A feature to allow summoners to regulate their teammates

Valar Morghulís·12/6/2016, 5:57:34 PM·1 votes·754 views

How about adding a feature that allows the summoner to regulate the players they get matched up with. For example before entering a match they could set some parameters to ensure that they get more favorable/less toxic teammates.

Example ~

AFK %: 0% - 10% ... 10% - 25% ... 25% - 50% ... Any%

Internet Latency Lvls: 1 ... 2 ... 3 ... 4 ... 5 ... Any

Division: Bronze ... Silver ... Gold ... Plat ... Diamond ... Any

Most Favored Role: Top ... JG ... Mid ... Bot ... Support ... Any

...

Could also add a feature that measures how Toxic a player is based how often they get reported/banned and call it a "Toxicity meter" Toxicity Meter: 0% - 10% ... 10% - 25% ... 25% - 50% ... Any%

10 Comments

Martensitic12/6/2016, 6:04:24 PM9 votes

Settings that every single player would ever use:

AFK%: 0% Latency lvl: 1 Division: Challenger 20000000000LP Most favored role: NOT MY ROLE!!"121212121!

Average wait time for a single game to start with your system: Somewhere between a galactic rotation and the heat-death of the universe.

Z Statistic12/12/2016, 8:34:57 PM1 votes

Queue times would be off the charts even though the cost:quality ratio would be absolutely sublime and quite honestly, in the presence of virtually perfect estimations, maximized. This does however put a burden on the player, and while I personally am ok with more burden, many players are not and would rather wait longer or have lower quality games than have a higher burden.

When implementing these kinds things, you have to consider the 3 dimensions:

  1. Money/Time
  2. Quality/Risk
  3. Burden of Responsibility

You can consider that these vectors all combine to form a constraint that we might call "sophistication" or whatever. Under a constant constraint, none of these three vectors can be increased or decreased together. By trying to reduce queue times and lower risk, you shift the burden of making choices heavily on the players. If you shift it almsot completely to Riot and make queue times instant, you have low quality games. If you have low burden and high quality, you have high queue times.

There are no solutions, only trade-offs.