If there is never a drawback to reporting, why not report every game?
9x report every game. Make League great again.
9x report every game. Make League great again.
I see Trump slogans, I downvote.
My slogans are way better than that hack. Please upvote the OP do make ammends for your mistake.
On a serious note, if everyone did that then it will screw up the data for the IFS, and they would have to bring back report weights, which means they have to spend resources away from other features such as honor system / report cards.
Go do something else.
If you constantly do this, the next time where you reported an actual feeder who went 0/39/2 in teamfights, the system will just typically see it as "False Report" since you have been feeding them bullshit from the start.
Nope. The system always accepts reports, regardless. Reports are not de-valued based on the number of false reports made.
Riot Tantram (NA) 4 days ago in > Being solo and having a team report Confirmed. Reports do not lose value based upon the number of times you report players.
This used to be the case. It is no longer true.
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It does not.
Riot Tantram (NA) 4 days ago in > Being solo and having a team report Confirmed. Reports do not lose value based upon the number of times you report players.
This used to be the case. It is no longer true.
I believe that's in regard to a person receiving multiple reports in a single game. Not a description of how one person's report weight may vary.
No, I believe that is for the person reporting another.
If all the reports do is flag the system for review, there isn't really any point in reducing report weight. If the reported player hasn't done anything worth punishing in that game, then it will not count against them and be discarded.
Report weight doesn't really matter when all reports do is flag a game for review.
It would matter if the games are not reviewed until the player reaches X threshold of what it deems to be trustworthy reports.
I honestly can't imagine the server capable of processing every single game where someone is reported (depending on how complicated the behavior algorithm is). It would make more sense to just flag the game, then process the player if the system has determined that something might be amiss with their behavior. This would greatly cut down the amount of processing power nessessary since the number of players that behave poorly enough to collect reports are relatively small in comparison to the rest of the community.
Not counting reports deemed from an untrustworthy source would be important to minimize the amount of times the system processes and scans players that don't have anything wrong in their chat.
It only takes one report to flag a player, and a player's reports (false or not, as determined by the system), do not lose value if found false.
Even if we assume reports do not lose value anymore, and even if that also means that report spammers don't get their reports automatically discarded anymore, there's still a drawback: It creates more noise for the system to handle and thus inevitably has a negative impact on specificity and sensitivity of the system. Meaning: More innocents get punished (even though that number is abysmal to begin with) and more actual offenders get away.
So, honestly, it's the exact opposite of what you say: It only has drawbacks to feed the system with false reports. And as somebody else pointed out: If false reports were to become a problem, Riot would most likely simply reimplement report weight in some form.