Trundle Champion Update suggestion (Riot pls read ^^)
This are my suggestions for a Trundle Champion Update, the Values can ofc be changed and are only an example. And i hope u like them :)
Passive: Club of True Ice INNATE: Trundles basic attacks deal 10 / 20 / 30 / 40 (+15% AD) bonus magic damage. Whenever an enemy dies near Trundle, the Club absorbs their life Essence and heals Trundle for 2 / 3 / 4 / 5% (based on level) of their maximum health LEVEL: 1 / 6 / 11 / 16
Q: Chomp COST: 30 MANA COOLDOWN: 5
ACTIVE: Trundle's next basic attack deals Attack damage bonus physical damage and Slow icon slows his target by 75% for 0.1 seconds.
BONUS PHYSICAL DAMAGE: 20 / 35 / 50 / 65 / 80 (+ 10 / 20 / 30 / 40 / 50% AD) After biting his target, Trundle heals for 10 + 5% of his missing health.
Chomp resets Trundle's autoattack timer. Can be used against Turrets, but will not heal.
W: Frozen Domain TARGET RANGE: 1000 EFFECT RADIUS: 1000 COST: 50 MANA COOLDOWN: 15
ACTIVE: Trundle coats the target area in ice for 8 seconds. While inside, he gains Attack speed icon bonus attack speed, Movement speed icon bonus movement speed, and 25% increased health restoration from all sources. Enemies however will be slowed and crippled by 15% while inside.
BONUS ATTACK SPEED: 30 / 47.5 / 65 / 82.5 / 100% BONUS MOVEMENT SPEED: 20 / 25 / 30 / 35 / 40%
E: Pillar of Ice TARGET RANGE: 1000 EFFECT RADIUS: 200 COST: 75 MANA COOLDOWN: 24 / 22 / 20 / 18 / 16
ACTIVE: Trundle projects a pillar of ice at the target location for 6 seconds, Airborne icon knocking back everyone directly over it 225 units on cast, acting as impassable terrain for the duration and Slow icon slowing enemies around it.
SLOW: 15 / 25 / 35 / 45 / 55%
R: Subjugate TARGET RANGE: 650 COST: 100 MANA COOLDOWN: 110 / 90 / 70
ACTIVE: After 0.5 seconds, Trundle starts draining the life force out of the target enemie, healing for a percentage of the target's maximum health, dealing the same amount as magic damage and stealing 40% of their armor and Magic resistance. Half of the total damage and stealing is applied instantly, and the other half is applied over the next 4 seconds.
TOTAL MAGIC DAMAGE:» 20 / 27.5 / 35% of the target's maximum health The armor and magic resist will remain stolen for 4 seconds after the drain has ended.