Champion concepts

Cid Bashval·1/5/2016, 1:17:17 AM·1 votes·363 views

Name: Kraz, The Wild Boy

  • Health : 538.24 (+82 per lvl)
  • Health Regen : 5.89 (+0.63 per lvl)
  • Energy : 200
  • Energy Regen : 50
  • Attack Damage : 57.22 (+2.5 per lvl)
  • Attack Speed : 0.619 (+2.49% per lvl)
  • Armor : 23.302 (+3.3 per lvl)
  • Magic Resist : 30 (+0 per lvl)
  • Movement Speed: 329

Name: Arc, The Savage Beast

  • Health : 451.47 (126.8 per lvl)
  • Health Regen : 5.346 (+0.69 per lvl)
  • Attack Damage : 62.31 (5.16 per lvl)
  • Attack Speed : 0.658 (+2.74% per lvl)
  • Armor : 28.77 (3.4 per level)
  • Magic Resist : 39 (2 per lvl)

Abilities

  • Passive: Arc-- Does 35/50/65/80 extra magic damage on hit. He also periodically finds rations for Kraz which heals him for a small amount of health. Kraz-- Each basic attack applies a stack of savage which increases his armor penetration against that target by 2/3/4/5% and stack up three times. <Kraz also takes less damage from neutral monsters>
  1. Giving Up?!-- Heals Arc by 20% of his missing health and increases Arc's Health Regen by 50/100/150/200%. If Arc is dead, then Kraz channels this ability for 2.5 seconds to revive him.
  2. Sic Them, Pup!-- Kraz marks a target with his slingshot. Arc then lunges at the target and taunts all minions in a small radius for 1/1.25/1.5/1.75 seconds. At max level, Arc can even taunt enemy champions. If Arc is dead, then Kraz deals <Number here>(AD) in a small radius and knocks back minions instead. At max level, Kraz will also knock back enemy champions for a shorter distance.
  3. I'm here, Buddy!-- Kraz rushes to Arc's side, even going through walls to do so, and increase both his and Arc's Armor and Magic resist by 20/25/30/35. If Arc is dead, then Kraz jumps to a target location, increasing his movement speed by <number here>
  4. Together we are unstoppable!-- Kraz and Arc Merge to form a beast hybrid and becoming melee. In this form, Kraz gains bonus Attack Damage, Attack Speed, Health, and gains 5 stacks of savage against all enemy champions for the duration. All abilities act as if Arc is dead except for "Giving Up?!".

What I imagine Kraz and Arc to be

Kraz is a naive brat that has a deep connection towards all creatures, especially arc. I imagine him to have a sense of adventure like how Ezreal is with exploring old ruins and what not. However, I first pictured him as a rather large man that tames beasts by force and would use a bow, gun or even an axe. I decided against those because there are just to many champions that uses bows and guns. It also made sense to just make him ranged as it would work out better in the long run. I decided on a slingshot because, well, nobody has one. Simple, right?

To this day I have no idea what to call Kraz's companion. First I wanted it to be Omen, but thought of a different implementation for him, which I will explain later. Any who, as I just said, I have no idea what to name Kraz's companion, so I just used Arc as a filler until I can come up with something better. I have no idea what Arc is to be honest with you. I was thinking dog, but that just sounds boring for a place like Runeterra where monkeys become intelligent and learn a special martial arts, and Armadillos become giant balls of death. If you guys have any ideas, that would be great!

let's talk skins... Off the bat, the one that just pops into my mind is a void skin where Arc is replaced with Omen! You read right. That one champion that was just put on the chopping block because of reasons. I know you guys might be upset because he's not a champion of his own, but at least he would see the light of day, rather than be chained up in Riot's basement. This would be a down right Ultimate skin. Voice over, particle effects... The whole shebang! Of course it wouldn't be a skin on release kind of thing, but something that I would love to see happen.

3 Comments

Cid Bashval1/6/2016, 9:16:23 AM

Name: Tabu, The Voodoo King

  • Health: 518.65 (+81.4 per lvl)
  • Health Regen: 4.91 (+0.55 per lvl)
  • Attack Damage: 50.8 (+3 per lvl)
  • Attack Speed: 0.633 (+2.17% per lvl)
  • Armor: 22.038 (+3.68 per lvl)
  • Magic Resist: 30 (+0 per lvl)
  • Movement Speed: 330

Abilities

  • Passive: Voodoo Dolls-- Target either an enemy or ally player to change Tabu's doll.
  • Ally: If the doll is of an ally champion, then they receive increased healing from Tabu's spells as well as gain <25/35/45%> of his Magic Resist
  • Enemy: If the doll is of an enemy champion, then they take <5/10/15%> of his ability power as extra magic damage from his attacks and spells.
  1. Black Cats: (Passive: Tabu gains 5 Mojo for every time he heals an ally or deals damage to an enemy up to 100. This acts as Tabu's resource for his abilities.) Active: Heals an ally for <20/25/30/35%> of Tabu's own health. Alternatively, he can cast it on an enemy to deal <65/105/145/185>(+85% Ability Power) in magic damage over 3 seconds.
  2. Hoodoo: Target an ally to give the the rest of your mojo x<2/3/4/5> as mana. Target an enemy to drain <10%>(1/2/3/4% Ability Power) of their maximum health for his own.
  3. From The Graves: (Passive: Minions leave behind corpses when they die, up to 5 minions at a time) Active: Target a location to open a portal to the beyond, reviving <2/3/4/5> minions that target the nearest enemy champion and deal <75/60/45/30%> reduced damage. Additionally, the portal will slow any enemy within it's boundaries by 25%.
  4. Mighty Loa: Tabu starts a ritual, channeling the Loa's powers for <2.5> seconds. The ritual polymorphs all enemy champions within range, then finishes by releasing the pent up power dealing <600/900/1200>(+150% Ability Power) as magic damage, depending on how long the ritual lasted. Any stun, silence, or knock up cancels the ritual
Cid Bashval1/7/2016, 6:48:45 AM

Trying to think of a new champion. Something like a Lighthouse keeper for Bilgewater or something. Or maybe a myth that sailors pray to for safe passage. I don't know...

Cid Bashval1/10/2016, 3:07:21 AM

bump?