New Way of Gaining LP

Support Minion·4/6/2016, 4:42:08 AM·2 votes·626 views

While this is a far fetched idea I do think Riot needs a new way of awarding LP based on individual score and not based on a solid win. So many decent players get lost in the pit of "ELO hell" because of ragers and feeders that are completely out of their control yet they are punished all the same.

Since they have added personal grades on how well you have done in the match I believe that would be a perfect segway to a new way of gaining LP.

For instance, any grade above a B+ should award LP, and a solid B awarding none, and anything below makes you lose LP.. this making the time it would take for you to climb even longer BUT you lose the risk of having other gain you a flat out loss.

If you can play the game safe and "win" in your own way you should be allowed to move on.

This is a down right mirror to the wage gap where 90% of players who play ranked are in Bronze or Silver. More players need to be rewarded for doing the right thing, and just playing to have fun.

I only say this assuming with no ill intent that Riot is VERY aware of the fact their player base is very unhappy with 90% of most ranked games.

Your Thoughts?

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9 Comments

Bettnachleger4/6/2016, 9:18:14 AM3 votes

Nope. I had so much games were I went like 6/0 in lanephase and carried the game until ... I throwed it away by my self. I still had a decent score, but I lost the game at the end because of a stupid descision .... Why should I be rewarded for that?

Sarutobi4/6/2016, 12:00:42 PM3 votes

So then basically all support mains or people would just play support to raise up! I can't really talk about other roles, but very rarely do I see anything below an A even when losing when I play the support role. So something like this just wouldn't work.

MasterSomething4/6/2016, 2:09:36 PM2 votes

There is no guaranteed statistic that 90% of the playerbase is unhappy with Ranked. Use real data, or don't use any at all.

RIP AS 200720164/6/2016, 5:12:04 AM1 votes

People eventually climb to where they belong, but it takes around 200 games when it should be doable within 40-50. Unlucky losses just slow people's climb, but it shouldn't completely hinder it. If someone is Silver 5 and thinks they should be plat but they have 200 games played, I believe the problem is the player and not just that they get bad teams all the time. The system could create more balanced games by identifying individuals that were on the losing team that are above the skill level of the winning team so they can not lose any MMR so that their climbing isn't as impeded by just being unlucky and placed with a team that was destined to lose, with or without you.