Nameless Champion Kit Concept: Flame Sword Dancer
Just a quick overview of a champion kit I came up with! I'm posting a bunch of these at once since I've been sitting on them for a while, check out the rest! Links at the bottom.
**Overview: **The Flame Dancer is a thinly built redheaded man with a pair of flaming swords. His combat style is a mix of flowing and brutal strikes that gives the impression of a river...made out of fire.
**Role: **Functions as an exceptional duelist that can lock down a single target but is interrupted easily by other enemies. Very strong early game, with a weak presence in teamfights, especially against high-CC teams.
**Resource: ** None
**Passive: "Flaming Flow" - **Activating an ability begins a combo. Up to three abilities can be chained together to form different combos. The third ability in a combo will ignite the target, dealing damage over time and granting vision, and ending the combo. (Successive ability casts will target the initial target of the first ability. Only the first ability used in a combo will go on cooldown - it cannot be used to initiate a combo during this time, but can be used as the second or third part of a combo.)
**Q: Side Combo / "River Strike" - **Dashes to an enemy, dealing damage. If already in melee range, dash through the enemy instead. Each cast briefly stuns the target. If the target is airborne, deal bonus damage, but do not dash or stun. (Targeted)
**W: Up Combo / "To the Sun!" - **Deliver a pair of uppercuts, briefly knocking up an enemy. If target is already airborne, briefly extend the knockup instead. (Targeted)
**E: Down Combo / "Breaking Blow" - **Deliver a vicious, downward strike, dealing bonus damage to shielded enemies. If the target is airborne, Also end the knockup and stun the target for a length of time equal to the remaining length of time remaining in the knockup. (Targeted)
**R: Finishing Strike - **Can be activated after a completed combo to execute a fourth move, which will be an empowered version of the third ability. All three variations will deal bonus magic damage to enemies ignited by Flaming Flow and will refresh the debuff. (Instant) **- River Strike: **Dash through the enemy, moving the enemy with you and dealing damage. **- To the Sun: **Leap skywards, knocking up an enemy for a longer period of time and dealing damage. **- Breaking Blow: **Leap high, coming down on an enemy in a vicious stab with both swords, removing shields and dealing damage. Activating on an Airborne enemy will end the knockup and stun the target for a length of time equal to twice the remaining length of time remaining in the knockup.
Let me know what you guys think! Links to my other kit concepts: