who needs skillshots when you can be drunk: adc boxer concept
passive: drinking buddy
each auto attack costs X life
when attacking the same champion as bonded ally gains increased attack speed and does percentage true damage per auto
Any time bonded ally heals you heal for 50% more and any time bonded ally is healed you heal for 50% of total heal
Q summons a minion that rushes after an enemy champion a blows up in an AoE ability. if he doesnt hit an enemy champion he blows up after 2 seconds
W passive: gains X life steal
blood surges through his body making each ability to cause small AoE damage
E empowers next auto to do X damage based on AD ratio and percent of missing health.
R champion bonded with user can sacrifice their self to revive ally and grant ad buffs and attack speed buffs for X time or champ can sacrifice x life to give X life back to bonded champ
some stupid ideas i had and threw together on a chmpion where even auto attacks cost life.
the bread and butter of his abilities is to maintain about a middle health advantage. he should always be at half health, that is when he is strongest. his E is what hurts the most as being so close, he sees whats loving you (ok ill stop) but seriously its supposed to be strong enough to 100-0 in 1 or 2 autos but makes him super vulnerable. his range is low as well which fits into the "fist so strong it rattles the wind" kinda thing
:Volatile Spiderling. It would be interesting to see maybe a combo based ability or something along the sorts that gives bonuses based on chaining attacks like a boxer, but overall his theme and his kit work very well together on the bases of balancing offense and defense and I think that it has a lot of potential! :D