Aurelion Sol Rework
Aurelion Sol feels like a clumsy mid laner who has only capabilities that allow him to fight and sort of run away. Fight and then sort of run away.
"Matter" Passive: As Aurelion Sol moves, he builds up matter energy. He may use this matter to cast his spells for increased affects.
(Matter increases just like
.)
'Con-stellar arrangement'' Q: Aurelion Sol fires out a ''star'' to a target location, dealing magic damage to the first enemy unit hit. The star will stop after it hits a target or moves to the target location. Aurelion Sol may fire several more stars near the first star to link them together in a constellation form. Completed constellation patterns when completely connected by three or more stars, will explode and deal bonus magic damage to all enemy units touching the constellation or within it. (If Aurelion Sol has ''50' matter energy, this star will continue to its target location, even if an enemy unit is hit. It will deal reduced damage to all further enemy units. ) (Stars will last for 30 seconds, and will dissapear upon explosion or the duration is expired.)
""Planetary Ring"" W: Active: Aurelion Sol creates a planetary ring around himself, knocking all melee attackers off of him and preventing them from being on him as long as the planetary ring is up. Those who run into the planetary ring take magic damage equal to 60% of their missing health. If matter energy is at 50%, you may reactivate your planetary ring to extend it outward, knocking all enemy units back, and dealing magic damage over time for enemies current health. This will leave Aurelion Sol exposed, however, if a melee attacker was to get through. The extended planetary ring will drain mana over time and increase in mana lost as well.
"'Black Hole'" E: Channel: Aurelion Sol channels for x amount of time until his chest is opened, revealing a black hole. The black hole will continue to absorb incoming skill shots towards Aurelion Sol. Aurelion Sol may interstellar travel blink towards a target location, leaving a ""star"" in his wake. Interstellar travel will fill up Aurelion Sol's matter energy by 50%.
''Solar Flare'' R: Passive: Stars that die out by duration will explode in an AOE radius for an AOE blind to all enemy units for x amount of time. Active: Aurelion Sol begins to pulse solar flares from his current location; Dealing magic damage to all enemy units around. Solar Flares will prioritize low health enemy champions and lash out towards their target location every so often. If Aurelion Sol is at 100 matter, his solar flare will have an increased duration and reduce magic resist of enemy champions.