My campion concept: Ayna

VendettaX4·10/28/2015, 10:18:41 PM·4 votes·1,012 views
http://imgur.com/P6GBJXM

brief lore: In the world of runeterra it seems hard for a mortal to pass peacefully into the spirit realm without encountering evil spirits to take them off their path to peace such as beings from the shadow isles to take advantage, corrupt or even devour these innocent souls there needs to be a protector for these fragile souls. Enter Ayna: the caretaker of lost souls, this spirit being harbors and gives a safe passage to the spirit realm without the interfere of evil, armed with magic and a scythe this spirit will stop at nothing to insure the safety of innocent souls.

Ayna (pounced Anna) is a mid lane/ jg melee mage passive- Caretaker of souls: Ayna collects souls of the neutral monsters and friendly minions that have died (much like thresh, in fact if there is an enemy thresh on the map you can collect the souls meant for him if he takes too long to pick them up) the souls Ayna collects stack infinite and contribute to her ult power (ult stacks similar to nasus) one soul equals +4 true damage added to her ult

Q- scythe of souls: sends out a skill shot that explodes on first enemy or monster hit and bounces to a champ/monster near by ( like ludens echo) it does more damage to champions than monsters and scales with only AP (CD 6 seconds at lvl 1)

W- fury of souls: This ability can be cast 3 times within a 5 second window once activated it sends out a soul to hit and explode on a enemy champ or monster dealing AP damage (stacks up to 3 souls, CD 15 at lvl 1, each soul not used after initial activation reduces CD by 3 secs)

E- blessed Arena: Ayna creates a mobile arena around her that follows whenever she moves and last for 5 seconds, while in the arena all her auto attacks deal an extra percent of AP along with normal AD plus extra attack speed and a small percentage of life steal (a little OP i know) and IF she kills an enemy champion while they are in the arena, they drop a soul for her to collect thats grants and extra +8 to her ult damage, and upon collecting the soul she gains a small movement speed buff (CD 14 secs at lvl 1)

R- Clear passage: A medium sized aoe that damages and knocks back all near by enemy units (enemy champs& minions) all enemies knocked back are slowed for 2 secs (if still alive) this ability scales with normal AP& stacks you gain from souls.

this is my first champion creation, and im too lazy and bad at math to do ratios i see most people do when they show their own champion concepts, please tell me what you guys think

EDIT: ive read you guys comments and i very much apreciate the constructive criticism the thing most people mentioned is how she throws the souls and they exploded (which some joked about and made me laugh) but I didn't mean a literal explosion that harmed the souls I was thing something along the lines of when syndra throws those balls out and they sit there, but instead with ayna they would return back to her (without harm lol). and also people had the vibe that she wasn't as much of a 'good' character as I imagined her to be when I thought of her I wanted her to store the souls inside the vase she carries on her back and she lead them to some sort of area that was the gate to the afterlife, she doesn't really 'steal' any souls from thresh I just like to think the poor minion (those minions that were on your team) and neutral monster souls would willing go to Ayna to be safe and they'd occasionally help her fight like with her W and R if she still seems a little on the evil side please give me suggestions to fix up her lore a bit I'd love to hear your ideas. as for E someone suggested it would make more sense to have it be stationary and have a wall like jarven ult which makes more sense than the Mobile arena, since the buffs are only for her and it follows her around anyway there's no need for the arena concept now is there? and I thank you, panda for helping me realize that so will rethink and edit her E soon and as for the ult someone said was OP with the ult and collecting enemy souls so I will be looking into that as well and try to fix that too please give me more suggestions guys, and more champion ideas coming soon

13 Comments

Deadly Quills10/28/2015, 10:42:27 PM2 votes

I like the concept. It's really cool. I think that there are some parts that could be changed. Remember that these are my opinion and you are in no way obligated to do anything I say. I want to start by saying that reading the champ at first, I thought the true damage added with each soul was a bit op, but then realized how small the amount was. I feel like the passive is perfectly fine, and I really like the ability for her to steal souls from thresh, and I feel like thresh should be able to do the same, as well as this functionality working whether or not the champions are on the same team or not. Looking at her image and then her kit, I was a bit disappointed. In her image she's holding a really cool double khopesh/sickle, and it just makes me a bit sad that she will only really be using it during her auto attack animations. What I'm getting into now will change the kit a bit, but again you don't need to listen to me. My thoughts were to maybe move the w passive of activating the ability multiple times to q, and changing q to being a quick slash of the blade. So like, pressing q will cause a slash in front of her, pressing q will cause another that does slightly more damage, and the third press will be delayed and deal a lot of extra damage and apply some sort of debuff. Her W can stay the same, I just feel like the impact should be aoe and should not activate multiple times. Her e seems cool, I just don't understand how it would really be an arena if it followed her and why she would only get the buffs if she was inside an arena that followed her. What if pressing e created a static arena that forced whoever was inside to stay inside for the duration, and ket people out? Kinda like Jarvan's ult, but for less time. IT would do the same thing as it does now, it just forces the enemy to confront her or use summoners. It also allows Ayna to stay on top of whoever she is chasing. Reason I say that is that from what I can tell is that she's a melee champ who wants to fight people but has no real way of staying with them, i.e. a gap closer or pull. Making the arena a smaller J4 ult would allow her to stay on top of her prey, forcing the enemy to make decisions. Also, if you decide to go with this, the arena should not be able to be turned off like J4. This would prevent the player from just throwing down a circle and locking someone in whenever they want, but make them think whether or not they can face whoever it is they're chasing. Lastly, I think the ult is fine. I think it would be cool though, and this would go with the change of her E that I suggested, if any enemy that were knocked into a wall would be stunned for a second or two. Would create some cool synergy and some stupidly awesome team fight situations. Anyways, those are my ideas. Your champ, your rules. So go ahead and ignore them if you want.

Niyumi10/28/2015, 10:52:36 PM1 votes

I don't really have any opinions on her kit, but thematically, she seems a bit off. If she's a spirit that guides souls to the afterlife, why does it seem like she subjugates them even more than Thresh does? She throws them at people and causes them to explode, and uses them almost like ammunition. Also seems like she steals souls (especially from champions).

So... the whole "good" idea you want from the concept is subverted by her kit and its descriptions.

sswally10/28/2015, 11:27:32 PM1 votes

So Thresh late-ish game has about 100 souls. Ayna would get these souls much faster because of the double soul thing on her E and you can't be zoned off friendly souls. So, mid game she will have 400 true damage on her ult + whatever base damage + AP ratio, that is ridiculous. She has no CC ( except the ult which is so broken they will be dead regardless). The whole "arena" around her is quite odd and I feel it would be very clunky. Otherwise, I love it.

SuperMischief10/29/2015, 12:11:50 AM1 votes

I think that is awesome keep working on it and others!

maxaroni11810/29/2015, 2:50:55 AM1 votes

ok she doesnt sound evil and you kinda misspelled champion lol

Talon Gerrard10/29/2015, 12:58:41 PM1 votes

That's some nice art. I drew out some splash art for my concept here

BroLane10/29/2015, 7:37:02 PM1 votes

Bard