A feature to allow summoners to regulate their teammates

Valar Morghulís··1 votes·754 views

How about adding a feature that allows the summoner to regulate the players they get matched up with. For example before entering a match they could set some parameters to ensure that they get more favorable/less toxic teammates.

Example ~

AFK %: 0% - 10% ... 10% - 25% ... 25% - 50% ... Any%

Internet Latency Lvls: 1 ... 2 ... 3 ... 4 ... 5 ... Any

Division: Bronze ... Silver ... Gold ... Plat ... Diamond ... Any

Most Favored Role: Top ... JG ... Mid ... Bot ... Support ... Any

...

Could also add a feature that measures how Toxic a player is based how often they get reported/banned and call it a "Toxicity meter" Toxicity Meter: 0% - 10% ... 10% - 25% ... 25% - 50% ... Any%

10 Comments

Martensitic9 votes

Settings that every single player would ever use:

AFK%: 0% Latency lvl: 1 Division: Challenger 20000000000LP Most favored role: NOT MY ROLE!!"121212121!

Average wait time for a single game to start with your system: Somewhere between a galactic rotation and the heat-death of the universe.

Valar Morghulís1 votes

That's where the "ANY" option comes in, you don't have to set parameters if you don't want to...It's optional so queue times wouldn't be affected.

Say for example I didn't want to be matched up with players in Plat or Diamond then I would only change that option and set it to Gold so that it would only match me to players in Gold or below Gold while the other parameters stayed on the default "any" option so as not to lengthen the queue time to ridiculous lengths.

Martensitic3 votes

That's where the "ANY" option comes in, you don't have to set parameters if you don't want to...

Yes, but no one would do that.

When you give players the option to only have CHallenger players on their team, then they will choose that.

Valar Morghulís1 votes

Nah you misunderstood. It doesn't put that division player on their team. All it does is match you up against any division players, whether that be on your team or the opposing team. It's not picking what players you get on your team. So for example if I set it to gold then it will match me with players in gold or under on both my team and the opposing team just like it does now but it will restrict it so that no one gets plat or diamond players on their team in that specific match.

Martensitic1 votes

No, I didn't misunderstand.

Everyone will still chose the highest available ELO the system allows for, even if it puts them on the enemy team as well. Because every bad player thinks he is better than he is. "I DESERVE CHALLENGEEEEER!!!!" <<-- that's the average Bronze-Silver mindset.

They think they belong with the big guys, and will win every game if they would only be allowed to play with them

And now comes the real fun part: What do you think the challenger players will chose? Because, they get a choice as well. DO you think a chall. wants a silver on his team? No, he will set to "Challenger lvl" as well.

So now you have the challenger players who can only be matched with challengers.

And you have the Bronze players, who ALSO CAN ONLY BE MATCHED WITH CHALLENGERS, because that's how they set their queue system.

So in the end, your system will result in a queue, where challenger players get games faster than Bronze players. And that's so dysfunctional and absurd taht I don't even find a third word to describe it.

AMYS GRAVE1 votes

But when everyone else sets their latency requirements to low, then if i have medium latency i will never be able to find a game ever. Your decisions in matchmaking wouldn't just affect you.

elduris4 votes

Somewhere between a galactic rotation and the heat-death of the universe.

iLol'd

Yep, this is the reason this will never be implemented. Queue times would be off the charts.

President Swa1n2 votes

{quoted}

Somewhere between a galactic rotation and the heat-death of the universe.

And then someone dodges

XinZhao2WinNhao1 votes

I would pick latency level 5.

If I have good internet at latency level 1, and I have 4 laggy teammates, vs 5 laggy enemies, we have an advantage.

Z Statistic1 votes

Queue times would be off the charts even though the cost:quality ratio would be absolutely sublime and quite honestly, in the presence of virtually perfect estimations, maximized. This does however put a burden on the player, and while I personally am ok with more burden, many players are not and would rather wait longer or have lower quality games than have a higher burden.

When implementing these kinds things, you have to consider the 3 dimensions:

  1. Money/Time
  2. Quality/Risk
  3. Burden of Responsibility

You can consider that these vectors all combine to form a constraint that we might call "sophistication" or whatever. Under a constant constraint, none of these three vectors can be increased or decreased together. By trying to reduce queue times and lower risk, you shift the burden of making choices heavily on the players. If you shift it almsot completely to Riot and make queue times instant, you have low quality games. If you have low burden and high quality, you have high queue times.

There are no solutions, only trade-offs.

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