@Riot, Player Rewards and Punishments: Queing

MasterofSFL··1 votes·679 views

Ever since I've comeback from my year long hiatus from League I've noticed an excessive amount of que-dodging everyday. During any given que I (and others) can be thrown out and re-qued anywhere from 4-6 times. This is an aggravating experience as a veteran player with years spent in this game, as this increases the time it takes to get into a game longer that it should, reducing both the time I have to play the game and the rewards from those games.

League is not a game you can just start a game up and leave half way through like CoD, it requires that you put a relatively moderate amount of effort into picking and building a character/comp, set aside atleast 45mins to play a game at it's fullest and to wait through these ques until seemingly all players are happy with their roles, get their favored champions, don't have "Random" issues pop up mid Que, ect. It's a time commitment and players should be rewarded for consistently showing up and making that commitment and others should see higher penalties for disrupting ques.

Given the abilities of the new client are much higher than the original, it's hard for me to believe it can't track your Queing consistency: I.E. how many lobbies do you successfully enter and start a game in. So this is my proposal: build a system that tracks players and their queing habits, adding additional rewards to accounts that show a high degree of consistency in starting games and incrementally increasing que penalties for those who constantly leave . The goal being a system that will encourage players to que when they can make the time commitment, reward players who start games, slowly nudge players who have a bad habit of leaving and punishing the worst offenders with high wait times

As a veteran players of 7 years, I can tell you anecdotally dealing with this problem makes playing League unnecessarily irritating, as few things in this game can be as maddening as getting to that last second in the lobby and having someone leave for the third time in a row and knowing you're getting nothing out of this.

11 Comments

Karunamon1 votes

requires that you put a relatively moderate amount of effort into picking and building a character/comp, set aside atleast 45mins to play a game at it's fullest

Minor nitpick - average game length is below 30 minutes now. The days of slow, strategic 45min+ games with occasional bits of teamfights are gone, replaced with 20ish minute one-sided drubbings because ESPORTS!!!11

adding additional rewards to accounts that show a high degree of consistency in starting games and incrementally increasing que penalties for those who constantly leave .

There's already a leaverbuster penalty applied to people who regularly drop lobbies, but IIRC, it caps out at 20 minutes.

I'd advocate an escalating system where you start out at 5 minutes for dodging, but the time doubles every time you dodge, and doesn't go back down until you successfully complete two games in a row without a dodge.

5m - 10m - 20m - 40m- 1h20m - 2h40m - 5h-20m

MasterofSFL1 votes

The average game is around 30, but you should always set aside that 45 in case the game drags on.

Leaver buster exists, but it's a band-aid. If you're someone whose chronic it doesn't stop you, it slows you. Under this kind of system, theoretically, if you're a chronic leaver, the penalties will be high every-time, everyday for the rest of your stint at league unless you take steps to amend your habits, which is in-line with Riot's player development philosophy.

Magical Player1 votes

So what you’re saying is you wabt people who leave to be punished to s point they can never play again....

MasterofSFL1 votes

Obviously not. How you got that out of this is beyond me.

Magical Player1 votes

{quoted}

Obviously not. How you got that out of this is beyond me. Rewarding players doesn't stop leavers, then you'd be promoting people to play games they thought were bad solely because of a reward system

MasterofSFL1 votes

Bad games happen daily, if you're queing for "the perfect game" you might as well not que at all.

This isn't about just punishing leavers, it's about rewarding players who consistently enter their games and deal with the que dodging.

Magical Player1 votes

Doesn't make sense the reward to queuing is to play the game? do you really need more?

MasterofSFL1 votes

It makes perfect sense.

Que dodging causes frustration, puts players into irritative moods and overall drags out the process to actually getting into the game. I've given a proposal that aims to soften the irritation and frustration for players with a reward system and to help reduce the amount of overall que dodging within the game.

It's not a complex or hard thing to grasp, so you're just being obtuse at this point.

Magical Player1 votes

"it makes perfect sense" hence why im struggling to understand you want to reward people to play the game, simply for playing the game?

MasterofSFL1 votes

I want to reward people who aren't wasting the time of others by allocating their time properly, not leaving because they didn't get their pick or position, ect and keeping the times between queuing and actually playing the game to a minimum. It was all in the post, so again you're just being obtuse to be obtuse.

Magical Player1 votes

Aight, we agree to disagree You want to reward players with extra incentive to play the game I don't think you should reward players past letting them play the game

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