maybe it's just me, but...
it seems like the indicators for certain abilities are inaccurate.
for example, the pull ability for Blitzcrank and Nautilus show you about how far they will travel, right? but they always travel a bit father than that. is it just me or does this need to be fixed?
also, i've noticed that certain healing abilities aren't healing as much as they say they're supposed to. for example, the healing abilities of Rengar and Gangplank are each healing for less than the ability says that it should (in Rengar's case, it was up to 40 less than the ability indicated). Granted, i noticed this on ARAM, so the rules may very well be different and i wouldn't know, but it doesn't seem right to cheat players out of 40 points of health that could mean the difference between defeat and victory.
just thought you all out to know.
Good luck and have fun all :),
MasterofBalance