[Champion Concept] Blaylok, the Armored Soul

M00ndanc3·8/6/2017, 2:34:26 AM·1 votes·751 views
http://darylart.com/wp-content/gallery/mtg/haunted_guardian.jpg

(http://darylart.com/wp-content/gallery/mtg/haunted_guardian.jpg) I was trying to come up with a new concept for a transformation based champion but also make the transformation unique in a way that hasn't been done before and thats when i came up with this. I now present: Blaylok, the Armored Spirit

Passive: Blessed Armor: Blaylok's soul is anchored to his suit of armor. When ever he leaves his suit he gains new abilities.

  • Armor: All bonus health is applied only to his armor. while in his armor he moves (10%/7.5%/5%) slower and 80% of his bonus ad is transfered into armor and 60% of his ap is transfered into magic resistance.
  1. Soul: Blaylok's soul gains bonus hp based on his 30% of his total ad and 20% of his ap. also Blaylok transfer 50% of his armor into ad and 50% of his magic resistance into ap and moves (5%/7.5%/10%) faster
  • Upon entering soul form Blaylok's armor is rooted in place and looses 10% of its armor and magic resistance. Blaylok's soul can only move within 550 units of his armor. Killing Blaylok's soul causes his armor to loose 10% of its health and makes it where he cant leave his armor again for 20/15/10s (this would be shown as a resource bar under his health). You can only kill Blaylok by destroying his suit of armor.

Q. Twin Swords/ Sonic Siphon CD. 10/9/8/7/6

  1. Armor: swing two swords in front of you. The first sword swung does 20/40/60/80/100 (+80% AD) physical damage. After a 1s delay the second swing deals 20/40/60/80/100 ( +60%AP) magic damage. Landing both on a single enemy heals you for 2% (+1% per 50armor)(+1% per 50magic resistance) of your total health.
  2. Soul: Increase your attack speed on your next three autos by 10/12/15/17/20% for 3s. These autos do a bonus 10/15/20/25/30(+20%AD) as physical damage. Killing a minion or hitting a champion while this spell is activated restore 5%(+1% for every 50 ap) total health to Blaylok's soul and 3%(+1% for every 100AP) to Blaylok's armor.

W.Reinforced Armor/ Spectral Glide CD:15s

  1. Armor: passive--gains 1/2/3/4/5% damage reduction from all sources also nearby enemy units that die leave a piece of armor on the ground that lasts for 10s--- Active: Call all nearby pieces of armor to you, dealing 10/20/30/40/50(+10%armor) damage to enemies they pass through, landing multiple shards do reduced damage up to 40% reduced damage. For every piece of armor that reaches you, you gain 1/2/3/4/5% (+1% for every 100magic resistance) damage reduction for 5s. If no armor pieces are near by instead you gain 10/15/20/25/30armor and magic resistance instead.
  2. Soul: passive---auto attacks make you ghosted for 3s------Active: dashes foward dealing 10/30/50/70/90 (+50%AD)(30%AP) magic damage and fears the target for 1/1.25/1.5/1.75/2s(fear is based on armor not the soul)

E. Fracturing Blades/ Vanishing Spirit CD:15/13/11/9/7s

  1. Armor: Throw your blades which then procede to spin around you dealing 5/15/25/35/45(+15%armor)physical damage and 5/15/25/35/45(+15%magic resistance) each second for 4s. While this ability is active your auto attacks do 50% reduced damage. This ability can be canceled early to refund the remaining duration as CD reduction and the CD starts once the ability ends.
  2. Soul: Activate to become untargetable and immune to cc for 2s while gaining 10%/20%/30%/40%/50% movespeed during the duration, also you take only 50% damage from aoe abilities. Your first auto attack after this ability ends deals a bonus 20/40/60/80/100(+25%AD)(+25%AP) bonus physical damage. Auto attacking or using a spell cancels the spell early.

R. Wandering Spirit CD:15/12/9/6s (not effected by CDR) you get this ability for free at lvl 1 upon activation Blaylok's soul leaves his body and is bound to a 500 unit range. Upgrading this spell increase the range by 50units and increases the following stats on his passive:

  1. Armor: Bonus AD to armor transfer increases to 83.3%/86.6%/90% and Ability Power to Magic Resistance transfer increased to 65%/70%/75%
  2. Soul: Armor to AD transfer increased to 55%/60%/65% and Magic Resistance to AP transfer increased to 55%/60%/65%.

So what do yall think. Im open to any ideas as well as any way to improve/balance this champion.[slayer-pantheon-thumbs]

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