Should league add more mechanics from other MOBA's?

Blaze6303··3 votes·796 views

As some of you who are familiar with Smite may know, they have had god mastery since the beta of the game. A while back, Riot tossed around the idea of implementing a similar system, and it's no secret LoL has also used some similar (or exact same) kits for champions that Smite gods have used. Now, I'm not bashing this. In fact I think it's a great idea to try and improve the game. So, if some of you agree with me, please add some features you would like to see implemented from other MOBA games. Personally, I would like to see the coaching mode from Dota 2, the announcer packs from Smite, and game mode of the day from Smite.

5 Comments

yellowbricks2 votes

They should definitely consider using the "not having overpriced little hexagons determining who wins" mechanic that every other MOBA uses, though all the grognards who have 20 pages of em will whine and complain about sitting on their mountains of IP with nothing to do.

RNJefe1 votes

I understand they want to keep the same feel to the game while keeping it simple but engaging but that can also make the game stagnant as well. This new mastery system will help a lot but I think there is plenty of room to expand.

Angry Monster1 votes

First off what you are talking about is not mechanics. Half of it is tech and the other half pretty bubbles.

God mastery is another time delay tool for players, which does not makes sense in league. We are already delayed by runes and time to get a champ, a 3rd system would be bad; this is coming from a player that owns all the champs and most of the runes. Your basically gating out an advantage unless you have X time with a specific champ.

I do not care if they add voice packs.

Coaching is a joke, plain and simple. Random player that thinks he knows what is going on helping random other player. WORSE THING VAVLE EVER CAME UP WITH.

I am not sure why people are up voting this thread. I guess they see the word more and think it has to be better. When the 2 do not have to meet.

SLangedEdge2 votes

[{quoted}](name=Kaosu Desu,realm=NA,application-id=cIfEodbz,discussion-id=yAwbXyzq,comment-id=0002,timestamp=2015-04-14T22:06:31.921+0000)

First off what you are talking about is not mechanics. Half of it is tech and the other half pretty bubbles.

God mastery is another time delay tool for players, which does not makes sense in league. We are already delayed by runes and time to get a champ, a 3rd system would be bad; this is coming from a player that owns all the champs and most of the runes. Your basically gating out an advantage unless you have X time with a specific champ.

I do not care if they add voice packs.

Coaching is a joke, plain and simple. Random player that thinks he knows what is going on helping random other player. WORSE THING VAVLE EVER CAME UP WITH.

I am not sure why people are up voting this thread. I guess they see the word more and think it has to be better. When the 2 do not have to meet.

The coach isn't some random person, its a person from you friend list/party. The coach has to ability to ping ur HUD, ping the map, communicate, and draw on the map a la john madden. The coach loads up with your party (has no time delay spectate mode) and can talk you thru the game, very useful for newer players to even low/mid players looking to break out of their tier. If for nothing else, allows one friend to hop on queue with your party and just watch real time and chat with you instead of on a 2-6min time delay.

Blaze63031 votes

Champion mastery is more or less just a prestige thing, not really gating. It's just to show how much a player plays, or commonly wins with, a certain champ. While it's true in Smite there are skins locked behind mastery level, you have to pay for them and they aren't that great anyway, so they are much incentive. Most people I know on LoL only play maybe 7-15 champs anyway so it wouldn't really distract from other champions. In fact it might encourage people to play more champs just for the mastery level.

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