Ebony and Ivory Champion Concept.

ThisWillown··1 votes·823 views

lore: the start of the lore for this character ebony and ivory are twins both females, both fueled by hatred (rage) they have anger for every single living being, no explanation on where this rage comes from but deep within. they lurk from the depths of the darkness waiting for the perfect time to strike. no human ebony and ivory have ever ambushed has lived. they have some kind of link with leblanc.

Champion, this is the tricky part of ebony and ivory, they are the same person. in one body it may seem. ebony is a magic user, and ivory is a ad user, at champion select screen once you locked in the champion instead of having one skin unlocked by default you will have two, ebony and ivory. selecting one will give you the ad stat or the ap stats...

Champion weapons/skill sets both champions are a melee/ranged hero like jayce with the choice to switch back and forth, pistols for range, would like to see a 6 shot revolver. as for melee a two handed sword. both weapons will have a glow tint to it. if ad it burns blue if ap it burns red. because of the same body they're other half is trying to get out thru they're weapons always being ebony and ivory,

Skills Set

Passive: Second sense: before entering a bush with an enemy in it their movement speed will jump from base to 20%. if warded 30% last 2.5 seconds for non warder and 4 seconds for warded bush, range 250 range increase's once level 9 and 16 are hit, to 150 each level

Q : Revolver/Death dealer: the weapon swap, revolver will have a range of 550 and death dealer has a normal melee range but like wukongs q so like range of 125:

Revolver base damage.
level 1 ad starts out as 80% of overall ad level 2 ad now hits for 85% of overall ad level 3 ad now hits for 100% of overall ad level 4 ad now hits for 105% of overall ad

Death Dealer base damage Level 1 ad now hits for 125% overall ad level 2 ad now hits for 115% overall ad level 3 ad now hits for 110% overall ad level 4 ad now hits for 105% overall ad

W : unmatched attack

Every sixth attack when in melee form ebony or ivory will pull out the pistol on the next attack and hit as well (double attack) based off of q's level. items like static shiv will hit on both attacks but the second attack will only do a % of the damage based on skill level plus the bonus ad

level 1 : 25% (+bonus ad) level 2 : 35% (+bonus ad) level 3 : 55% (+bonus ad) level 4 : 75% (+bonus ad)

E : split personality :

Alot like shacos ultimate ebony or ivory will emerge and attack doing damage based on level of skill. also gives a small boost in speed for a get away, level 1 : 35% damage level 2 : 45% damage level 3 : 55% damage level 4 : 65% damage

Ultimate : hatred

activating your ultimate will send you into a rage hated mode. level 1 : bonus ad is 25% of your current ad level 2 : bonus ad is 35% of your current ad level 3 : bonus ad is 40% of your current ad

now you all wondering why its all ad when i stated one of them will be ap.

ebony is an ap user but uses ad items and her attacks all do magic damage 100% of them no ad at all. life steal applies to her attacks as so does spell vamp, ivory is an ad user and does strictly ad damage same applies for life steal and spell vamp. ivory will build items for getting thru armor with item 3035 ebony will build items for getting thru magic resist such as item 3135 the ap from the item will count towards 60% more damage so +70 ap = 42 damage

Ebony base stats

AD 65 +3 per level AP 0 Movement 370 Armor 30 +1.25 per level MR 25 +1.25 per level

Ivory base stats AD 65 +3 per level AP 0 Movement 370 Armor 30 +1.25 per level MR 25 +1.25 per level

id love to hear your thoughts on this

11 Comments

showcase251 votes

Greetings. I'm all about interesting and even complicated concepts. I feel like this concept is both. Let me address one major point of confusion I had:

Passive: Second sense: before entering a bush with an enemy in it their movement speed will jump from base to 20%. if warded 30% last 2.5 seconds for non warder and 4 seconds for warded bush, range 250 range increase's once level 9 and 16 are hit, to 150 each level

I find this mechanic very unfair. The vision game is critical aspect of gameplay, and this muddles with it. (No more death brushes for instance, lol). The perfect example of balanced vision mechanics would be with RekSai. She can't visibly see them and can be "countered" by standing still. Overall some benefit for you, with outplay that could be as detrimental to them.

Maybe you mean after a enemy who was in your natural vision goes into brush you get this bonus. That works be a bit different. If it is warded and you get a random speed boost, instant knowledge that it is warded by the jungler. If it is not warded, how can you tell that they stopped and waited in brush vs passing through to gank top?

Thanks for your posting.

ThisWillown1 votes

{quoted}

Greetings. I'm all about interesting and even complicated concepts. I feel like this concept is both. Let me address one major point of confusion I had:

I find this mechanic very unfair. The vision game is critical aspect of gameplay, and this muddles with it. (No more death brushes for instance, lol). The perfect example of balanced vision mechanics would be with RekSai. She can't visibly see them and can be "countered" by standing still. Overall some benefit for you, with outplay that could be as detrimental to them.

Maybe you mean after a enemy who was in your natural vision goes into brush you get this bonus. That works be a bit different. If it is warded and you get a random speed boost, instant knowledge that it is warded by the jungler. If it is not warded, how can you tell that they stopped and waited in brush vs passing through to gank top?

Thanks for your posting.

this could be altered.. what abot the rest of stuff?

showcase251 votes

{quoted}

this could be altered.. what abot the rest of stuff?

Here is my honest review. I will look to keep all suggestions and opinions reflective of the core of the concept.

Passive: Second sense: before entering a bush with an enemy in it their movement speed will jump from base to 20%. if warded 30% last 2.5 seconds for non warder and 4 seconds for warded bush, range 250 range increase's once level 9 and 16 are hit, to 150 each level.

I am keeping to your idea of having some form of vision and 'sense' of the enemy with this change. Inspiried by Orianna.

«»«»«»«»«»«»«»«»«»«» PASSIVE: Victimize On Hit Marked Effect Cooldown: 33 seconds Duration: 3.0 seconds Range: 1200

The first attack on an enemy champion gives a range indicator of that champion, even when out of vision.

The first auto attack on a enemy champion gives a range indicator, showing the direction and approximate distance of thier location. This mark can only be placed on one enemy champion at a time.

  • Cooldown begins on hit when the mark is placed.

«»«»«»«»«»«»«»«»«»«»

revolver will have a range of 550 and death dealer has a normal melee range but like wukongs q so like range of 125:

Revolver base damage. level 1 ad starts out as 80% of overall ad level 2 ad now hits for 85% of overall ad level 3 ad now hits for 100% of overall ad level 4 ad now hits for 105% of overall ad

Death Dealer base damage Level 1 ad now hits for 125% overall ad level 2 ad now hits for 115% overall ad level 3 ad now hits for 110% overall ad level 4 ad now hits for 105% overall ad

First I would like to add a bonus per swap. Second, to balance that one style ( based on amount of skill points in skill) is not dominate based on damage bonus and somewhat force the champ to swap back and forth. And a "fancy" name change. This plays to the idea of each wanting to be the dominate soul and showing it strength (empowered attack and increased attack damage) upon transformation. However the other claws at it, hence having attack damage bonus decrease over time.

«»«»«»«»«»«»«»«»«»«» Q: Soul Shift Toggle Shapesift | Self Targeted Buff | Auto Attack Modifier Cooldown: 18 / 17 / 16 / 15 / 14 Cost: 40 / 45 / 50 / 55 / 60 Attack Range: Deathdealer - 125, Revolver - 550 Duration: 6.0 seconds

Ebony's or Ivory's soul is replaced by the other, gaining an single empowered attack and additional attack damage decreasing over time.

The soul of Ebony or Ivory is shifted to the other, granting an additional 15% / 20% / 25% / 30% / 35% attack damage decaying over 6 seconds.

Ebony Duration: 6.0 seconds

Ebony replaces Ivory, drawing out her revolver with 550 range. The next auto attack will be a piercing shot, damaging all enemy units it passes through until it hits it's target.

Ivory Duration: 6.0 seconds

Ivory replaces Ebony, drawing out Deathbringer with 125 attack range. The next auto attack will deal damage in a 80 degree cone with a range of 300.

  • Casting Soul Shift will reset Ebony and Ivory's attack timer.

  • Cooldowns begins at cast.

  • The shapeshift will remain untill another cast.

«»«»«»«»«»«»«»«»«»«»

W : unmatched attack

Every sixth attack when in melee form ebony or ivory will pull out the pistol on the next attack and hit as well (double attack) based off of q's level. items like static shiv will hit on both attacks but the second attack will only do a % of the damage based on skill level plus the bonus ad

level 1 : 25% (+bonus ad) level 2 : 35% (+bonus ad) level 3 : 55% (+bonus ad) level 4 : 75% (+bonus ad)

I'm doing something interesting with this idea. See ult below. As for now, a brand new skill.

«»«»«»«»«»«»«»«»«»«» W: Surrounding Presence Point Blank Area of Effect Cooldown: 9 / 8.5 / 8 / 7.5 / 7 Cost: 60 / 70 / 80 / 90 / 100 Range: 550 - Ivory, 125 - Ebony

After a short charge, the secondary soul attacks all enemies within their attack range around the primary soul.

After a 1.0 second charge, the secondary soul attacks all enemies around the primary soul within their attack range dealing 40 / 55 / 70 / 85 / 100 (+70% Bonus AD). «»«»«»«»«»«»«»«»«»«»

E : split personality

Alot like shacos ultimate ebony or ivory will emerge and attack doing damage based on level of skill. also gives a small boost in speed for a get away, level 1 : 35% damage level 2 : 45% damage level 3 : 55% damage level 4 : 65% damage

I like I idea of them separating and attacking. Here is a way to incorporate some of that perfect ambushing into her kit. Once one goes in, the other can follow. Also the slow makes escape difficult. Lastly, I wanted to give her some trickery with not being forced to go to target location.

«»«»«»«»«»«»«»«»«»«» E: Split Personailty Linear Pass Through Skillshot | Auto Targeted Linear Pass Through Dash Cooldown: 18 / 16 / 14 / 12 / 10 Cost: 45 / 55 / 65 / 75 / 85 Duration: 2.0 seconds Range: 600 Projectile Speed: 600

Ebony or Ivory seperates, sending the other soul a short distance away. The primary soul can be drawn into the other, dealing magic damage and slowing all enemies in either souls path.

First Cast: Ivory or Ebony sends out the the other soul to a target location dashing to the target location and lingering for 2.0 seconds. The soul deals 35 / 50 / 80 / 110 / 155 (+30% AP) in magic damage and slowing movement speed by 20% for 1.5 seconds as it passes through enemy units.

  • The sent soul is untargetable and invulnerable as it travels and lingers, and is slightly transparent.

  • The sent soul grants vision in a small area around it as it travels and lingers.

  • Casting Surrounding Presence will have the attack occur at the sent souls location as it lingers.

Second Cast: The primary soul is transported to the location of the secondary sent soul. The soul deals 35 / 50 / 80 / 110 / 155 (+30% AP) in magic damage and slowing movement speed by 20% for 1.5 seconds as it passes through enemy units. If there is no second cast, the sent soul will return to the primary soul dealing 35 / 50 / 80 / 110 / 155 (+30% AP) in magic damage and slowing movement speed by 20% for 1.5 seconds as it passes through enemy units.

  • The returning soul is untargetable and invulnerable as it travels back, and is slightly transparent.

«»«»«»«»«»«»«»«»«»«»

Ultimate : hatred

activating your ultimate will send you into a rage hated mode. level 1 : bonus ad is 25% of your current ad level 2 : bonus ad is 35% of your current ad level 3 : bonus ad is 40% of your current ad

I take this as a way to incorporate the whole kit, and really bring out why no survives thier ambushes and tell of thier power.

«»«»«»«»«»«»«»«»«»«» R: Unified Hatred On Attack Modifer | Cooldown Duration Modifer | Self Buff Cooldown: 130 / 115 / 100 seconds Cost: 100 at all ranks Duration: 12.0 seconds

Each soul acts at one, attacking together with increased attack speed, and reducing cooldowns to a static level for a moderate duration.

Each soul attacks at once with a 20% / 40% / 60% increase in attack speed. All abilities are lowered to a static cooldown 5.0 seconds

  • Enemies with melee range are hit by Revolver and Deathbringer.

  • Enemies withing Revolvers range but not Deathbringer will have Deathbringer attack in that direction.

  • Static cooldown effect is not effect by cooldown reduction.

  • Static cooldown buff is appiled while the spell is off cooldown after casting Unified Hatred.

  • Casting Soul Shift While active will grant both empowered attacks.

«»«»«»«»«»«»«»«»«»«»


So there is my review, opinions, and suggestions. Hope that helps.

ThisWillown1 votes

i like the ideas, mine was just thrown together to bring something to the table an base idea, ideally a top lane champion its a big rework on what i have but i know alot of what i have is not going to work because of the way its balanced, but i really do like the idea of two champions ad/ap as the base attack depending on what skin you have.

showcase251 votes

Top lane? Apparently I missed that somehow and made more of an assassin role fitting kit.

Also added a new passive to kit.

ThisWillown1 votes

yeah i was thinking like a bruiser type, a lot like jayce you use both of your skills for different things

showcase251 votes

I read

they lurk from the depths of the darkness waiting for the perfect time to strike. no human ebony and ivory have ever ambushed has lived.

And

if ad it burns blue if ap it burns red. because of the same body they're other half is trying to get out thru they're weapons always being ebony and ivory,

And some how missed

both champions are a melee/ranged hero like jayce with the choice to switch back and forth, pistols for range,

Smh at myself. I guess I got carried away and actually missed the mark with all of my suggestions.

ThisWillown1 votes

{quoted}

I read

And

And some how missed

Smh at myself. I guess I got carried away and actually missed the mark with all of my suggestions.

they where good suggestions tho. but id like to see her become a top laner more then a assassin, :P

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