The real reason toxicity exists in this game
First off, a little bit about me. I have played since s2, my first champion was blitzcrank and I loved playing support. Because I was not very good the people who taught me sorta made me play support, but I learned to love it because I would always land great hooks and get people super fed. I practically mained blitz at the time. It wasn't until I started playing without friends did I realize just how frustrating the game was, and people's behavior because of it.
But that's all besides the point. I'm sure everyone has had a game like this:
All lanes are feeding Your team is flaming eachother It's not even 20 minutes so FF is not an option THEN you finally hit 20 minutes
Surrender vote doesn't pass.
Understand I am not in favor of just quitting whenever the game get's hard. I've won plenty of hour and a half long games, come back from huge gold disadvantages like everyone has. But honestly, when it comes down to it, I don't want to keep playing a game filled with people flaming eachother whether I am winning OR losing, but especially if I am losing.
So there it is
The way league of legends functions is what creates toxicity, not the players
Personally when something makes me angry, I separate myself from the situation. You CANNOT do that in this game, it is both rude to quit as you have invested in the time of 9 other people AND you get punished for it.
" So just take a break between games "
Okay fair enough. But the amount of times I have done that and come back to NOTHING DIFFERENT is not something that can be counted. I know for a fact this is not just something I experience. That is statistically and logically impossible. So once again, you repeat yourself in having to sit there in a game you are losing with people who have lost all emotional logic and YOU CAN'T LEAVE.
I'm not gonna pretend like getting pissed at your team is not part of competitive gaming. I mean, the first game I ever took seriously was good old 2v2 halo 1, but at the very least games won't usually last more than 20 minutes, or rarely that long.
But no amount of:
Hextech chest rewards Making it easier to play with friends Punishing toxic people in a toxic game Penalty for AFK and disconnect Will ever change the fact that this game creates it's own toxicity, Dyna Q bandaid solutions and hextech chests won't change that.