A new jungler concept.

Undying Fool··1 votes·1,414 views

Hello Summoners! I never played every Jungler in the game so I wouldn't know if this concept is already taken but I just thought of a really cool concept for a Jungler. So, its Q, W, and E are either close range skill and/or sustain abilities but its R is something very special. So Its R is called "Inheritance" basically when you are about to kill a Neutral monster or drag/baron and you activated this, right after you killed the neutral minion, your Q, W and E skill will be replaced with new skills related to the neutral monster you killed. Also your stats will change so you wouldn't be OP. Also your appearance will also change resembling the neutral minion so that your team mates knows what you are. So when you activate R you will have 5 sec to kill the neutral minion or drag/baron to gain their skill.

Riot is talking about "strategic diversity" and I think this champion have a really wide variety of use. Okay so this is what you will get after killing a certain type of neutral minion.

Raptors- skills that can let you control a minion turning them into mini raptors. You can make them charge the enemy and skip the enemy minions and will explode after a certain time or after being killed. (If you see the Jurassic World Trailer they can be the Raptor Squad) great in denying enemy champs Creep Score(CS).

Wolf- skills that enhance your attack speed and your movement speed. Making you a really mobile champ.

Krug (or golems)- Skills that enhances your armor and magic resist. Skills that somewhat relates to malphite. Making you a very tanky champion.

Gromp ( the frog)- Skills that have crowd control.

Rift Scuttler- skills that can heal other allied champs also enhances your movement speed and nearby allied champ's speed.

I am debating over if The blue/red buff, Dragon, and Baron can be also be affected by its R but I guess not because they give you buffs already.

This jungler can be almost be any role he wants to be. He can be suppport, A tank or an Assassin.

For example, Your team does not have a tank, you can be that tank.

This is just silly concept I thought of but it would be really cool though. If you like the idea and want to change something feel free to comment below. If you have something against the idea feel free to comment on how it could be fix. I really like the concept because it could turn the tables of the match.

Thank you for reading and sorry for wasting your time

9 Comments

DreamsGoneMad2 votes

Your idea seems good on paper. But it's too complex to be properly set into the league. May not seem that way to you, but as a gaming and animation student, I understand what the guys at Riot have to do to make this game work. And this would be a project that would take a long time to perfect, or it would just be another Azir: full of bugs when released.

Cale0171 votes

{quoted}

Your idea seems good on paper. But it's too complex to be properly set into the league. May not seem that way to you, but as a gaming and animation student, I understand what the guys at Riot have to do to make this game work. And this would be a project that would take a long time to perfect, or it would just be another Azir: full of bugs when released.

Pretty much this exactly. Plus another champion, Nunu, actually gets bonuses from killing minions in the jungle so this would essentially be a rehash of that idea.

Undying Fool1 votes

Ah okay. So nunu also have this kind of concept. Worth of a try hahaha. Just wanted to see a champ that can change roles depending on the demand of the battle. Nunu doesn't change he just gains some bonus for killing a neutral minion, only affecting himself (correct me if I am wrong) but this jung can be benificial to the whole team. Thank you for your respond.

Cale0171 votes

[{quoted}](name=Undying Fool,realm=NA,application-id=A8FQeEA8,discussion-id=0a49tGNh,comment-id=000000000000,timestamp=2015-01-16T06:04:37.387+0000)

Ah okay. So nunu also have this kind of concept. Worth of a try hahaha. Just wanted to see a champ that can change roles depending on the demand of the battle. Nunu doesn't change he just gains some bonus for killing a neutral minion, only affecting himself (correct me if I am wrong) but this jung can be benificial to the whole team. Thank you for your respond.

Nunu aside, this would be an absolute nightmare to code for, both mechanically and visually.

You'd need separate textures for each available form that you're swapping between. You'd need to do the same for every other skin released for a champion (there's a good reason Kha'Zix only has two alternate skins) that matches the changes being made while retaining the spirit of the skin. You'd have to have coding in for as many different sets of abilities as the champion has forms, which means three or four times as many things to balance on a champion instead of just a single kit or a much simpler swap kit. And at the end of the day, chances are that one form would come to be considered better than the rest and so the meaning of using the transformations wisely would be lost entirely because there would be no way to get all of the alternative forms and kit mechanics to work in harmony to the point where the champion was balanced across all of his available forms. Nidalee, Elise, and Gar are three of the main transforming champs, and there are very specific strengths and weaknesses inherent to their kits when they swap between their two forms, which the former two can do at the push of a button every few seconds. Nidalee's rework took months of work just to finalize, and another few months to get balanced afterwards, and that's just two sets of abilities, not three or four on the same champion. You runt he risk of overloading what they're capable of doing when you give so many options. Half of the point of the extensive champion roster is in knowing chat champions bring what strategies to the table and picking the appropriate one to fill in the gaps on the team or compliment their strengths. A champion with that many forms would likely be a fighter, a tank, a carry, and an assassin, maybe even a mage, all rolled up into one neat package that would mean no one would have to worry about what other roles they need to play when one champion can play 70% of them on their own. Picks and bans become meaningless unless they're being used specifically on them. You would have no way to effectively itemize against them, because they could just switch forms and make it useless by changing what damage they're doing or how, and itemizing FOR them would be even harder because the different kits are supplying different strategic outlets that you have to build around, and those builds might not always match up. Or at least, they shouldn't with so many kits available to the same champion without becoming redundant within themselves.

Undying Fool1 votes

Holy that reply though hahaha. What you are saying is 100% true. in the perspective of the programmer this champ will take 2 yrs. to be fully balance. Just wanted to see this champ come in to play hahahaha.

Undying Fool1 votes

I know. Hahhaha. A jungler having a total of 6 different sets of Q,W and E plus changing the apperance and the stats of it base on the neutral monster you killed. It would really take a really really long time. But i am willing to wait for this type of champ rather than releasing him/her full of bugs. And hey they are talking about "strategic diversity" and this might be the champ that carry that flag. Hahaha

I understand that every champ that they create takes a really long time to be created. If you have any other changes that you would like about this jungler. Please reply again. Thank you for the comment.

DatPikachuTho1 votes

To make it easier, you could just have your R have two charges - When you use your R on a large monster, your R gains a special ability that pertains to that monster. Then, then you use your R the second time, you perform your ultimate (with the enhanced, buff-specific ability) and your R resets and goes on cooldown.

Example: Your R is ready, and has no buffs attached to it. You use your R to execute Gromp. Your R cooldown resets, and now, in addition to its regular ability, greats an AOE poison cloud that lasts X seconds. Once you use your empowered R, your R loses the poison cloud ability, and your R goes on its normal cooldown (like, 120 seconds or whatever is normal for an ultimate cooldown.)

The idea would be to try to have your R ready with a buff as often as possible, but if you don't have a buff on it, it should still be useful.

Obviously, the buffs could be changed to be more appropriate.

In this way, you only have to keep track of one modifiable ability, and it's an ultimate, so it wouldn't be that prevailant.

Undying Fool1 votes

I like your idea hahhaha. This can also fix the problems the above comments are talking about. Thank you for your reply.

Cale0171 votes

{quoted}

To make it easier, you could just have your R have two charges - When you use your R on a large monster, your R gains a special ability that pertains to that monster. Then, then you use your R the second time, you perform your ultimate (with the enhanced, buff-specific ability) and your R resets and goes on cooldown.

Example: Your R is ready, and has no buffs attached to it. You use your R to execute Gromp. Your R cooldown resets, and now, in addition to its regular ability, greats an AOE poison cloud that lasts X seconds. Once you use your empowered R, your R loses the poison cloud ability, and your R goes on its normal cooldown (like, 120 seconds or whatever is normal for an ultimate cooldown.)

The idea would be to try to have your R ready with a buff as often as possible, but if you don't have a buff on it, it should still be useful.

Obviously, the buffs could be changed to be more appropriate.

In this way, you only have to keep track of one modifiable ability, and it's an ultimate, so it wouldn't be that prevailant.

Again, Nunu already gains effects based on what he uses his bite on in the jungle.

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