Concept : Oji, the Dreamcatcher
Design : Lanky Lizardman with one arm replaced with vines. Tribal.
Innate : Return to Earth
Spirit Strikes - A % of all damage done by Oji is delayed.
Catch - Any airborne enemy that lands near Oji take extra damage. Spirit Strikes is consumed for extra damage upon a successful Catch. If Oji is stunned or immobilized Catch cannot trigger.
Q - Whiplash
Oji swipes with arm, damaging enemies. The first enemy champion struck is leashed to Oji. If the enemy tries to leave 600 range Oji will automatically follow them, matching movespeed or dashes. Activate again to remove the leash.
W - Sleepy Hollow
Oji plants a seed. After some time a tree sprout and begins growing in size. Oji can deal damage with Spirit Strikes to speed up the tree's growth. A fully grown tree releases an aura. Any time Catch is used within the Aura it heals Oji and the tree for damage dealt. While within the aura Sleepy Hollow is replaced with Willow Throw. Additionally if an enemy is affected by Whiplash within the trees aura they become leashed to the tree. The leash prevents going further than 700 range of the tree. The leash naturally expires in 3 seconds, or if the tree is destroyed.
Willow Throw - The tree attempts to grab all enemies in an area. Recast to pick landing point. Area grows larger with the tree size.
E - Slip and Slide
Oji gains speed and prepares to toss an enemy. After a delay, the next basic attack consumes Slip and Slide to toss an enemy a random direction. This will prefer an area next to a Sleepy Hollow and will not toss enemies over walls.
R - Dreamers Demise
Passive : Oji gains attack speed.
Active : Oji enhances the next Catch. Oji gains a small grace period where he can Catch multiple champions. A successful catch allows Oji to recast Dreamers Demise during the grace period. Oji takes the caught champions and jumps to target location. If an enemy is affected by Spirit Medicine they are Sleeping upon landing. If a Sleepy Hollow is at the landing point enemies are rooted, duration increased based on tree size. Sleeping enemies begin the rooted CC upon waking.