Thoughts on at least stemming toxic nature
So while in a few games I saw that a few times the team on my side would have someone who would fall behind, perform an I’ll bank or have like a 0/4 score and of course we all know where that leads to, flames and griefing. And knowing how I got out of chat restriction for being toxic I figured I’d at least try and stick up for the players that have a bad day/game.
I’m not saying it works in stopping it but at the very least I don’t see the team member who’s falling behind become a bad person as well...if that makes sense. But I am curious what others would think if this were to help behaviors.