Rayna - Champion Concept

Sprendel·11/6/2017, 5:32:25 AM·1 votes·268 views

Rayna Role: Jungle(Marksman) Main Damage/Scaling:Attack Damage

Abilities: Passive - Koro - Rayna’s wolf companion Koro follows her around the rift, hunting with Rayna for unsuspecting targets.

Koro is used in abilities in Rayna’s kit Control with left click, or abilities

Q - Rope Arrow - Rayna fires a rope arrow from her crossbow dealing 60/70/80/100/150(+30% AD) to a target location and slowing the target for two seconds. If Koro has damaged the target, snare instead of slow.

W - Nasty Bite - Rayna commands Koro to attack the target dealing 70/75/90/120/150(+45% AD). If Rayna has damaged the target, slow and poison the target for two seconds.

E - Vanish - Rayna vanishes into the shadows in a target bush, and Koro jumps out from another nearby bush, taking her place.

R - Arrow Storm/Hunting Grounds - Depending on if Rayna or Koro attacked the target champion last, Rayna will cast Arrow Storm, or Koro will cast Hunting Grounds.

Arrow Storm - Rayna charges her crossbow for one second, and releases rapid succession of 9/11/15 arrows towards the cursor each dealing 80/90/100(+20% AD) each, slowing for 2% each arrow hit(stackable).

Hunting Grounds - Koro howls to call to his wolf friends in the forest. For each bush in radius of the target enemy champion, 2/2/3 wolves leap at the target champion and deal 70/90/110(+35% AD) each, finishing of with Koro, who deals 100/100/150(+50% AD).

Notes: May need serious damage reduction Could make ability: Vanish go into a random bush or nearest bush instead

1 Comments

Mhihnj11/6/2017, 6:00:55 AM1 votes

The concept reminds me of Kindred.

Also Rayna's R seems to strong at level 3. Since I don't know the ability max range, I can't really tell but I think Rayna would kill most squishies with just the ult alone especially in a 1v1.

Koro's ult seems more like an execute. I think the damage should scale with missing hp. It will be better if you merge the the two ults into 1.