Hi, I'm the new Grand Designer, 5000000000000000

5000000000000000··9 votes·1,076 views
I feel that thematically, as a ninja, Shen should have invisibilty for 3 seconds after ultimate.

RiotRepertoir has revealed that I am the Grand Designer, so I have no choice to reveal myself. I oversaw the design of champions like Riven, Yasuo, Katarina, Teemo, and basically every hated champion in the League. My job as Grand Designer includes reading Gameplay and Balance board and buffing whoever has the most QQ threads. I also make someone overpowered, because I like reading QQ threads.

So ask me any questions regarding gameplay and balance. I'll answer honestly.

23 Comments

nomeL1 votes

Right the number 5000000000000000 in letters.

Example, 48 = Fourty Eight

50000000000000001 votes

Five Quadrillion.

AMYS GRAVE1 votes

He said right not write. :P

420Templar1 votes

Would you consider giving Riven a second sword so she could deal twice as much damage? As a champion who only has three abilities that you can click for damage, I feel as if she needs this change to compete with champions such as Brand who have four damaging abilities.

50000000000000003 votes

I don't think giving her a second sword is thematically sound. Instead, every time she uses her ultimate, she gains bonus AD permanently. I think this change offers more counterplay (not allowing her to use her ultimate). We're still messing with it, but since infinite stacking abilities are not uncommon (see Nasus, Sion, Veigar, Thresh...), I think this will be a healthy mechanic. Also, every time she uses her ultimate, her basic abilities will become stronger to help Riven players reach the late game fantasy of 1v5ing the enemy team at the fountain.

420Templar1 votes

{quoted}

I don't think giving her a second sword is thematically sound. Instead, every time she uses her ultimate, she gains bonus AD permanently. I think this change offers more counterplay (not allowing her to use her ultimate). We're still messing with it, but since infinite stacking abilities are not uncommon (see Nasus, Sion, Veigar, Thresh...), I think this will be a healthy mechanic. Also, every time she uses her ultimate, her basic abilities will become stronger to help Riven players reach the late game fantasy of 1v5ing the enemy team at the fountain.

If you are going to go through on this change, can you revert the change you reduced the duration of her shield from infinite and stacking to a 1.5 second non-stacking shield? This was an absolute gut and it is nothing that should ever be done to a champion as weak as Riven is.

50000000000000001 votes

When every ability gets upgraded from using her ult, her shield duration will increase. Her Q will have an extra slash increased from 3, and her stun will have its duration increased up to 5 seconds.

AMYS GRAVE1 votes

Instead of a temporary shield could it just add to her max HP with each cast. That way riven can feel like she is contributing to building up to her late game survivability for those fountain dives.

50000000000000001 votes

Each ultimate adds 10 minutes to the shield duration. It stacks up, of course, so it will feel like adding up permanent health. We'll test it on PBE and ultimately ignore player feedback, however.

TheFirstGokun1 votes

Can you bring Xin Zhao back to his release state?

50000000000000001 votes

Honestly, I think he was too weak at release. It didn't live up to the early-mid-late game fantasy of Xin Zhao players to do sustained burst damage while knocking up their whole team constantly. I think for his Three Talon Strike, each of his basic attacks should knock up the enemy, and make it into a passive to increase its usability. Nobody likes running out of mana.

Ulric Greatsword1 votes

Do you have any plans for Teemo at present? I feel like his recent shroom-tossing buff wasn't quite enough for him to be viable.

50000000000000001 votes

In order to make him the League's best objective control mage, we're thinking about making his shroom range global, and to make the bouncing range unlimited. His shrooms will continue bouncing as long as there are enough shrooms placed in a row.

Ulric Greatsword1 votes

I've heard rumors that you are the guy in charge of the top-secret Vlad rework. Any insights you'd care to share on the direction of his kit?

50000000000000001 votes

We were thinking about moving his W into his passive, because his passive is a little bit on a boring side. He will be permanently untargetable now. When people complain about Fizz, a lot of them are complaining about his ability to slip in and out of untargetability. We're trying to see if permanent untargetability will be a way to solve that problem. Eventually, we might do the same with Fizz, Master Yi, Kalista's soulbound, etc.

Ulric Greatsword1 votes

On the subject of Kalista, is it true that you are trying to expand her ability to control other team members?

50000000000000001 votes

Thematically, Kalista should be able to exact revenge, and not just of one person. She should be able to bind to any or every member of the team. Gameplay-wise, we felt that teamwork is important, and in solo queue, it is difficult to coordinate plays. We think that Kalista's ultimate ability to pull every member of the team regardless of where they are is a step in the right direction.

TurquoiseYoshi1 votes

I have 2 separate questions:

1: Will you ever consider giving a champion multiple passives on one ability? Kinda like Kalista's passive, but on an ability, so everything can have passives?

2: Currently, Rengar and Annie have way too much counterplay. What are you doing to fix this?

50000000000000002 votes

We believe that overloading a champion's kit can help separate good players from great players. The next champion released will have at least 10 passives, and shapeshift into four forms. He will fill a niche role of ranged, melee, Tanky DPS, Assassin, Mage, Tank, Support, Jungler.

For the second question, we think that Rengar's passive should have global range in order to help with his lack of mobility, CC, and burst. We think Annie's burst is too weak, so in order for her to do more sustained damage, revert the nerf on her attack range.

TurquoiseYoshi1 votes

I also think Annie's stuns (other than Tibbers) have too long to be able to counter. Can you fix that and make all of her abilities instant?

50000000000000001 votes

Of course, and we think Annie's Molten Shield should be a damaging ability to increase her burst. However, instead of making all her abilities instant (because that means Yasuo can't block her abilities), we think it will be healthier for her to stun every spellcast, instead of every fourth.

TurquoiseYoshi1 votes

Additionally, because Annie's laning and CS is too weak, can every ability have her Q's mana and cooldown refund?

50000000000000001 votes

I don't think that will be necessary when we buff her base mana regen from 6/5sec to 12/5sec.

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