There needs to be a "Refusal to Communicate" report option

Elijah Prophet··2 votes·380 views

It doesn't fall under any category, and is simply too vital to ignore. People can single-handedly lose your team the game by refusing to listen and going through with bad engages, split pushes, starting objectives, roaming etc. etc... Please Rito this offense must be taken more seriously than a comment under "Negative Attitude." It borders more on Intentional Feed, but doesn't quite fit there either.

4 Comments

Deep Terror Nami3 votes

"Refusal to Communicate" conflicts with the Mute feature and even language barriers. Not talking is not a punishable offense. If someone is purposely feeding that is one thing, but simply not agreeing with your calls and making "bad plays" isn't. It was never punished before they removed the option, so it was pointless to keep.

Elijah Prophet1 votes

Both of your comments explain well why this was taken out; however, I feel as if "fuck you im splitting" or constantly trying to solo drag early game and giving it to teammates or engaging poorly and forcing your team into a fight and ace should be dealt with in its own category - this isn't a bad attitude or intentional feed. Players should still have an incentive to cooperate with teammates. I see how the solution is tricky, but im just trying to point out a common issue I see.

disregardable1 votes

They removed that from the reports for the same reason they removed "unskilled"- using it didn't actually do anything. It's not against the rules to not communicate with your team. There is not and has never been a punishment for not communicating. In fact, not communicating is directly encouraged by Lyte to prevent toxicity.

Tract1 votes

Their used to be one I am pretty sure, they took it out because it was too ambiguous. People could have muted toxic players, or they just didnt want to talk. While its one thing for sombody to push all game and ignore any sort of attempt at communication, but its almost impossible to verify reports, beacuse the player could have just muted everyone.

Though I do admit it would be nice to have a way for it to be a real, functional option, but it just dont seem possible. Or at least possible without a TON of effort and resources.

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