Let's discuss Dynamic Queue and the new Champion Select

ModWuks··50 votes·10,815 views

Hey y'alls, hopefully you’re having a fantastic Wednesday!

Season 6 has been jam-packed with changes - from the new Champion Select that was rolled out in 6.1 to Jhin’s release on Monday. If you’re just getting back into League following the end of pre-season, there’s a LOT for you to catch up on. Don’t worry; you can always ask us if you have any questions.

http://i.imgur.com/My66cgF.png

Today, the Arbiters would like to direct our discussions to your thoughts on the new Dynamic Queue and Champion Select, which is now live on all servers for Normal Draft, Ranked 5v5, (and soon™) Ranked Solo queues. We want to hear about your personal experience and how it may have changed the way you play League of Legends.

A few questions to kick off the conversation are:

  • Have you taken advantage of the ability to play with as many as four of your friends? How successful have you been thus far?
  • Between Dynamic Queue and the old ranked experience, what are your feelings on the differences between those experiences?
  • Now that you’re able to select your primary and secondary roles, what kind of queue times are you getting with those roles? How does it feel getting those roles?
  • With bans distributed between different players on the team, a pick intent feature, and the new “Lock In” requirements (which possibly leads to a longer pre-game period), what do you think about Riot’s push for more active engagement throughout the champion select process?

We’d definitely like to know what you think of the Season 6 changes, namely those to ranked and champion select, so please chime in below! And for our friends who are starting the ranked grind early, good luck. You’ll need it.

######JK <3 You’ll do great. I’m sure of it!


For the poll below, if you didn't vote for Dynamic Queue, why didn't you vote for Dynamic Queue? If you tend to play Normal Draft, do you go into games with parties/premades?

127 Comments

PinkxBlue19 votes

Dominion making a comeback! Lets go!

dovahkiincutie6 votes

{quoted}

Dominion making a comeback! Lets go!

its really the best gametype tho

ModWuks5 votes

One of my League of Legends goals is to get 600 wins for the Diamond Summoner Profile badge, no joke. I've been playing a hella lot of Zyra and sometimes Heimerdinger or Teemo (deployable units OP) . Dominion's unique in that every second matters, and for a good portion of the games, it'll come down to the wire as each team does what they can to score the last few points to destroy the Nexus before the enemy does.

Any thoughts on Dynamic Queue, though?

Shroom Junkie1 votes

{quoted}

One of my League of Legends goals is to get 600 wins for the Diamond Summoner Profile badge, no joke. I've been playing a hella lot of Zyra and sometimes Heimerdinger or Teemo (deployable units OP) . Dominion's unique in that every second matters, and for a good portion of the games, it'll come down to the wire as each team does what they can to score the last few points to destroy the Nexus before the enemy does.

Any thoughts on Dynamic Queue, though?

:O Its another nice Teemo main(ish)... HOLLEEEEE NOODLES CALL IN THE MILITIA HUSTON WE HAVE A PROBLEM WE NEED YOU AANG WE NEED YOU ... I mean, uh...

Vistha Kai9 votes

Have you taken advantage of the ability to play with as many as four of your friends? How successful have you been thus far?

If I wanted to play with four friends, I'd create a 5v5 ranked team.

Between Dynamic Queue and the old ranked experience, what are your feelings on the differences between those experiences?

The sole fact of Dynamic Queue existing is insulting. Just when I thought duos were cancerous for the state of ranked, getting matched aganist premades of 3+ made it go up to 11. Teambuilder-esque role picking on the other hand treated me rather well.

Now that you’re able to select your primary and secondary roles, what kind of queue times are you getting with those roles? How does it feel getting those roles?

Surprisingly, seems fine and after ~6 games I got my primary role in under 3 minutes every single time. On the other hand I played with Silver and Gold-ranked people, so it would be only logical for this situation to happen.

With bans distributed between different players on the team, a pick intent feature, and the new “Lock In” requirements (which possibly leads to a longer pre-game period), what do you think about Riot’s push for more active engagement throughout the champion select process?

Pointless. Pick intent means nothing. Only opening yourself to getting your champ banned by vile teammates.

Bans. Nothing to say, frankly. Neutral change.

Lock-in. I'm completely aganist it. It has no positive sides and only means people in a pinch with their picks or bans are getting punished. Doesn't affect queue times as people had the option to immediately lock their choices before the update.


On the side note:

Champion portraits are WAY too big and navigating the champion list window is highly difficult, because of that. I have ~90 champions, yet can only see 25 of them. This is the "feature" that prolongs pre-game phase.

If you don't come to the lobby knowing exactly what to ban or pick, you waste all the time you are given, scrolling through the window. It's nearly impossible to operate without the Search feature.

DeathBurst1 votes

Pick intent means nothing and only opens you to the enemy team picking or countering your champions before you even had the chance to lock.

What? Enemies can't see your pick intent. What do you mean ? (And pick intent does mean something, see my next point.)

Lock-in. I'm completely aganist it. It has no positive sides and only means people in a pinch with their picks or bans are getting punished. Doesn't affect queue times as people had the option to immediately lock their choices before the update.

It does affect queue times, because if you are not forced, you will just let the counter reach zero, and you will watch your videos/browse your masteries/chat with your friends/whatever. If you know you have to, you'll just do it quickly and save maybe 5-10 sec. Times 10 players, it roughly a minute saved in queue time (and probably more, I've been safe with my estimates). And people shouldn't be in a pinch, because they should use pick intent and think about what they will pick before it's actually their turn to pick. Hence the push from Riot for "more implication". The system is surprisingly consistent and well rounded, IMHO.


On the side note:

Champion portraits are WAY too big and navigating the champion list window is highly difficult, because of that.

Wholeheartedly agree with that.

Vistha Kai1 votes

When I think about it, it may be true that only the picking person's pre-lock is shown.

And people shouldn't be in a pinch, because they should use pick intent and think about what they will pick before it's actually their turn to pick. Hence the push from Riot for "more implication". The system is surprisingly consistent and well rounded, IMHO.

Again, this implies they completely ignore what happens in the champion select. What if they got hard-countered? What if somebody picked their champion? What about getting them banned? What if the champion does poorly aganist the enemy teamcomp (without being outright countered)?

Not as long as two games ago I had my main countered and my next 4 most played champions banned (very unlikely, but I suppose this is what happens when Diana, Zed and Yasuo are your secondary mains). I barely managed to hit the lock-in button, effectively using all the time I had.

The next time I may not be so lucky. It may be -3LP, 15 min dodge penalty or lost promo.

DeathBurst1 votes

As you said yourself, this kind of situation is very unlikely. It can happen, and if Riot can find a solution, that would be great. But the advantages for the average case far outweigh the drawbacks for the minority case, IMHO.

Vistha Kai1 votes

There. Is. No. Advantages. To. This. System.

People who weren't kind and were waiting until the game locked their champion in, can still do that, by locking their champion 0.1 second before the timer. People who were locking their champions in immediately in the old system do that in the new one anyway.

People who want to think their choices out are hurried up by unnecessary timer, that will give them penalty for not being a mindless bot.

DeathBurst1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=TnqLnoGc,comment-id=00090001000000000000,timestamp=2016-02-04T17:07:31.691+0000) People who weren't kind and were waiting until the game locked their champion in, can still do that, by locking their champion 0.1 second before the timer.

It's not a question of kindness, it's a question of laziness and not being bothered. People who didn't really care are now forced to care, and it saves time.

People who were locking their champions in immediately in the old system do that in the new one anyway.

They were very few, and now they will be forced to be much more numerous.

People who want to think their choices out are hurried up by unnecessary timer, that will give them penalty for not being a mindless bot.

They are hurried up by barely half a second, that's the time it takes to click on the lock button... Half a second can make a difference in a few cases, but I argue that they are a negligible minority.

So yes, there is an advantage, saving time, and there are very few drawbacks. People inadvertently dodging is not a durable drawback, it's just a transition issue.

Vistha Kai1 votes

You are really clinging to it. It's amusing.

It's not a question of kindness, it's a question of laziness and not being bothered. People who didn't really care are now forced to care, and it saves time. They were very few, and now they will be forced to be much more numerous.

You really have no idea.

Yes, idontgiveafuckism is a really popular religion nowadays, but assuming everybody is lazy in a game, is wrong.

I've seen many people who refused to lock in the old system, simply because somebody was rude to them. Personally, I rarely locked, because I liked to make sure that it was exactly who and where I wanted to play.

They are hurried up by barely half a second, that's the time it takes to click on the lock button... Half a second can make a difference in a few cases, but I argue that they are a negligible minority.

So yes, there is an advantage, saving time, and there are very few drawbacks. People inadvertently dodging is not a durable drawback, it's just a transition issue.

Half a second can make a difference how exactly?

Banning phase alone can go up to 3 minutes. At least just as much for the pick phase.

Now, I'm sure you will say something along the lines of "See? That's the problem.", "Exactly, it's too long.", etc.

Yes, it is long from an observant's perspective, but every player in the lobby has only a moment for themselves and it is barely enough on average.

DeathBurst1 votes

Half a second can make a difference how exactly?

I was taking YOUR point of view, because YOU said that the new "forced-to-lockin" feature will "hurry up people". Sure, once in a while, this half a second will mean that you took the wrong champ or whatever, but this "once in a while" will be very rare. So your argument is not very relevant. What does make a difference from MY point of view are the 10 seconds or so saved for each player by forcing people who didn't lock before to lock now. That means roughly 1 or 2 min saved on the whole process, and this is not negligible at all.

Next time, before being condescending, make sure you understand properly the other guy talking to you. And I'm not "clinging to it", I'm trying to have a civil discussion with pertinent arguments. You're. The. One. Punctuating. Like. You. Have to get the last word...

Vistha Kai1 votes

I was taking YOUR point of view, because YOU said that the new "forced-to-lockin" feature will "hurry up people". Sure, once in a while, this half a second will mean that you took the wrong champ or whatever, but this "once in a while" will be very rare. So your argument is not very relevant.

Incorrect.

My point of view is that hurrying somebody up - be it even one second - most often has the opposite effect than the intended. People will make mistakes, not because they don't have enough time, but because there's pressure on them to make a choice.

That's the psychological effect of the "Lock-in or be kicked out" feature.

You're. The. One. Punctuating. Like. You. Have to get the last word...

You sound as if punctuation was a crime, instead of something basic you learn in the elementary school. Interesting.

Hawkefire8 votes

Couple of things, I really love the new champion select, and I feel it stops a lot of people from arguing over roles.

However, I do feel that being first and second pick is kind of lackluster now, especially with neither of them contributing to bans. It would be fantastic if everyone was given an option to ban a champ.

On to dynamic que, personally adding dynamic que has only pushed me further away from playing ranked. When I get competitive, I want to measure my own personal skill, but dynamic que isn't really a measurement of personal skill, but more of who has the better pre-made. If I wanted to play coordinated ranked I would have simply done ranked teams

Some changes I would propose would be to reinstate solo que without duo que.

Then I would also change dynamic que to have 2, 3, and 5 man parties, with 5 mans being a ranked team. This would also remove being solo in dynamic que, which is generally an unpleasant experience.

ModWuks2 votes

{quoted}

Couple of things, I really love the new champion select, and I feel it stops a lot of people from arguing over roles.

However, I do feel that being first and second pick is kind of lackluster now, especially with neither of them contributing to bans. It would be fantastic if everyone was given an option to ban a champ.

On to dynamic que, personally adding dynamic que has only pushed me further away from playing ranked. When I get competitive, I want to measure my own personal skill, but dynamic que isn't really a measurement of personal skill, but more of who has the better pre-made. If I wanted to play coordinated ranked I would have simply done ranked teams

Some changes I would propose would be to reinstate solo que without duo que.

Then I would also change dynamic que to have 2, 3, and 5 man parties, with 5 mans being a ranked team. This would also remove being solo in dynamic que, which is generally an unpleasant experience.

True Solo Queue without the option for a duo queue is coming soon! Check out the link in the original post for more info on that.

I completely get where you're coming from, having spent hundreds of games in both Solo Queue and Ranked 5's last season. On one hand, you want to see people get ranks based on their individual skill, but on the other hand, playing with a group eliminates a lot of wild cards and helps develop a sense of consistency and furthermore allows for players to focus on and develop other mechanics. I'll probably try my luck at both queues and feel out which one I enjoy better, but I'm a bit biased towards Dynamic Queue because of the success I had last season with 5's.

Vistha Kai1 votes

On the other hand, playing with a group eliminates a lot of wild cards and helps develop a sense of consistency and furthermore allows for players to focus on and develop other mechanics.

It does not or rather doesn't do any better than the old system.

Goosetard5 votes

Things I think Dynamic Queue does well:

  • Allow me to play ranked with 2 or 3 friends of similar elo
  • Eliminate situations which promoted toxic behavior in champ select
  • Help me avoid roles I don't want to play
  • Looks attractive

Things I think Dynamic Queue doesn't do well:

  • Functional design. All the relevant information was presented more clearly and easier to use in the old system.
  • Functional design. I'm listing this twice because I absolutely despise when functionality is sacrificed for aesthetics.
  • Forced engagement during queue is implemented poorly.
  • I can't play ranked 5s with my low-elo friends anymore.

I'll expand on some of that stuff below: Functional Design: All text is smaller and harder to read. Chat is now less prominent. Champ art on the sides is crammed into tiny circles when it looked better in squares. The champion list is narrower so it requires more scrolling. Bans are also less prominent and no longer list the champion name (at this point I can recognize them all anyway, but not as easily and holy crap poppy looks like trist). Menus for runes and masteries are smaller than they used to be, the text flows off the top and bottom when scrolling, and the scroll-bar is nearly invisible and is barely the width of the pointer tip you click it with. You can't buy skins form champ select anymore. Ward skins were missing for a long time. Countdown timer once all champs are picked is sitting awkwardly below a blank title area after champs are all picked. All this rearranging and downsizing was to make room for an obnoxiously large champ portrait and animation for picking/banning and a map. I know where all the lanes are; I don't need the map.

Forced engagement poorly implemented: You wanted people to be more engaged when picking champions. Okay... I'm sure there's a reason for wanting to do that. It'd be nice to know what it is. However, to accomplish this you resorted exclusively to the stick and no carrot (punishments for not locking), but the window doesn't steal focus when it's your turn to do something anymore. It used to be that the window would pop up in your face when it was time to do something. Now if I want to be alt-tabbed during select, the only sign that it's my turn is the ominous music and thumping noise, and I have to use your degenerated interface with its tiny scroll bars and inconsistent buttons to do something very quickly. Those situations are really unpleasant and never used to exist.

I can't play ranked 5s with my friends of varying elos anymore: This is simple. I know it's coming in the future. But you took away literally my favorite way to play the game and it sucks.

Look, change happens. Sometimes people don't like change just because it's change. Sometimes people are afraid. I get that and I try not to be. And I think a lot of the changes you're trying to make are well-intentioned. But this is the most popular video game in the world. It earned that title for a reason. It doesn't need to change "just to change." If it's going to change it should be exclusively for the better. Yeah, mistakes are going to be made. That's fine. I can't speak for everyone but I'm pretty forgiving in that regard. But just look at the list of criticisms in my post and the other replies. How the hell does something, for one of the biggest games in terms of player base and esports share, even make it to live with this many problems? Seriously? I don't want to be unkind, and everyone who worked on teambuilder did a really beautiful job with the art, but whoever's job it was to say "hey, wait a minute guys... is this better for the players to use?" really screwed the pooch on this one.

AlsoJinxBot4 votes

I think overall this new dynamic queue experience has defiantly been a lot more pleasant and enjoyable then the old solo queue one. Queue times (at least for me) have been much quicker then i would of imagined they would be considering your being able to get at least 1 role of your choosing. I'm an adc main and rightfully so i do want to be at bot lane if possible, however iv shockingly opened myself up to other roles in this new Dynamic Queue. Whenever i got my secondary i found that i wasn't even upset, in fact i embraced playing another role a lot more with this new system.

The only issues i currently have at the moment is defiantly just dodges with lock ins and lobby timers. Just a tad too long for pick intent, picking and possibly bans, which is why i think the new lock in feature isn't working so great. I don't mind having to lock in and after a day or two iv defiantly learned my lesson... however its really just getting to that point that any frustration stars occurring.

One of my favorite things by far is playing with friends on Dynamic Queue. Ranked 5's always seemed like such a commitment in so many aspects that syncing work times, when your friends will be free and for how long would always be a huge pain. With this i feel like if 4 of my friends are offline, i can always just play where i left off and continue the grind, rather then waiting to play with them again.

Overall this is by far the best update Riot has done and it really as shown these past few weeks. Also would like to thank you and any other arbiters who post/reply on here, its great to see you guys interacting with the community over such a heated topic as of recently. Thanks a ton ^^

Billdo4 votes

As someone that really doesn't have a "primary" role, I started out thinking I would like the new fill option, since that is what I did most of the last 3 seasons. After hitting fill and going though about 15 games, I noted 2 things:

  1. I have under a 5 sec que most of the time. That is if it doesn't insta pop.
  2. They should rename "Fill" to "Support", because that is what you are going to be 85 to 90% of the time.

I don't like that I am going to have to start pigeon holing myself into certain roles, I liked the "what role am I going to play this game" feeling I got playing in the old que. And I thought I would get that out of fill, but that is just not the case.

As far as bans go, I banned the new guy yesterday since I don't think he should be played in ranked yet, got insta trolled by our person in ADC roll cause "Thats the only reason I qued up". He said congrats on the loss, locked in teemo and was worthless all game.

Oh and I have not qued up with friends since I really don't have any that play this game.

Gapybo3 votes

I think there should be some kind of reward for picking support or fill.

KING OF MASKS3 votes

It sucks and I hate it.

Although dynamic queue/new champ select has plenty of practical problems that others will be quick to point out, my biggest issue is actually with the aesthetics. Personally, it is infuriating to me that rito felt the need to make champion select so unnecessarily flashy. I hate, hate hate hatehatehate, HATE how champion select is now this hugely epic thing, full of WHOOSHES and TANGS and annoyingly detailed animations.

Haven't they ever heard of function over form? Viktor

theArtifacts2 votes

_Have you taken advantage of the ability to play with as many as four of your friends? _<

Sure have. I try to play with 3-4 friends to ensure no trolls/afk/salty players are in my game. The 98% premade team of 5 v 5 is a bit of a turn off though since I don't really practice or use teamspeak with the team of 5 I play with.

How successful have you been thus far?<

Pretty successful. Moved up 3 ranking spots in the week following season 6 start.

Between Dynamic Queue and the old ranked experience, what are your feelings on the differences between those experiences? <

Anytime there are major game changes Ranked Queue struggles for a while as players adjust. People forget to set masteries, don't read the patch/update notes and get queue dodged for not locking, don't understand the changes. As we move into the new season these struggles should dissipate. So far I thoroughly enjoy Dynamic Queue over old ranked since I have more control over who I play with; less risk of trolls/afk/rude/abusive players.

_Now that you’re able to select your primary and secondary roles, what kind of queue times are you getting with those roles? _<

When I choose both a primary and secondary role I've seen queue times of 30 secs to 10 minutes, and I'm in high Bronze / low Silver. When I choose fill I have queue times of 30 secs to 2 minutes but more often than not end up as support. I can support. I do well with support, but enjoy taking other roles.

How does it feel getting those roles?<

As I am fine with filling any role it feels good to just get into a game quickly and play with people comfortable in their roles. This also leaves the problem of people taking fill as a way to avoid longer queue times and then not being able to play the role they get or blatantly ignoring the assigned position and taking one already filled. A third preference would be helpful or perhaps an "anything but ____" option. Another good feature would be to add a "role swap" button in the picking/banning/champ select room so that players can visibly trade positions if they get a hard counter pick against them or would feel more comfortable in a different position.

With bans distributed between different players on the team, a pick intent feature, and the new “Lock In” requirements (which possibly leads to a longer pre-game period), what do you think about Riot’s push for more active engagement throughout the champion select process?<

I enjoy being able to pick an intended champ and avoid banning someones intended pick. This again leads to the problem of "I intend to be this and I have first pick" .. "That champ is no good - banned". Perhaps these offenses could be reported for review? Also - Having to "lock-in" picks and bans was a negative feature. Causes unnecessary queue dodges.


Side note:

I don't necessarily need to see a large centered image of the champ the person is hovering over. It would be much more useful if I could still see my champion pool. Right now if I'm trying to pick and trade with the person who has first pick I cant without memorizing every champ I have or don't have. Would love for this to be a drop down menu I can search through.

Happy Jack2 votes

Ranked Dyno Que is great (DQ). Que times feel about the same and even if they are longer, it's worth to get primary role (most of the time).

I'm torn about pure Ranked Solo Que (RSQ).

If RSQ is assigned inferior season rewards (as Lyte suggested), it will double the grind for players...

  • Desire to play pure RSQ

AND

  • Desire to obtain superior season rewards in DQ

I hope Riot uses their brains on RSQ. Either abandon it OR give it same rewards as DQ.

AMYS GRAVE1 votes

I feel mostly the same way. Soloq and Dynamic queue will split the playerbase, and if the rewards are based on dynamic queue then clearly that is the queue in which skill is supposed to be expressed. If that is their stance then there is no reason to ship soloq other than to shut reddit up, but if soloq is supposed to be the expression of skill that reddit wants then the rewards should be there. If you're going for the latter then you've subverted the desire to express skill in a team based way through dynamic queue as skill will be seen as your soloq rank.

DeathBurst2 votes

Sad thing is, they probably ceded on True Solo Queue "just to shut reddit up". The fact that there is no reward is probably a barely covert way of saying "ok you got your queue because you were too annoying, but we still disagree about it".

I'm just guessing here, but I stand on Riot's side against Reddit on this one.

Meanie402 votes

Let's discuss exactly when True Solo Queue will be available.

ModWuks2 votes

{quoted}

Let's discuss exactly when True Solo Queue will be available.

Within the first few weeks after season start!

{quoted}

  • A few weeks after season start: Solo Ranked
Meanie402 votes

That's not an exact date.

It has already been "a few weeks after the season's start."

TeCoolMage2 votes

more people play dominion than Aram

Also you forgot twisted tree Line!!!

logana101 votes

So, Can something be done about it showing the champ you MIGHT pick right when it switches to you? Like, sometimes it shows that when I have ban and then my champ gets banned. This has caused quite a few issues with team synergy and champ picks.

ModWuks2 votes

{quoted}

So, Can something be done about it showing the champ you MIGHT pick right when it switches to you? Like, sometimes it shows that when I have ban and then my champ gets banned. This has caused quite a few issues with team synergy and champ picks.

Is your concern that you accidentally ban your champion when you think you're picking a champion/selecting a pick intent, or that other players may ban your pick intent?

logana101 votes

No, When the ban pick comes to me, it selects the champion i want to play. I then select and ban another champion, but the other team can see what i had selected before i could switch to another champ to ban

Crys3s1 votes

{quoted}

  • Have you taken advantage of the ability to play with as many as four of your friends? How successful have you been thus far?

No. Not successful at all.

  • Between Dynamic Queue and the old ranked experience, what are your feelings on the differences between those experiences?

Big difference in player ability during placement. Dynamic que is definitely more friendly to groups until solo que is released. I also don't think the ranked experience in general has changed that much besides the new que and the placement win offset. The beginning of the season is always so rifled with changes, fixes, and errors with the ranked system I tend to wait to play ranked until later in the season when the dust has settled.

  • Now that you’re able to select your primary and secondary roles, what kind of queue times are you getting with those roles? How does it feel getting those roles?

Que times are short. Often times I get either role. Satisfying to know I will get one of the two. However I do miss Teambuilder in a sense I could pick the one champ I wanted to play and deal with the higher que time regardless. I was willing to wait to play a champion I really enjoyed.

  • With bans distributed between different players on the team, a pick intent feature, and the new “Lock In” requirements (which possibly leads to a longer pre-game period), what do you think about Riot’s push for more active engagement throughout the champion select process?

Personally, I don't care for pick intent. It goes against counter picking and does not make much sense to me personally. With the way the game is now, pre-game period decisions have less influence than balance or gameplay does for LoL at this point in time. Also, I think involving more interactions like locking in, pick intent, etc. is making it more difficult to be in a game where someone doesn't drop because they forgot to lock in or select something.

For ban distribution I think Riot needs to look at increasing it to 8 with the continued release of champions within the pool. There are some gameplay issues with several champions and some are beginning to get by simply because there are not enough bans in place.

For the poll below, if you didn't vote for Dynamic Queue, why didn't you vote for Dynamic Queue? If you tend to play Normal Draft, do you go into games with parties/premades?

I tend to play Normal Draft. No premades or parties, but end up getting put into a trio most of the time.

Cosnirak2 votes

"Personally, I don't care for pick intent. It goes against counter picking and does not make much sense to me personally."

You don't have to pick what you choose as your intent though... You can counter pick all you want. I think people overestimate how often intentional counter picking even happens, especially at lower elos, as well as how much it matters to begin with.

Crys3s1 votes

{quoted} You don't have to pick what you choose as your intent though... You can counter pick all you want.

Exactly my point. I fail to see how the function is beneficial for dynamic que. Maybe in solo it would be more relevant.

Cosnirak1 votes

It lets you build a better team comp. It also lets you pick specific synergies, the most obvious example being Yasuo + knock ups. It also helps ensure your team mates don't ban the champion you want to play unless they really feel it's not worth risking the other team getting it (or they're trolls). Sometimes I see it result in people working together to pick high priority champions in the current meta first and trade them to their team mate that actually wants to play it but is further down in pick order.

This is generally stuff that's always been possible but pick intent makes it a lot less effort to do it so it actually happens more often.

Crys3s1 votes

{quoted}

It lets you build a better team comp. It also lets you pick specific synergies, the most obvious example being Yasuo + knock ups. It also helps ensure your team mates don't ban the champion you want to play unless they really feel it's not worth risking the other team getting it (or they're trolls). Sometimes I see it result in people working together to pick high priority champions in the current meta first and trade them to their team mate that actually wants to play it but is further down in pick order.

This is generally stuff that's always been possible but pick intent makes it a lot less effort to do it so it actually happens more often.

If you are in dynamic que with a group all of this is already determined beforehand. I am saying that pick intent is more relevant for solo que when teammates do not communicate with each other, or where decision making is not prevalent prior to the start of a match .

Cosnirak1 votes

Dynamic queue covers anyone queuing up as 1 to 5 players. I queue alone or with 1-2 friends all the time in dynamic queue.

Crys3s1 votes

{quoted}

Dynamic queue covers anyone queuing up as 1 to 5 players. I queue alone or with 1-2 friends all the time in dynamic queue.

Dynamic que is usually trio's and quads. Hence why pick intent is still less prevalent.

Cosnirak1 votes

According to who? My guess is that duos outnumber trios and quads, maybe even combined. Also I'm certain the majority of people in dynamic queue are still solo queued.

Crys3s1 votes

{quoted}

Also I'm certain the majority of people in dynamic queue are still solo queued.

I have yet to be in a match will all solo q'ers.

Cosnirak1 votes

How would you know? Do you always queue with others? Do you ask every person you play with and they answer? I seriously don't know how you could know that without always queuing with others yourself.

Crys3s1 votes

{quoted}

How would you know? Do you always queue with others? Do you ask every person you play with and they answer? I seriously don't know how you could know that without always queuing with others yourself.

Majority of the time they say they are duo/trio/quad. And I have not que'd with anyone this season so far =(, just solo.

Cosnirak1 votes

I have never once seen someone announce that sort of thing since dynamic queue came out... I used to see people let others know they're duo as part of asking for duo bot lane in the old queue but that's it.

Crys3s1 votes

Big ocean? lol. I also ran into some duo's and trios that dont follow their picks. Happened to me twice last night when I reque'd after a loss. I was teamed up with the same players from the previous match. Coincidence I guess?

Cosnirak1 votes

No big ocean does not explain it. People mostly just don't say anything about it. When I queue with friends we don't tell people ever. No one tells me, no one tells anyone I know, unless it's for some particular purpose. Sometimes you can tell because people talk to each other about skype or use each others real names, but even that isn't how it goes most of the time.

People not following their pick intents isn't a big deal. The point isn't to lock you into that champion. I change mine sometimes, though not very often as I tend to stick to a small champion pool personally, at least in ranked.

Crys3s1 votes

{quoted}

No big ocean does not explain it. People mostly just don't say anything about it. When I queue with friends we don't tell people ever. No one tells me, no one tells anyone I know, unless it's for some particular purpose. Sometimes you can tell because people talk to each other about skype or use each others real names, but even that isn't how it goes most of the time.

Just because you don't experience it doesn't mean it doesn't happen.

People not following their pick intents isn't a big deal. The point isn't to lock you into that champion. I change mine sometimes, though not very often as I tend to stick to a small champion pool personally, at least in ranked.

And I disagree 100% that people not following their pick intent is not a big deal (unless in a group/party.)

Akesgeroth1 votes

Team Builder.

Seriously, the amount of griefing I've had to deal with in normal drafts is monumental. People banning what people say they want to pick, people troll picking like crazy, people being assigned to a position then going to another, etc. Dynamic queues are not a proper replacement for team builder.

Occams Raiser2 votes

no it is not. too bad Riot doesn't listen but I am sure they have their reasons that they are not telling us.

TiniNinja1 votes

I want meh goddamn teambuilder back!

Or at the very least the ability to select ONLY a primary. I could care less about queue time.

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