Ebony and Ivory Champion Concept.

ThisWillown·5/2/2015, 11:43:06 AM·1 votes·823 views

lore: the start of the lore for this character ebony and ivory are twins both females, both fueled by hatred (rage) they have anger for every single living being, no explanation on where this rage comes from but deep within. they lurk from the depths of the darkness waiting for the perfect time to strike. no human ebony and ivory have ever ambushed has lived. they have some kind of link with leblanc.

Champion, this is the tricky part of ebony and ivory, they are the same person. in one body it may seem. ebony is a magic user, and ivory is a ad user, at champion select screen once you locked in the champion instead of having one skin unlocked by default you will have two, ebony and ivory. selecting one will give you the ad stat or the ap stats...

Champion weapons/skill sets both champions are a melee/ranged hero like jayce with the choice to switch back and forth, pistols for range, would like to see a 6 shot revolver. as for melee a two handed sword. both weapons will have a glow tint to it. if ad it burns blue if ap it burns red. because of the same body they're other half is trying to get out thru they're weapons always being ebony and ivory,

Skills Set

Passive: Second sense: before entering a bush with an enemy in it their movement speed will jump from base to 20%. if warded 30% last 2.5 seconds for non warder and 4 seconds for warded bush, range 250 range increase's once level 9 and 16 are hit, to 150 each level

Q : Revolver/Death dealer: the weapon swap, revolver will have a range of 550 and death dealer has a normal melee range but like wukongs q so like range of 125:

Revolver base damage.
level 1 ad starts out as 80% of overall ad level 2 ad now hits for 85% of overall ad level 3 ad now hits for 100% of overall ad level 4 ad now hits for 105% of overall ad

Death Dealer base damage Level 1 ad now hits for 125% overall ad level 2 ad now hits for 115% overall ad level 3 ad now hits for 110% overall ad level 4 ad now hits for 105% overall ad

W : unmatched attack

Every sixth attack when in melee form ebony or ivory will pull out the pistol on the next attack and hit as well (double attack) based off of q's level. items like static shiv will hit on both attacks but the second attack will only do a % of the damage based on skill level plus the bonus ad

level 1 : 25% (+bonus ad) level 2 : 35% (+bonus ad) level 3 : 55% (+bonus ad) level 4 : 75% (+bonus ad)

E : split personality :

Alot like shacos ultimate ebony or ivory will emerge and attack doing damage based on level of skill. also gives a small boost in speed for a get away, level 1 : 35% damage level 2 : 45% damage level 3 : 55% damage level 4 : 65% damage

Ultimate : hatred

activating your ultimate will send you into a rage hated mode. level 1 : bonus ad is 25% of your current ad level 2 : bonus ad is 35% of your current ad level 3 : bonus ad is 40% of your current ad

now you all wondering why its all ad when i stated one of them will be ap.

ebony is an ap user but uses ad items and her attacks all do magic damage 100% of them no ad at all. life steal applies to her attacks as so does spell vamp, ivory is an ad user and does strictly ad damage same applies for life steal and spell vamp. ivory will build items for getting thru armor with item 3035 ebony will build items for getting thru magic resist such as item 3135 the ap from the item will count towards 60% more damage so +70 ap = 42 damage

Ebony base stats

AD 65 +3 per level AP 0 Movement 370 Armor 30 +1.25 per level MR 25 +1.25 per level

Ivory base stats AD 65 +3 per level AP 0 Movement 370 Armor 30 +1.25 per level MR 25 +1.25 per level

id love to hear your thoughts on this

11 Comments

showcase255/2/2015, 1:29:09 PM1 votes

Greetings. I'm all about interesting and even complicated concepts. I feel like this concept is both. Let me address one major point of confusion I had:

Passive: Second sense: before entering a bush with an enemy in it their movement speed will jump from base to 20%. if warded 30% last 2.5 seconds for non warder and 4 seconds for warded bush, range 250 range increase's once level 9 and 16 are hit, to 150 each level

I find this mechanic very unfair. The vision game is critical aspect of gameplay, and this muddles with it. (No more death brushes for instance, lol). The perfect example of balanced vision mechanics would be with RekSai. She can't visibly see them and can be "countered" by standing still. Overall some benefit for you, with outplay that could be as detrimental to them.

Maybe you mean after a enemy who was in your natural vision goes into brush you get this bonus. That works be a bit different. If it is warded and you get a random speed boost, instant knowledge that it is warded by the jungler. If it is not warded, how can you tell that they stopped and waited in brush vs passing through to gank top?

Thanks for your posting.