Riot, PLEASE, do not implement this change.

Billy VoHagen··2 votes·344 views

Camp Respawn Timers* When a camp that has a timer (Red, Blue, Dragon, Baron, Rift Herald) has less than 60 seconds to spawn, its timer is revealed to both teams (regardless of their vision of the camp), and an “about to spawn” icon appears in the minimap (will replace regular camp icon if you still haven’t seen the cleared camp)

It will take away so much of the power counter jungling has. We do not need to baby players even more.

6 Comments

MasterSomething1 votes

Huh? How will it take it away? If anything, teams will be able to camp up at enemy buffs and surprise the jungler or just take the buff. It encourages the jungler to ward more so he knows when he might get surrounded. Even then, there's nothing to stop the entire team from jumping on him anyways.

Billy VoHagen1 votes

If an jungler takes an enemy junglers buff without the enemy having vission, that enemy jungler won't know it's back up until it's spawned. Now they will know that it will spawn in 60 seconds, which takes away a big part of counterjungling.

RookPusher1 votes

[{quoted}](name=Billy VoHagen,realm=NA,application-id=cIfEodbz,discussion-id=xiq11MQM,comment-id=00000000,timestamp=2016-04-20T01:54:08.195+0000)

If an jungler takes an enemy junglers buff without the enemy having vission, that enemy jungler won't know it's back up until it's spawned. Now they will know that it will spawn in 60 seconds, which takes away a big part of counterjungling.

with all due respect, my friend, if you're counterjungling that well, the timers aren't going to help the enemy jungler. Furthermore, if they couldn't figure out how to read timers before this change, they won't after.

I'm just wondering how many people you think are only losing to counter-jungle simply because no one is giving them a count down? Furthermore, how many people do you think know there are timers in the game?

Billy VoHagen1 votes

They don't get a timer when it is counter jungled, that's what I'm trying to say. Now, they do, and it's bull shit.

LuluInWonderland1 votes

{quoted}

Huh? How will it take it away? If anything, teams will be able to camp up at enemy buffs and surprise the jungler or just take the buff. It encourages the jungler to ward more so he knows when he might get surrounded. Even then, there's nothing to stop the entire team from jumping on him anyways.

Two (of many) goals of counterjungling are to:

  1. Deny buffs to the opposing team. Having their buff timers while they don't makes this much easier since you can show up right when it spawns, take it, and get out before they knew it was even back up.

  2. Know where the opposing jungler will be to invade them or force plays elsewhere on the map (since they're forced to be near buffs to find out when they spawn and take them before being countered again).

Having free buff timers lets both teams know where junglers or other laners are. Worse yet, it dictates where they likely will be. That knowledge is extremely valuable for setting up plays or contesting buffs.

The timers made sense for dragon and baron, even without sight, since you could see the buff on the champs. Even without a timer, you knew almost exactly when they got it and could predict when it would be up again since once you have vision on any champ, you can see it. Prior to the dragon and baron changes making it obvious when a team took a neutral objective, getting vision and a timer of those neutral buffs was important.

RogueWill1 votes

{quoted}

Huh? How will it take it away? If anything, teams will be able to camp up at enemy buffs and surprise the jungler or just take the buff. It encourages the jungler to ward more so he knows when he might get surrounded. Even then, there's nothing to stop the entire team from jumping on him anyways.

Season 2 I used to keep track of several things on my mind. Minor camps, dragons, buff camps. timers for mnions, and levels of everyone of both teams. Besides of the timers on my jungle I would have to keep track of enemy jungler clear times and jungle paths and an approximate timer of all his campsand buffs so I coudl have an idea of where he was at all times. Honestly as long as youa voided popular jungle paths you were relatively safe n the jungle.

Now... the more dangerous I feel is inside my jungle, at any time a blue ward can pop up and reveal my position. Timers for my camps means that enemy can keep track of my moves without investing anything into it, alt tab adn youc an check, global death screams means you can't sneak objectives and scrub control means that you can't gank any lane unless you decide to go thou the enemy jungle and expose yourself to get killed. Is getting into the point where it would be more effective to send a support with roaming capabilities top, since the jungler will fall behind on xp and gold anyway since the enmey team will be on your back all game (unless you get some quick responses from your teamates but unless you are a jungle you really don't understand)

Really now a days there is no way to know the difference between an average jungler and a good jungler asides from mechanics alone (which are not and shouldn;t be a junglers core ability)

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