Behavior Worthy of a Champion

Deep Terror Nami··31 votes·1,758 views

Here I will post the Behavior Worthy of a Champion Riot support article, which provides guidelines for sportsmanlike play which promotes a positive atmosphere that results in winning more games and both sides enjoying League more (and not getting reported). I frequently give this article to players struggling to find enjoyment in their matches due to toxic behavior on their part, but this is good for everyone so I will paste it here in full.

https://support.riotgames.com/attachments/token/P81jIDnmuMMMxCJW64doJxllw/?name=Banner+Behavior+Worthy+of+a+Champion.jpg

One of the most common questions we receive in support is how to NOT get reported, especially while dealing with the challenges of Ranked Play.

To sum it up, the best way to not get reported is to prevent toxic situations from occurring. There are two main reasons for it:

  • People tend to have more fun in a friendly environment
  • Toxicity-free teams win more games

But what can you do when someone else starts acting poorly? Is it even your responsibility? Why would you even care?

Thing is, when a boat starts sinking in the river it represents the danger for all of its occupants, not just the ones on the lower levels. You don't want the boat to sink. The water is cold and Baron Nashor eats people regardless of their Summoner skill.

So save the (metaphorical) boat and win more games as a result! Hopefully the ideas below will help you prepare for the task ahead.

#THE PATH TO VICTORY

https://support.riotgames.com/attachments/token/tpjcsmqaqmbracr/?name=Details+Path+to+Victory+leblanc.png

There are a lot of situations where games are not lost because of an engagement gone wrong or someone being caught out of position early but because of team’s lack of desire to go on with the game. It is understandable that people naturally look for instant gratification that a quick victory provides, but that does not mean that the game is decided in the lane phase or at first blood.

https://support.riotgames.com/attachments/token/hqaugvq3jvbxbjs/?name=Details+Path+to+Victory+zac.png

No one deserves to win a game by simply playing. Winning takes a lot of work and coordination and you are just as likely to get cooperative teammates as your opponents. It is fine to try your best to win every game you play, but don't expect it to turn out that way every time.

https://support.riotgames.com/attachments/token/qt9zqxybbxhm8tg/?name=Details+Path+to+Victory+akali.png

Every team has different strengths and weaknesses and it’s counterproductive to stick to a specific play style or strategy after the champions are locked in. To paraphrase Charles Darwin, it is not the strongest of the species that survives, nor the most intelligent, but rather the one most adaptable to change.

https://support.riotgames.com/attachments/token/hhzvrq225sskft5/?name=Details+Path+to+Victory+lux.png

Our statistics show that chances to win decrease by roughly 10% for each toxic player on any given team. The opposite is also true, as the chance to win increases significantly with each positive person on the team. Being that beacon of positivity is often the difference between a victory and defeat.

As human beings, we are often quick to judge but slow to praise, especially when it comes to strangers. Try turning that around – highlight and compliment achievement of others during a game. It does not matter if the achievement is game changing, or even significant. It encourages people to play and perform better than any critique ever could. Positive reinforcement wins games more than any champion, skillshot or ultimate. Also, you are nearly twice as likely to not get reported while engaging in positive reinforcement!

https://support.riotgames.com/attachments/token/jajobxx3a2arjtz/?name=Details+Path+to+Victory+pantheon.png

Everyone has a bad game every now and then. I am sure you will remember a few games where things did not go as planned and you handed the advantage to your lane opponent. It is very likely that you have received some negativity from your teammates, which probably did not make you feel any better.

So why inflict this on someone else? Statistics show that people perform consistently WORSE under pressure. Losing a lane is already stressful and adding more negativity to the situation is only going to make that player perform worse.

https://support.riotgames.com/attachments/token/tpoqlsgitazjkwt/?name=Details+Path+to+Victory+elise.png

Not dealing with the frustration of your teammates often leads to in-game toxicity. Let's say a lane is at a disadvantage because a player in that lane gave up a few early kills to the opposing team. That player is really frustrated right now because they feel they will have no impact on the game and will drag their team down if they don't catch up.

For example, did the lane get ganked by a jungler? Ward the lane for them. Did the lane get pushed directly? Gank the enemy champion. You might spend 75 or 100 gold on a ward, miss a wave or maybe even give up your own tower, but you will help the struggling element of your team catch up, and most importantly, relieve some of the natural stress that comes from losing a lane. Remember, of all the resources in the game, your team's morale is the one you cannot afford to lose!

https://support.riotgames.com/attachments/token/hgalv60sbiolhhu/?name=Details+Path+to+Victory+ashe.png

Let's be honest, situations where the teams are uneven (due to a summoner leaving the game, for example) suck. That is why we have a Leaverbuster system implemented to punish leaves, as well as after game reports.

Frustrating as it may be, a 4v5 situation is not necessarily an automatic defeat. The person who dropped out might experience an intermittent connection issue and could return shortly. Here are some tactics that you can employ in the meantime:

  • Contest objectives

As you will experience more lane pressure, you will need to catch up in gold quickly. You are forcing the opponent to fight at objectives rather than pushing your towers, thus dictating where they focus

  • Ward your jungle

This helps setup up ganks if the opposition is pushing all lanes equally or alternatively will help you to dictate the place of engagement if the enemy team does not have the vision in your jungle.

  • Engage on your own terms

Attacking an enemy from a position they do not have vision on will help enormously with target focus and dealing an extra chunk of damage in a pinch.

  • Kill the carries first

Even if you are unable to win a straight up teamfight, if you can catch the Marksman/AD carry on their own, you will slow the enemy push considerably, buying time for your team mate to reconnect.

  • Do not be that guy

Remember, the opponents cannot see disconnection messages on your team, so DO NOT BE THAT GUY:

https://support.riotgames.com/attachments/token/hhobamubsxzpxvy/?name=archleaver.jpg

  • Never give up, never surrender

Perhaps you won't win this game and even choose to surrender. However, if you end the game with a positive outlook, the enemy summoners will know that brave champions stood united, that they were not fazed by overwhelming odds, and before the battle was over, that even a numerically superior team can see gray.

#OTHER STUFF YOU MIGHT WANT TO CHECK OUT

##TEAMWORK OP Amazing video with in-depth breakdown of positive behavior and its impact.

Click here for the video! (or watch it in the client)

##TACTICAL TEAMFIGHT (COURTESY OF CIDERHELM) In-depth breakdown of dynamic team coordination its impact on the game.

Episode 1 (you can watch it in the client too!)

Episode 2 (and this one!)

12 Comments

Handy Sandy 9 votes

lmao archLEAVER varus

Fondling Gems1 votes

Uh oh, report Deep for naming and shaming!

(lol, jk)

TyrekGoldenspear4 votes

Slow claps.

Great post DTN, this should be read by everyone before they make a post concerning their ban.

Kürama3 votes

+1

Treeofwar2 votes

NAMI YOURE THE BEST

GankRiven2 votes

great post babe. very informative.

rtbf2256182411 votes

Should be pinned on Top.

Well, sweet post.

Mr MËÊseeks1 votes

Meanwhile akali says "So many noobs, Will matchmaking ever find true balance?" Kappa :D

ARequestOfDeath1 votes

I honestly feel that the toxicity of league should stay in some way because league doesn't really have something that makes it unique aside from the community.

Angry Monster1 votes

People tend to have more fun in a friendly environment Toxicity-free teams win more games

These are such loaded phrases. I know for a fact there is low toxcity on a team that is winning. But is that cause they are winning or cause they were not toxic? In my experience it is cause they are already winning nothing more.

Then there are the streamers that are diamond plus, probably some of the most salty people in the game. Yet they are winning games left and right.

Now to fun... my fun is not your fun and not Riot Xs fun either. Fun is a very very subjective thing.


Now lets have a quick lesson in propaganda in the media. Words like "tend" invalidate a whole sentence or phrase if take to court. It legally is a word that when used anything can be said after words with 0 legal liability for results.

Another one of these words is more. More is such a joke of a word. You may get one more, or you may just get more than you currently have. Hell I can guarantee that eventually i will have more win than i currently do; cause that is how the game works.


To those of you on the boards that read this. do not fall word traps like this. If the intro is basically using legal lying to start the topic, the rest of the topic can not be that much better.

VoidStaresBack2 votes

And the mistake you're making is interpreting this post in a legal context rather than for what it is: an encouragement for better behavior and explanation of a proper way to behave in-game. I'm left uncertain after reading your comment if you even read the rest of the post or if you just read the intro, which was of course filled with vague statements because there isn't much in the way of solid data or statements Riot can give on the matter, given that you said "the rest of the topic can not be much better". Did you actually read the whole thing before posting a comment?

Also, you used objective when you meant subjective, might want to change that just for clarity's sake, but moving on from accidental typos.

To counterpoint what you said, most of the games I've managed to turn around are those where most, if not all, of my teammates have a positive attitude, and I've never had a game turn around with a hardcore flamer on my team. Sometimes there's that one guy who spams /ff every time they can, but the one time I've seen that and won they still played their best, they just were also being a nuisance by having the surrender screen pop up every time it could. In these cases, the positivity was a large part in what helped turn the game around, because we played our hardest despite the difficulties and pulled through in the end, whereas we could have just given up instead. So while sometimes the act of winning is the cause of the positivity, there are also cases where positivity is the cause for a victory, it's a two-way street, and if you just give up when something goes bad you're sabotaging your team's ability to recover. Morale is an acknowledged factor in warfare and sports, and it applies just as much to all team-based activities (such as League).

Angry Monster1 votes

Also, you used objective when you meant subjective, might want to change that just for clarity's sake, but moving on from accidental typos.

you are right here. I always mess that up. and done

To counterpoint what you said...

Short handing the quotes. forgive me, i do not like copying huge blocks.

I am not arguing turn arounds. I am talking about the mentally of toxicity. Those that are winning tend to not be toxic and win, Those that are losing tend to be toxic and lose but what happened first, the condition of the game or the attitude of players.

I would like to say that i believe that all turn arounds are outliers and should be dismissed. Not enough of them happen to be considered a big sample size. Also must people say turn around in a back and forth game ruining the actual meaning of the word.

we are probably going to agree to disagree here.

And the mistake you're making is interpreting this post in a legal context rather than for what it is:

i am not confusing anything. Riot is intentionally using legal lying; cause it works to convenience players to do something. They use it in advertising for a reason, so they can get people to do what they want with out promising anything; its the same here.

I did not bother reading the whole post, cause i had problems with what the start of it was. Plus i am familiar with nami to know the gist of the post. Though to be fair my post was narrowly focused on what i feel is a very manipulative intro. Sure Nami has best intentions, but is repeating riot propaganda. Also Nami works with riot in a unofficial way, still active with arbitrator group even though not publicly a member anymore.

Riot would be legally liable if they promised you have a higher % win rate if you behaved the way wanted. They stick to the words they are using for a reason.


good talk

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