A number of things I'd like to ask/tell

MasterofBalance·8/18/2014, 6:02:29 AM·1 votes·965 views

So, as you might have guessed from the title, this post will be a number of things I've had on my mind for a while now, and thought that instead of posting all over the place that I'd condense it into one post. That being said, I hope that it is read and contemplated regardless of being in the miscellaneous section:

  1. Radial abilities. I've noticed that some of them aren't quite consistent with visuals. For example, I was playing a game of ARAM and was caught in a Morgana ult. Now, visually, it looked to me like i had just escaped the circle and shouldn't have gotten hit with her stun. I was outraged, however, when the stun hit and killed me anyway. This is the case with many radial ults/abilities that I've noticed and I hope that Riot will have a look at that. Also, I'm sure I'm not the only one.

  2. Warwick's "detect when low" ability. Why is this a toggle? Why not leave it on all the time? Isn't that what most WW's do anyway? Forgive my ignorance, but I simply don't see the point in turning it off.

  3. Could there be support pings of some kind added to the ping system? I ask because there are times when even two pings is two pings too late to tell and ally "hey, fall back a bit and I'll toss a heal your way" or "I appreciate that you want me to have this heal that just spawned, but you're more damaged, so you should take it." And as we can see from my examples, typing it out and then healing them is out of the question (again, in some circumstances, not all). Along those same lines, could a ping limiter be put in place? I think I speak for many people when I say that having someone spam a ping when they want the team to target a certain champ or back away is really annoying and unnecessary. Seriously, one or two pings is sufficient, 3 at the most.

  4. Whatever happened to the reward system Riot was thinking of implementing for Honorable players?

  5. We seem to lack a good amount of strictly undead champions, so I had an idea for one who is a zombie (or vampire) that has an ability where he travels underground to a target, possibly ending in a stun or damage. He would be an AD assassin and perhaps have some natural lifesteal. But here's the twist: his passive would be called zombie-ism and would cause him damage over time, along with whomever he attacked. And if a unit should die under it's affects? It becomes a zombie too :D. Just some food for thought.

I'm sure I had more to comment on, and I blame myself for not keeping a list. Anyway, I hope this post gets heard as well as any other and that some of my questions/ideas can be considered.

GL and HF out there!

MasterofBalance

8 Comments

MasterofBalance8/18/2014, 7:11:47 AM2 votes

I thought of another one:

  1. Is it at all possible to fiddle with the keyboard shortcuts out of game? And if not, could something be made to do that? I'm just saying, the middle of a game isn't exactly the best time to try to change which key targets your allies or whatever you're attempting to modify.
Syvenon8/18/2014, 6:19:06 AM1 votes

For #2, A lot of the time you don't want to give away the fact that you are there. Like if you are ganking a low health target in a lane, you don't want to give away that you're standing in the bush if you're waiting for a good opportunity to make sure you can secure the kill.

Sunfield8/18/2014, 7:08:56 AM1 votes

#1 abilities have something called hitboxes that isnt necesarily the size of the ability itself. Same goes for champions. They decide whether an ability connects or not. But Riot tends to reduce them when they have no other idea how to nerf a champion, so think positively.

#2 Warwick is getting a rework, because he is an outdated champion. That being said, I believe its a toggle so WW players can sneak on people

#4They are thinking about it. Probably working too. No promises

Edit: wtf is this font