30 minute queue times...
I know it isn't just me, can we please actually make the support role actually valued? http://tinypic.com/r/20aavcj/9
I know it isn't just me, can we please actually make the support role actually valued? http://tinypic.com/r/20aavcj/9
i have the same fucking issue
Guess this thread isn't important enough to keep everyone's attention, honestly the only way we are going to solve the issue is if we get enough players, and riot notices.
I at most have 10 minute queue times. Also, Riot can't "fix" the support role without making it totally broken. To coin a reference someone made before about support: Everyone wants to be a rockstar. Nobody wants to be a roadie.
I actually am a roadie.
Oh. Well, uh, why would anyone else want to be a Roadie when you can easily be a rockstar?
Not everyone is a decent person.
I actually really enjoy it, and I have no desire to be in the spot light. Haha. It's not for everyone.
other games do it and league of legends is the most broken game i play
Also, Riot can't "fix" the support role without making it totally broken.
False, they chose not to.
Because they don't want a role specifically targeted to back-up crew members to become ridiculous. Riot is already careful with AP supports- Imagine if every champion went support.
Imagine if every champion went support.
IT would be great! I would love to play the support role if it didn't require
and a gold gen item. Not just that, but they would stop getting raged at just for picking off meta.
support op
It would be great until you realize how hard as fuck that would be to balance. You'd have to balance around support AND any other role they decide to go. There is also the item choice- you have to make sure a specific group of champions doesn't benefit from this. I want diversity as much as anyone, but not if it comes at the cost of balance.
I want diversity as much as anyone, but not if it comes at the cost of balance.
You can't even call the current game balanced. Not to mention this already happens every time someone pulls a season 1 strat back out. I'm just waiting for pantheon botlane again. We already had our fair share of rengar, annie, and other "non support" champs. I've also been seeing more sions and malphites bottom again.
They've always been viable. And yea, I can call the game balanced. It's balanced, at least more than anything before. Not once have I been yelling out in anger "That's broken!" because I haven't seen anything broken.
They've always been viable. And yea, I can call the game balanced. It's balanced, at least more than anything before. Not once have I been yelling out in anger "That's broken!" because I haven't seen anything broken.
Someone hasn't been playing ranked then.

I have. And these guys aren't an issue. Fiora's simply a matter of dodging the vitals. Xin relies on getting close, and has no escape whatsoever so he has to all in or he won't do much. Yi has always been shitty. Tahm isn't much of a threat now since the nerf.
other games have supports that can actually do damage
I main support so I have queues less than a second long. Woo-hoo. Being a support is awesome!
To answer the roadie/rockstar question: The thing is, literally every champion in this game can do damage. Maybe not much damage. But they can do it. Every single champion.
But not every champion can make portals through walls, heal, and freeze a massive circle. Not many champions can bring people back from the dead and move at incredible speeds.
I just find support champions more interesting to play
What if there was an IP modifier for roles that were underplayed? When you go into the queue and you can select your preferred positions, it would show something like:
Top - 1 Jungle - 1.2 Mid - 1 ADC - 1 Support - 2
Basically playing support, in this particular instance, would mean you got 200% IP from the match, while playing Jungle would net an additional 20% above your base IP and the other roles were just whatever you earned. The bonuses would be dynamic, both which roles and the amounts, based off of the current needs of the matchmaker. If everyone started playing support because of the 200% IP, then the bonus would start to drop, and in a couple hours it might be gone, while ADC might have a need and be getting bonus IP for picking it.
Another option, which would have to be thought over a lot before implementing it, would be to give priority to highly regarded players (Players who get a lot of commendations from teammates). There would be some limit, so that average players would still get to champ select, but it would give an incentive to not be a dick, because the better you treat your team, the more commendations you generally get, and it would actually help you reduce queue times.
What if there was an IP modifier for roles that were underplayed? When you go into the queue and you can select your preferred positions, it would show something like:
Top - 1 Jungle - 1.2 Mid - 1 ADC - 1 Support - 2
Basically playing support, in this particular instance, would mean you got 200% IP from the match, while playing Jungle would net an additional 20% above your base IP and the other roles were just whatever you earned. The bonuses would be dynamic, both which roles and the amounts, based off of the current needs of the matchmaker. If everyone started playing support because of the 200% IP, then the bonus would start to drop, and in a couple hours it might be gone, while ADC might have a need and be getting bonus IP for picking it.
Another option, which would have to be thought over a lot before implementing it, would be to give priority to highly regarded players (Players who get a lot of commendations from teammates). There would be some limit, so that average players would still get to champ select, but it would give an incentive to not be a dick, because the better you treat your team, the more commendations you generally get, and it would actually help you reduce queue times.
I could see all of this being implemented. I know riot doesn't want to do your second choice because they fear that they will create a toxic island, which they think will make it so anyone that gets there never escapes ha ha. However your first option should be easy to implement.
This really could help them keep games flowing faster too, because of the incentive to play an "unwanted" role.