap) Flings a blob from his left hand to a target area, enemies hit directly take increased magic damage. Enemies directly hit are slowed by 40% for 2 seconds

Terror of Mon'koa:(active) Mana: 200 Cooldown:150 seconds Mon'koa splits in half, becoming 2 mon'koas . HIs health is cut in half and split evenly between the two mon'koas. Resistances remain the same value as if there was one monkoa, all his skillshots/abilities deal the same amount of damage they normally would there is just two of them now. kill one mon'koa the other lives but at half health even if the ultamite active times out. kill both(while in ult form only) to kill mon'koa completely

Thanks for readingthis mess IM looking for help clarifying and cleaning up morph and his ult. So if uyou get what I was trying to aim for with those and have any suggestions in general comment below plz thank you critisisms are appreciated.

18 Comments

Geisha Torture2 votes

Not to be rude but there are so many void based champs already. :/

Ch0pSh0p1 votes

only 6 from the void not as many as people as most think 4 born there 2 with powers from it

The King Stache2 votes

Main thing I see instantly is the sword range. 600 range for melee? You do realize that's a bigger range than more than half of ADCs.

Ch0pSh0p1 votes

I do but the point I tried to get right with this guy was mid lane tank(I dont feel like there is alot of legitamite mid lane tanks), not just ap magic resist tank(galio). And I tried to do something cool and different bascially he needs work obviously but so do half the champions in league. there are some pretty good champs on the boards here just figured I would get in on it. ty my hand out.

Ratlan1 votes

Doesn't Cho'Gath fill the role of midlane tank pretty well already? I mean, sure, we have malz and vel'koz fighting over mid, but midlane tanks are kinda hard to make work without just turning them into AP duelists like Ryze.

7thflamingfury1 votes

wait... so what if your running away and randomly your passive goes of and you die because of the 0.5 second root or... doenst it work like that ?

Ch0pSh0p1 votes

wait... so what if your running away and randomly your passive goes of and you die because of the 0.5 second root or... doenst it work like that ?

his q/morph works like that yes that can happen.

7thflamingfury1 votes

is it not better if it was a active cuz they can like lets gank him after 20 seconds cuz he gonna be snared?

R0rshach1 votes

this guy looks awesome he may need a little work people but isnt that what testing him is for though to get him right

Ratlan1 votes

Some notes, in order as they are relevant to the post. Lore: his lore is a little bit boring. It lacks the flare that the "God of the Void" would entail. Lore 2: There isn't a visual description, this would help in visualizing him. As it is, I see something akin to Void Varus when I think of him, and I get the feeling that's not what you're going for. Stats: I have nothing to say about his base stats. Passive: I like the passive, but it sounds strikingly similar to a mix of Malphite and Shyvana or Malphite and Graves passives. Q: The uncontrollable nature of his passive Q makes him not only unable to chase, but also can completely ruin any fight he's in. What about making it an active that works similarly to TF's Pick A Card? Ex: His next three or five basic attacks applies an on hit affect or increased range or damage. W: I like the concept, but the 50% chance would both make him broken and entirely reliant on that chance. Ults are commonly the ability that makes or breaks a champion, and 50/50 chance like that is very similar to why dodge was removed from the game. Also, I'm unsure that the game differentiates between air based and ground based abilities. Alternatively, instead of "miniscule" what about "compression" where he takes reduced damage from all single target attacks and abilities, and is immune to knockups? E: I like it. Not sure how it works into the character, but I like it. An Alternate idea, how about Voidling Lob? same effect, except it lands, dealing initial damage and slow, then strikes out to deal the secondary damage and slow R: How would he control both? Would it work like a mirror image, except he uses the command you use for Tibbers or Shaco ult to move his other half? As far as I know, League of Legends does not have the option to deselect your champion, so it would have to be like that.

Overall, he sounds like a cool "corrupted by the void" character, but he doesn't strike me as something terrifying from the void. Furthermore, a mirror copy of something doesn't exactly strike terror or dread. I suggest a different direction for his ultimate and consequently that part of his lore. However, I understand that this is something of a key point in his design.

Here is my thoughts on a change. Instead of Kassadin riftwalking just once, have it where every time he manages to riftwalk away, another of Mon'koa follows out of the rift in his wake.

The change to his ultimate is thus: Portals to the Void tear through Mon'koa, and each part of him pulls out of the void, to end up with five Mon's standing in a cluster. He is cc immune while casting. His ultimate lasts 10 seconds (time adjustment?) and while in his ultimate, his abilities are replaced with four "formations". When not casting a formation, the Mon'koa moves in a cluster. They are treated as separate entities and are crowd controlled separately. Q: Charge! Each Mon'Koa pulls out a random weapon associated with his Q and charges forward for 2 seconds, doing damage and applying the effect of the weapon (for example, the swords apply spellvamp and cause damage in front of him for the range increase). W: En Masse! The Mon'Koa line up side-by-side, void filling the gaps in between them, creating a moving wall for 2 seconds. He cannot attack during this time, and cannot turn, but can move in any direction (like Lucian ult). However, allies can move through him and enemies can't, much like Azir's ultimate. He loses 20 movement speed during this. E:Release the Void! Mon'Koa all face inward in a circle, opening a sphere from the void and causing a dark force that leeche tentacles outward from him. During this time Mon temporarily gains a percentage of his bonus armor and magic resist again, and all enemies caught in the area around him are slowed 40%(?) and shrouded(like Nocturne's darkness?). Lasts 2 seconds, growing in size to maximum at it's end (size?). The slow and blind lasts .5 seconds while not in the area of effect. He is rooted during this time. R: The Truth of Mok'Noa. Not sure about this, thinking maybe a knock or stun or self-buff.

Ratlan1 votes

I imagine a manlike creature similar in stature to Mordekaiser, but looking more animalistic. The Mon'Koa's skin would look almost like elegant patchwork, with rifts of void energy spewing out instead of seams. His body only staying as one creature because of multiple exits from the void being magically bound together by magic from the League. This should give an appearance of each part of him being distended from each other part, as his individual bodies are trying to force themselves past the bonds, giving an image of off-sync pulsation.

Also, while in his ultimate, each spell can only be cast once and takes a full second to start casting, as the different bodies move into position. Overall it should work out to where he can cast three of his spells, as each one takes 3 seconds to cast, and it cancels early if his ult ends.

This is keeping in mind the idea of the half health but same armor/magic resist. Each version of him would have it's own health bar and armor/magic resist, but his basic attacks and mana would still count as one entity, or maybe 125% damage or AoE or somesuch. When his ult ends, his binds reform to force him back into one physical body, and he has the average taken of all five bodies' current health. Each body that dies during his ult lessens the effectiveness of his abilities in the ult. Ex: the maximum size of his AoE darkness would be decreased.

R0rshach1 votes

His skin free flowing as a river, his murky grin,purplish skin and deadpan eyes are enough to make the strongest noxian tremble in fear. isnt that a visual descrip of him

Ratlan1 votes

That sounds for all the world like a description of a demonic Tangela to me, only with sheaths of skin instead of tentacles.

As an addendum to my long post, this is just a list of suggestions based on what you have of him. Bouncing ideas back at you in return for the ones you threw out there.

Ch0pSh0p1 votes

I was trying for more like a tallish brooding, muk(pokemon) with legs he is made out of void stuff, purple Think nocu=turne if he was made out of purple void void goo and had legs .What I was going for with his ult is you click oth move around they are just soo many units apart stand side by side etc etc like a blob or whatever split into to blobs. I like your suggestion for morph but you wouldnt have ample time with each weapon. Which is what I was going for you may get fuked over by it changing randomly on you but its one of his eaknesses which is a nessecity clear strengths and weaknesses.

with his w your idea is cool Riot does make a distinction between air and ground based abilities but the dont say it its in the animation. Malphites shard thing is ground based as it zacs ult,powerball(rammus),....etc air based would be anything that would "fly" through the air to hit you nd since you being so small would miss but if you are that small and something is rolled on the ground or whatever you would either get hit or not which.

I like his e the way it is goes well with some of his weapons on morph( sword and hand cannon). Think xeraths E but lobbed. With is ult e have tons of champion host things and pets but not one who is himself and can control both peices of himself when he splits up like that and can use his ablilities since he is mon'koa.

His lore is a tad boring I was gonna go with a short little battle between them until kassadin ultamitely looses nd goes crazy after he tries to drown him in apool of void ooze or something

Ratlan1 votes

The reason for the Q is Riot has been leaning heavily toward making tactical decisions quickly. That's why they reduced the timer on TF's pick a card, and one reason why they reduced Twitch's invisibility from 15-60 seconds to 4-10 seconds. Also, He would be unplayable if he was automatically rooted without any control on the player's part. People don't like being without control of their champion. This also makes the uncontrollable nature of his Q a problem.

Alternatively, you could take a page from Smite's God "Chronos". Make the Q a passive timer that switches between choices every few seconds, and while in the passive state, it is in flux, and gives his autoattacks a minor buff. Then, the active changes his weapon into whatever the timer was on, and he has that weapon for a short time.

That way, you preserve the random aspect without taking away the summoner's control.

The way you describe him, he sounds like a goopier version of some mashup between Zac and Nocturne. The God of the Void being a giant floating blob sounds... kinda disappointing in visual design, compared to the other void creatures, in my opinion. We've got a walking langolier, a giant red praying mantis, a laser eyeball with tentacles, and a Xenomorph with wings. Thematically, I don't see how a floating Muk would fit in.

Ch0pSh0p1 votes

not floating he has legs and not goopy but made out of void ( so a solid/liquid) and yeah morph is like that actually like that only reason I said he gets rooted for 0.5 seconds when changing weapons is the process would tke a second to form in his hand. And tfs pick a card is different than what morph is in that they are mele weapons it would be kind of disappointing to slash once with an attack speed/spell vamp sword or a mace that slows only once or fire a cannon once every 20 seconds. you do have some good points though I have a picure of what he looks like in my head I just have a har time describing him.

Ratlan1 votes

That's why I suggest autoattacks for the next three seconds, or the next five hits or somesuch. What do you mean by once every 20 seconds? Even TF can choose cards faster than that. Much faster.

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