maybe it's just me, but...

MasterofBalance·12/22/2013, 2:34:11 AM·1 votes·384 views

it seems like the indicators for certain abilities are inaccurate.

for example, the pull ability for Blitzcrank and Nautilus show you about how far they will travel, right? but they always travel a bit father than that. is it just me or does this need to be fixed?

also, i've noticed that certain healing abilities aren't healing as much as they say they're supposed to. for example, the healing abilities of Rengar and Gangplank are each healing for less than the ability says that it should (in Rengar's case, it was up to 40 less than the ability indicated). Granted, i noticed this on ARAM, so the rules may very well be different and i wouldn't know, but it doesn't seem right to cheat players out of 40 points of health that could mean the difference between defeat and victory.

just thought you all out to know.

Good luck and have fun all :),

MasterofBalance

3 Comments

Archduke Squidy12/22/2013, 12:26:44 PM2 votes

ARAM has a 20% healing debuff

MasterofBalance12/23/2013, 5:36:15 AM1 votes

ah, i see, not sure i was aware of that. so in other game modes the healing would be 100%?

WEREW0LF12/26/2013, 4:41:22 AM1 votes

I think the hooks and grabs are all 'centered' at the end point of the grab line. There is some forgiveness so the effect lands and does not have to be pin point. Like an area around it. But yes at times I have seen blitz grab further than I thought this area was.