If there is never a drawback to reporting, why not report every game?

KORGtuners··3 votes·386 views

9x report every game. Make League great again.

14 Comments

Oleandervine4 votes

I see Trump slogans, I downvote.

KORGtuners1 votes

My slogans are way better than that hack. Please upvote the OP do make ammends for your mistake.

Kei1433 votes

On a serious note, if everyone did that then it will screw up the data for the IFS, and they would have to bring back report weights, which means they have to spend resources away from other features such as honor system / report cards.

EvilDustMan2 votes

Go do something else.

BeatzBoyFTW2 votes

If you constantly do this, the next time where you reported an actual feeder who went 0/39/2 in teamfights, the system will just typically see it as "False Report" since you have been feeding them bullshit from the start.

Chønklord2 votes

Nope. The system always accepts reports, regardless. Reports are not de-valued based on the number of false reports made.

Riot Tantram (NA) 4 days ago in > Being solo and having a team report Confirmed. Reports do not lose value based upon the number of times you report players.

This used to be the case. It is no longer true.

Zarvanis1 votes

[deleted]

Chønklord3 votes

It does not.

Riot Tantram (NA) 4 days ago in > Being solo and having a team report Confirmed. Reports do not lose value based upon the number of times you report players.

This used to be the case. It is no longer true.

AeroWaffle2 votes

I believe that's in regard to a person receiving multiple reports in a single game. Not a description of how one person's report weight may vary.

EndlessSorcerer2 votes

No, I believe that is for the person reporting another.

If all the reports do is flag the system for review, there isn't really any point in reducing report weight. If the reported player hasn't done anything worth punishing in that game, then it will not count against them and be discarded.

Report weight doesn't really matter when all reports do is flag a game for review.

AeroWaffle1 votes

It would matter if the games are not reviewed until the player reaches X threshold of what it deems to be trustworthy reports.

I honestly can't imagine the server capable of processing every single game where someone is reported (depending on how complicated the behavior algorithm is). It would make more sense to just flag the game, then process the player if the system has determined that something might be amiss with their behavior. This would greatly cut down the amount of processing power nessessary since the number of players that behave poorly enough to collect reports are relatively small in comparison to the rest of the community.

Not counting reports deemed from an untrustworthy source would be important to minimize the amount of times the system processes and scans players that don't have anything wrong in their chat.

Chønklord1 votes

It only takes one report to flag a player, and a player's reports (false or not, as determined by the system), do not lose value if found false.

TrulyBland1 votes

Even if we assume reports do not lose value anymore, and even if that also means that report spammers don't get their reports automatically discarded anymore, there's still a drawback: It creates more noise for the system to handle and thus inevitably has a negative impact on specificity and sensitivity of the system. Meaning: More innocents get punished (even though that number is abysmal to begin with) and more actual offenders get away.

So, honestly, it's the exact opposite of what you say: It only has drawbacks to feed the system with false reports. And as somebody else pointed out: If false reports were to become a problem, Riot would most likely simply reimplement report weight in some form.

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