KDAS... Kills / Deaths / Assists / Saves!!?

St0rmln··4 votes·385 views

I thought it would be interesting if players received a number representing the times they saved an ally from death. This would obviously be harder to implement but I simply do not see a down side. It would encourage team play more while helping supports feel more like Carries. Plus, it truly is equally as important to live as it is to kill, maybe more so.

Is it a good idea? Is it practical to implement? Would gold be earned? (how much?) Could you get "double/triple saves"? Would it dramatically change the game?

your thoughts...

20 Comments

ThwartinMaPlans6 votes

It idealistically would be really cool I just dont see how a system could possibly track it.

LOL Spammer1 votes

Yeah would be a cool idea but impossible to implement.

St0rmln1 votes

I know I know, but one can dream.

FHMarshy5 votes

Saves are too hard to program imo. Too many scenarios to consider and factors that could affect it. Also, how would that change anything for the gameplay?

St0rmln1 votes

Well I don't think it would but maybe other do. if supports get more gold from them then items would need to change. Then maybe their gold dominance would be wanted in other lanes. maybe change the meta. I am not really sure but thats why i asked

FHMarshy2 votes

I don't really see a point in that. Because consider this scenario; if you are low and running from enemy, me showing up with full health could more than likely stop their pursuit and hence saving you. How is the system going to catch that?

Also, If it gives a player gold, then that would only encourage snowballing. Consider this: a fed riven TPs bot lane during a team fight, enemy ran because they can't fight riven, so Riven "saved" her team mates, granting her gold = more items = even more fed.

St0rmln1 votes

Thats good for the discussion, I think saves would only be awarded in the case where the ally would have definitely died without you. It can't be a case where the enemy made a choice. If they choose to run or disengage than no one should get a save since the opponent made that decision.

FHMarshy2 votes

That would actually limite the possibilities of champions that could save or be saved from. You need a heal/shield to save someone from certain death or you need a CC to interrupt the damage dealth to someone. Now, in that case, how can katarina save someone? She can't stun, the only way she'd "save" someone would be if she kills the killer, but that in itself awards her a kill, what would an additional "save" does?

St0rmln1 votes

That is a very fair point. I would say that unless she gets and item with the capability to save and ally then she won't be saving anyone. but isn't that accurate? whats the problem with that? she just isn't a champ that is built to save allies. same reason you don play her as support.

FHMarshy2 votes

Well then i don't think granting a stats only certain champs can obtain is a smart idea~

St0rmln1 votes

I know riot wants to encourage Champions to be playable in multiple roles and maybe this wouldn't help that idea but there are still obvious limits. You just don't play amumu as ADC. same with Kat in support, but if you really wanted to you are welcome to try by getting the right items. Plus she could get a save if she took a caitlyn ult for an ally. its really not unobtainable.

Kinjishi1 votes

Saving teammates isn't limited to supports. It's something anyone on the team can do.

St0rmln1 votes

I couldn't agree more. Since this is all hypothetical I would hope that it would be designed to reward anyone who saved anyone else. I just mentioned supports because it would make sense that they would get more saves than the others.

St0rmln1 votes

What if killing DID award a save, (assuming it did infact save someone) If the reward for a save wasn't gold or experience then there would be no harm from getting a save and a kill. This will also keep those TP Rivens from getting fed if they pop bot lane for a save. Doesn't that seem reasonable? what about just a very minor amount of gold. Like 100.

Then the saves are more about tracking a players performance, something to brag about really.

Power Cosmic2 votes

Probably would be impossible to track in game with infinite variety of ways you can save someone. Also to a large degree saving is subjective, while k/d/a are all objective. But I totally agree saving teammates is a big deal.

St0rmln2 votes

I think there are ways to make it more definitive. Like damage that would be calculated to kill someone does not because of a shield or heal. The only issue I have with that is that it doesn't include interrupts/CC which are huge parts of the supports ability to save someone

St0rmln1 votes

Given the programming that they are already doing and what they have accomplished so far, I wouldn't actually say its impossible to implement for RIOT. I think they could do it they wanted to but it would require a large leap of time and energy for something that may not give enough results. Realistically they wont do it but I still think they should consider the benefits.

XinZhao2WinNhao1 votes

KASD is better, it shows that more matters than just kills.

Otherwise people usually just overlook assists like they already do.

St0rmln1 votes

If that were the case isnt it KSAD? unless you think assists are more important?

St0rmln1 votes

What do we think about making saves more like assists if the ally lived and you had anything to do with it then you get a save or assisted save?

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