Decta, Death's Edge

CthulhuGOS··1 votes·412 views

Decta is a mobile assassin that thrives in the jungle

Passive - Taste of Death - Decta heals for 20% of all magic damage dealt by him, before resistances, this applies to on hit effects as well.

Q - Honed Scythe - Passive: 5/10/15/20/25% of your bonus AD is dealt as magic damage on hit. Active: Throw your scythe in a line stopping on the first enemy champion hit and dealing 50/75/100/125/150(+.5AD) Physical Damage

W - Chains of the Underworld - Fires a chain in a line pulling the first champion hit to him.

E - Death's Rush - Decta Dashes in a direction swinging his scythe twiceDealing Critical strike damage to all enemies hit and healing for 1/2/3/4/5% of his missing health per enemy hit(Halved for minions and Monsters.)

R - The Reaping - Passive: Basic Attacks apply a stack of Reap(Max 3.) Which lowers AD and AP by 5% per stack for 10 Seconds. Active: Detonate all stacks dealing 100/200/300 magic damage per stack.

2 Comments

CthulhuGOS1 votes

Wondering why no one seems to like this idea.

FloRaider421 votes

Well...

Passive: Morgana Passive Q: Pretty bland and counters passive, since it encourages AD and deals physical W: Better Blitzcrank Q E: Dash with Darius Q R: Passive would make more sense on a support Active: Pretty strong, but boring

Overall: Lacks a real theme and an interesting hook to get engaged into the concept

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