A new jungler concept.

Undying Fool·1/16/2015, 5:06:43 AM·1 votes·1,414 views

Hello Summoners! I never played every Jungler in the game so I wouldn't know if this concept is already taken but I just thought of a really cool concept for a Jungler. So, its Q, W, and E are either close range skill and/or sustain abilities but its R is something very special. So Its R is called "Inheritance" basically when you are about to kill a Neutral monster or drag/baron and you activated this, right after you killed the neutral minion, your Q, W and E skill will be replaced with new skills related to the neutral monster you killed. Also your stats will change so you wouldn't be OP. Also your appearance will also change resembling the neutral minion so that your team mates knows what you are. So when you activate R you will have 5 sec to kill the neutral minion or drag/baron to gain their skill.

Riot is talking about "strategic diversity" and I think this champion have a really wide variety of use. Okay so this is what you will get after killing a certain type of neutral minion.

Raptors- skills that can let you control a minion turning them into mini raptors. You can make them charge the enemy and skip the enemy minions and will explode after a certain time or after being killed. (If you see the Jurassic World Trailer they can be the Raptor Squad) great in denying enemy champs Creep Score(CS).

Wolf- skills that enhance your attack speed and your movement speed. Making you a really mobile champ.

Krug (or golems)- Skills that enhances your armor and magic resist. Skills that somewhat relates to malphite. Making you a very tanky champion.

Gromp ( the frog)- Skills that have crowd control.

Rift Scuttler- skills that can heal other allied champs also enhances your movement speed and nearby allied champ's speed.

I am debating over if The blue/red buff, Dragon, and Baron can be also be affected by its R but I guess not because they give you buffs already.

This jungler can be almost be any role he wants to be. He can be suppport, A tank or an Assassin.

For example, Your team does not have a tank, you can be that tank.

This is just silly concept I thought of but it would be really cool though. If you like the idea and want to change something feel free to comment below. If you have something against the idea feel free to comment on how it could be fix. I really like the concept because it could turn the tables of the match.

Thank you for reading and sorry for wasting your time

9 Comments

DreamsGoneMad1/16/2015, 5:33:12 AM2 votes

Your idea seems good on paper. But it's too complex to be properly set into the league. May not seem that way to you, but as a gaming and animation student, I understand what the guys at Riot have to do to make this game work. And this would be a project that would take a long time to perfect, or it would just be another Azir: full of bugs when released.

DatPikachuTho1/16/2015, 2:00:39 PM1 votes

To make it easier, you could just have your R have two charges - When you use your R on a large monster, your R gains a special ability that pertains to that monster. Then, then you use your R the second time, you perform your ultimate (with the enhanced, buff-specific ability) and your R resets and goes on cooldown.

Example: Your R is ready, and has no buffs attached to it. You use your R to execute Gromp. Your R cooldown resets, and now, in addition to its regular ability, greats an AOE poison cloud that lasts X seconds. Once you use your empowered R, your R loses the poison cloud ability, and your R goes on its normal cooldown (like, 120 seconds or whatever is normal for an ultimate cooldown.)

The idea would be to try to have your R ready with a buff as often as possible, but if you don't have a buff on it, it should still be useful.

Obviously, the buffs could be changed to be more appropriate.

In this way, you only have to keep track of one modifiable ability, and it's an ultimate, so it wouldn't be that prevailant.