Mon'koa God of the void

Ch0pSh0p·10/28/2014, 10:29:51 PM·2 votes·2,281 views

Lore: Traversing the fabeled howling abyss, he catches a glimpse, then momnts later bright as the day, purple as his blade. Kassadin sees it from the far north end "the void" he whispers while rift walking toward the event horizon. He approaches pondering what vile, incessant creature or thing torment runeterra with its presence this time. He readies himself as creature of varying size scurry out not out of sheer freedom but of fear. he glares back at the portal.....eyes glaring right back. A hauntingly Quiet starring contest ensues as kassadin awaits for the ceature to strike first. The ground trembles beneath him , he braces himself, yet the creature remains still. THe ground continues to shake, still standing firm. He falls to the ground yet again glances back just in time to rift walk behind the portal avoiding getting smashed by the creatures mace. But unknowingly slams into another creature just behind the portal, falls down and gets pinned to the ground. His skin free flowing as a river, his murky grin,purplish skin and deadpan eyes are enough to make the strongest noxian tremble in fear. Kassadin about looses his sanity as " two creatures how can this be"?. Not any clones anyone ever has seen the fuse together to kassadins horror, it speaks " ahhhh a preserver........place and time matter not, where are my friends,comrades.......children".

Health: 350(+101 per level) Health regen: 5.2(+.8 per level) Mana: 300(+50 per level) Mana regen: 5.5(+5.25 per level) Attack Damage: 43( +3.5 per level) armor: 20(+ 4 per level) Attack speed: 6.48(+3.5% per level) Magic resist: 30(+1.25 per level) Movement speed: 325

Passive: Blessing of the void Mon'koa has a skin tight damage blocking sheild based on 10% of his total resistances(armor and magic resist) reforms if he hasnt taken damage in

Morph(passive): A weapon forms out of Mon'koas right hand. each weapon replaces Mon'koas auto attacks ,every 20 seconds(not affected by cdr) the weapon randomly changes to another rooted for 0.5 seconds while switching weapons. All weapons deal 40 magic damage per hit unless otherwise stated

  • Mace* - slows an enemy by 20% for 1 second (on-hit) and marks them,upon applying a 5th mark to an enemy or minion they are stunned sword - auto attack range is increased to 600. And 15% spell vamp Hand cannon - auto attack range increased to 700 Magic damage: 40/45/50/55/60(+90% ap)

minuscule: Mana: 80/100/120/140/160 cooldown: 20 seconds(not affected by cdr) Mon' koa shrinks to an extremely small size for 2 seconds gains an additional 20 move speed for the duration. for the duration all air based abilities,lock on abilities and ultamites miss Mon'koa. Ground based abilities, lock on abilities and ultamites have a 50% chance to hit mon'koa. All aoe effects hit regardless of air or ground based.

Void blob:(active) range: 1000 Mana: 70/80/90/100/110 cooldown: 4 Direct hit magic damage: 70/105/140/175/210(+70% ap) Magic Damage: 60/90/120/150/180(+40% ap) Flings a blob from his left hand to a target area, enemies hit directly take increased magic damage. Enemies directly hit are slowed by 40% for 2 seconds

Terror of Mon'koa:(active) Mana: 200 Cooldown:150 seconds Mon'koa splits in half, becoming 2 mon'koas . HIs health is cut in half and split evenly between the two mon'koas. Resistances remain the same value as if there was one monkoa, all his skillshots/abilities deal the same amount of damage they normally would there is just two of them now. kill one mon'koa the other lives but at half health even if the ultamite active times out. kill both(while in ult form only) to kill mon'koa completely

Thanks for readingthis mess IM looking for help clarifying and cleaning up morph and his ult. So if uyou get what I was trying to aim for with those and have any suggestions in general comment below plz thank you critisisms are appreciated.

18 Comments

Geisha Torture10/28/2014, 10:33:08 PM2 votes

Not to be rude but there are so many void based champs already. :/

The King Stache10/28/2014, 10:37:44 PM2 votes

Main thing I see instantly is the sword range. 600 range for melee? You do realize that's a bigger range than more than half of ADCs.

7thflamingfury10/29/2014, 9:01:31 AM1 votes

wait... so what if your running away and randomly your passive goes of and you die because of the 0.5 second root or... doenst it work like that ?

R0rshach10/29/2014, 3:01:22 PM1 votes

this guy looks awesome he may need a little work people but isnt that what testing him is for though to get him right

Ratlan10/29/2014, 3:30:50 PM1 votes

Some notes, in order as they are relevant to the post. Lore: his lore is a little bit boring. It lacks the flare that the "God of the Void" would entail. Lore 2: There isn't a visual description, this would help in visualizing him. As it is, I see something akin to Void Varus when I think of him, and I get the feeling that's not what you're going for. Stats: I have nothing to say about his base stats. Passive: I like the passive, but it sounds strikingly similar to a mix of Malphite and Shyvana or Malphite and Graves passives. Q: The uncontrollable nature of his passive Q makes him not only unable to chase, but also can completely ruin any fight he's in. What about making it an active that works similarly to TF's Pick A Card? Ex: His next three or five basic attacks applies an on hit affect or increased range or damage. W: I like the concept, but the 50% chance would both make him broken and entirely reliant on that chance. Ults are commonly the ability that makes or breaks a champion, and 50/50 chance like that is very similar to why dodge was removed from the game. Also, I'm unsure that the game differentiates between air based and ground based abilities. Alternatively, instead of "miniscule" what about "compression" where he takes reduced damage from all single target attacks and abilities, and is immune to knockups? E: I like it. Not sure how it works into the character, but I like it. An Alternate idea, how about Voidling Lob? same effect, except it lands, dealing initial damage and slow, then strikes out to deal the secondary damage and slow R: How would he control both? Would it work like a mirror image, except he uses the command you use for Tibbers or Shaco ult to move his other half? As far as I know, League of Legends does not have the option to deselect your champion, so it would have to be like that.

Overall, he sounds like a cool "corrupted by the void" character, but he doesn't strike me as something terrifying from the void. Furthermore, a mirror copy of something doesn't exactly strike terror or dread. I suggest a different direction for his ultimate and consequently that part of his lore. However, I understand that this is something of a key point in his design.

Here is my thoughts on a change. Instead of Kassadin riftwalking just once, have it where every time he manages to riftwalk away, another of Mon'koa follows out of the rift in his wake.

The change to his ultimate is thus: Portals to the Void tear through Mon'koa, and each part of him pulls out of the void, to end up with five Mon's standing in a cluster. He is cc immune while casting. His ultimate lasts 10 seconds (time adjustment?) and while in his ultimate, his abilities are replaced with four "formations". When not casting a formation, the Mon'koa moves in a cluster. They are treated as separate entities and are crowd controlled separately. Q: Charge! Each Mon'Koa pulls out a random weapon associated with his Q and charges forward for 2 seconds, doing damage and applying the effect of the weapon (for example, the swords apply spellvamp and cause damage in front of him for the range increase). W: En Masse! The Mon'Koa line up side-by-side, void filling the gaps in between them, creating a moving wall for 2 seconds. He cannot attack during this time, and cannot turn, but can move in any direction (like Lucian ult). However, allies can move through him and enemies can't, much like Azir's ultimate. He loses 20 movement speed during this. E:Release the Void! Mon'Koa all face inward in a circle, opening a sphere from the void and causing a dark force that leeche tentacles outward from him. During this time Mon temporarily gains a percentage of his bonus armor and magic resist again, and all enemies caught in the area around him are slowed 40%(?) and shrouded(like Nocturne's darkness?). Lasts 2 seconds, growing in size to maximum at it's end (size?). The slow and blind lasts .5 seconds while not in the area of effect. He is rooted during this time. R: The Truth of Mok'Noa. Not sure about this, thinking maybe a knock or stun or self-buff.