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Lack of Bans for Reports

Killer INTstinct··1 votes·2,747 views
AP Twitch OTP - Summoner Stats - League of Legends

I linked my OP.GG for the proof of a few games where I had feeders. Not the kind where they try but like the nunu in my last game played and in the Varus game where I ended like 3/8 the fiddlesticks actually admitted to inting and told us to report him and it was very obvious but no feedback report yet to let me know Riot took care of it. I don’t get it. I’ve never been banned and I’ve done some shitty things when I first started playing but I’ve deserved to be banned 3x over and now when I report people nothing happens. Does Riot not want us to want to play? Do they want the game to die out because player behavior should be more strictly monitored in my honest opinion and that’s myself included. I’m unsure why they don’t take more action against feeders and trolls and inters. It’s one of the biggest issues I have for the game. I stopped playing for months all because the community makes it hard to climb when you get games with inters and it was a serious struggle when there is nothing you can do but sit back and take the LP Loss after a teammate wants to run it down. League community is almost as bad as the Call of Duty community on Xbox which is a scary fact.

4 Comments

Silent Gravity2 votes

First: Inters are shitty to deal with. Second: I'm going to focus on this comment:

makes it hard to climb when you get games with inters

Mathematically, inters make it easier to rank up, as long as you contribute more to a team's chance of winning than an inter.

There are 4 slots on your team and 5 on the opponent's team that can be filled with inters. That means that 44.44% of inters are on your team and 55.56% of inters are on your opponent's team. (unless you contribute more than average to motivating people to int)

You're gold, so imagine that the matchmaker malfunctioned and Bronze 5's started getting matched in your ranked games. 4 slots on your team, 5 slots on the opponents. They get more bronzes than you. Your winrate should increase during the malfunction.

Again, you're gold, so imagine that the matchmaker malfunctioned and Masters started getting matched in your ranked games. 4 slots on your team, 5 slots on the opponents. They get more Masters than you. Your winrate should decrease during the malfunction.

This function holds true for every facet of league.

Being matched with:

People who ward better than you decrease your winrate. People who ward worse increase your winrate. People who read the patchnotes decrease your winrate. People who don't read increase your winrate. People who team fight better than you decrease your winrate. People who fight poorly increase your winrate. ect.

This describes how people rank up when they're better than the average of the pool they're drawn from, and it also describes why they stop ranking up when they reach their skill level.

Killer INTstinct1 votes

So I got the TL:DR of what was said but I didn't exactly understand all of it because if you think about it if the enemy has 5 average players and our team has 4 average players(including myself) and an inter they are going to win. mathematically yes you are right but I for instance I played 4 games today and won 1 of them. I didnt get outskilled by any means in any of the games. One game my bard afked at like 4 minutes, dont get me wrong I could've played better but myself the mid lane LB and jg Wukong actually 3v5ed the game for a while even with our top lane feeding their olaf and garen. Another game my mid lane fed a zed and as an adc its hard to do much in fights with that. He just held his ult for me.and my teammates didn't know how to hard cc him outside of my ult(i played varus) and the last game I played kaisa. I was 1/0 in lane and got the FB then my soraka proceeded to int. like walk into their tower with no wave even close and die 8 times. and our ahri was "high" and inted the ap lucian mid. he was obviously smurfing bec the acc was lvl 31 and had no games played on it for months but still i went 3-3 and did what I could. Im just sick of having the handicap every game. No one in gold takes the game serious besides me it feels like. Like the ahri playing high was very annoying because like if u wanna fuck around go to a normal games. I am tempted to just stop playing again because I am the only one in my games who care about climbing. and im not a bad player if u look at my champions win rates and KDAs my stats are crazy good but its hard to do anything as an adc when ur team doesnt know how to team fight of do anything right. I watch LCS and just wish i could have a team half as good as that. The way they peel and run around and actually go even in lane and if their jungler is in one spot the other jungler is either counter ganking or helping another lane. If i can get out of this shit hole that is mid gold I wouldnt look like such a shitty player. If my team has half an idea of what they are doing in team fights I can try plays and actually do what an adc shouls be doing but when my team collapses every fight and they focus the tank while i get dove its shit. absolute shit

Silent Gravity2 votes

The matchmaking system relies on MMR.

The following uses the term "inter" but you can substitute AFKer, feeder (unintentional), high/drunk, bad at teamfights, bad at peeling, bad at counter jungling, tank focuser, or any

There are X inters at your MMR, and Y total players, then the probability of any slot being filled with an inter is X/Y.

Since you are never an inter, there are 4 slots on your team that can be inters, and 5 slots on the opponents team that can be inters.

Imagine 900 games with inters. Approximately 400 would have the inter on your team, and approximately 500 would have the inter on the other team. The outcome of those games will be heavily in favor of the team without the inter. I'm going to use a 99% winrate for the team without the inter. Other numbers can be substituted as you wish.

The number of games without inters has no effect of the outcome of these games. If it was 1 natural game (at 50% winrate assuming that you are at the exact average skill level for your MMR) and 900 games with interference from inters your expected outcome would be:

.5 wins from the 1 natural game (50% of 1) 4 wins from the inter being on your team (1% of 400) 495 wins from the inter being on the other team (99% of 500)

.5 losses from the 1 natural game (50% of 1) 396 losses from the inter being on your team (99% of 400) 5 losses from the inter being on the other team (1% of 500)

499.5 wins and 401.5 losses from 901 games. 55.4384% winrate

Again, but now with 9100 natural games (at 50% winrate assuming that you are at the exact average skill level for your MMR)

4550 wins from the 9100 natural games (50% of 9100) 4 wins from the inter being on your team (1% of 400) 495 wins from the inter being on the other team (99% of 500)

4550 losses from the 9100 natural games (50% of 9100) 396 losses from the inter being on your team (99% of 400) 5 losses from the inter being on the other team (1% of 500)

5049 wins and 4951 losses from 10000 games. 50.4900% winrate.

The winrate dropped by almost 5% when the inter games were less common (given the assumption of a 50% winrate for natural games).

If your natural winrate at the MMR you are currently at is less than 55.4444%, then inters existing in your games increases your winrate. If your natural winrate at the MMR you are currently at is more than 55.4444%, then inters existing in your games decreases your winrate, but at that winrate you'll rank up fairly quickly anyway.

Killer INTstinct2 votes

Okay that makes a little more sense now. I guess in the bigger scheme of things that is true but in the moment it always seems I get the inters 99% of the time. I appreciate the time you took to write the comments and help me out with the useful numbers. As an engineering major that actually made everything more comprehensible

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