Champion idea: Shyev, the speedster

XponchoX·6/3/2016, 4:17:25 AM·3 votes·675 views

Name: Shyev, the speedster Lock in Quote: “Sometimes being fast is not enough” Background: Shyev is Young guy who was born with the ability to run at super speed. When he was a child, the Noxian army learned about him and his powers, they tried to control it but Shyev always refused to use his power for violence. One night, a bunch of noxian soldiers came into his house and killed his parents since he refused to join them and use his powers for their purposes. After this horrible night Shyev swore on his parents graves to stop the noxian army an his evil plans. He joined the Demacian army to train and to learn how to use his abilities, so when the time comes, he can avenge his parents.

-Speed Power ( Passive ): • While running, you stack 10 speed power every 0.5 seconds up to 100, 150, 200, 250. If out of combat, speed power stack twice as fast .Killing a unit grants 10 speed power. • The maximum amount of speed power increases at levels 6, 11, 16.

-Quick Punches ( Q ): 20, 25, 30, 35, 40 Speed power • You stand still and throw 5 fast punches dealing damage to all enemies in front of you, last punch will deal extra damage. • Damage dealt and cost increases with skill level

-Speed Factor ( W ): No Cost • Passive: Your basic attacks stack 2, 4, 6, 8, 10 speed power per hit on the target up to 5 stacks. Stacks lasts 2 seconds, each hit refreshes stack duration. • Active: You steal the speed power accumulated, slowing the target by 40%-50% for 1 second and dealing damage. • The slow amount, damage dealt and speed power stacked increase with skill level

-Speeding up ( E ): 10 Speed power per second • You channel speed power into your legs, increasing your movement speed by 50, 55, 60, 65, 70. • The increased movement speed increases with skill level

-Speed Zone ( R ): 60 Speed power • You start running at super speed in circles for 2 seconds dealing 75% of your current movement speed as damage each 0.5 seconds to units inside the speed zone. When the duration expires all units inside the speed zone will be stunned for 1.5, 1.75, 2 seconds. • Stun duration increases with skill level

Comment what do you think about it :D

13 Comments

roitferret6/11/2016, 1:39:33 PM1 votes

we really need a flash style character lol

roitferret6/13/2016, 9:25:21 PM1 votes

its a good idea needs more mobility though only one is e and just a flat ovement speed buff needs a dash or something

roitferret6/13/2016, 10:23:52 PM1 votes

i can dig that maybe give him movement speed based off getting something else

roitferret6/14/2016, 7:33:19 AM1 votes

alright passive 100 at full momentum his resource is momentum he stacks momentum with hits and speed buffs the more momentum he has the faster he attacks and moves

q successive strike cost 40 cooldown 2 secs next 3 attacks are executed at max speed and crit automatically for increasing criticals 1st hit 10/20/30/40/50% extra dmg 2nd 20/40/60/80/100% 3rd 30/60/90/120/150% dmg

w lighting reflexes cost 0 cooldown 25 secs passive he is able to read other champions moves as if they were at a snails pace because of this everytime he gets hit by a critical strike he is able to counter attack for reduced damage gains 100% extra move speed for 3 secs also gains passive on every auto for the time being

e whirlwind cost 60 cooldown 12 secs dash to an area and create a tornado from sheer speed any champions get blinded to the outside and also has armor shred by debris flying everywhere recast to pick a spot to stop tornado last for .5 secs after

r true speed cost 100 cooldown 120 secs pick a direction gain max momentum and you will dash in that direction until you either hit a champion or an edge of the map if you hit a champion you will drag him until you both hit the wall stunning them and doing more damage the farther he drags the champion if you kill the champion you may recast the ult at half range ( u could dash from top to mid) same effect except if it ends before a wall on the second dash there is no stun may recast 5 times halfing in range each time. will dash through walls until he hits a target then the first wall will stun may grab multiple champions increasing the damage on the next champ so on so forth ( so if you were top dashed grabbed top then grabbed mid mid would take 150%% dmg as he just got slammed by 2 people if you happened to hit the supp it would go to 200% for the supp only increasing by 50% for each champion and they all get dragged

ok this is my idea for this guy a jungler who stacks up momentum in jg then when he ganks he blinds and if he times it right and has fast enough fingers can ult someone into a wall and then get a mad dmg combo off hed built crit and movement speed and some health no attack speed as his q already gives it but would be very susceptible dashing way out of position and getting screwed so some tank might help if he was in lane he could roam like crazy with his ult and if he was top he could dash bot and if he grabbed then all on the way hed force a team fight 3v5 bot in the enemy favor but would stun everyone and do massive dmg also if could use it short range to stun someone to a wall and then can recast if he got a kill to continue the assualt if they close enough but he would just be this really fast guy that could appear somewhere kill then disappear then get another kill in another lane then come to mid to get tower but if he messed up hed fuck himself to all hell