Balance Team Q+A: Ask Us Anything! [COMPLETE]

RiotScarizard·10/16/2015, 7:34:33 PM·43 votes·222,742 views

**EDIT: AMA'S DONE FOR TODAY! Thanks for coming out and asking questions - If you're reading this and missed this one (or if we missed yours D:), we'll be doing two more this month at the same time! We'll see y'all at 12:30pm pacific, on Friday 10/23! **

**If you have follow-up questions or want to stalk us on the internet, you can follow almost all of us on ze twitters at (@RiotJag) (@RiotFeralPony) (@RiotTimeWizard) (@G_mang) (@ManWolfAxeBoss) (@SmashGizmo) (@ricklessabandon) and (@RiotScarizard) **

Hey folks,

We've gathered together the team behind the balance and tuning of League to talk shop about the state of the game, balance, and whatever else you might have on your mind!

On deck, we've got:

**RiotTimeWizard **(amazing Morgana player, holds the record for the highest win streak in ranked of 19 games among teammates)

ricklessabandon (obsessed with ffxiv, lowercases, and playing bloodthirsty supports)

SmashGizmo (prolific melee player and toplane scumbag, known for his top Vi, Pantehon, Olaf, and even Nunu)

ManWolfAxeBoss (actually a wolf)

RiotGmang (slayer of playtests)

**RiotJag **(top 10 on the vaynespotting leaderboard of busters and marksman enthusiast)

FeralPony (bard lover and a literal pony)

and yours truly! Got a burning question or top-of-mind curiosity? Fire away: Ask Us Anything!


If you want some more behind-the-scenes insights on how League's balance goes, check out these devblogs by RiotJules and King Jag The King, RiotJag himself!

http://boards.na.leagueoflegends.com/en/c/riot-official/xORLd02r-data-and-champion-balance-part-1

http://boards.na.leagueoflegends.com/en/c/riot-official/cBUqHAm5-data-and-champion-balance-part-2

917 Comments

Shaian10/16/2015, 7:36:26 PM73 votes

Sorry, I´m not native English, there will be several grammatical mistakes.

Hey,

I would like to talk a bit about Zyra. I´m making this post as detailed as possible, so there are no misunderstandings.

So, Zyra has been ignored from competitive play for 1 ½ years now. People argued, that this is the case due to meta changes, but this is definitely not the case. Over these 1 ½ years we had the Bruisermeta → Assassins → Hypercarrys → Assassins → Tank / Controlmages → Juggernauts. She was irrelevant in all of those, although the idea behind her kit is to be good in the Tank / Controlmages and even in the Juggernaut-meta.

She was only picked in 1 game in a highly competitive level: In Game 3 SHR vs YG in the LPL by Yansir. She ended with a 0/8/5 KDA, vs a Kennen Support.

What is her problem? There aren´t many Champions, who offer as much counterplay as Zyra does.

  • Zyra has the 2nd lowest Base HP in the game

  • Zyra has one of the lowest defensive scalings in the game (20 armor + 3 armor per level/ 479 HP + 74 HP per level)

  • Zyra lacks a passive. Even if you assume to get 1 kill per game, 95% of your Passive-kills have no great impact on the game.

  • Zyra has the slowest snare-projectile in the game. Not necessarily a bad thing, because its an AoE snare-spell. But, this spell snares herself for 0.5 seconds. - The snare on enemys scales from 0.75 to 1.75 until level 13. Its basically her only escape when she gets ganked. Its easily dodged (1150 misslespeed), worst case its flashed and you just have snared yourself for 0.5 seconds and became a freekill. You are basically punished for casting this spell at all. It has a 1100 range, but it won´t hit anyone anyway above 800 range with its width and speed.

  • Zyra lacks the waveclear of other Champions. With 75/80/85/90/95 manacosts on her Q she has to invest way more mana for less waveclear than other Mages. You could argue that her W costs no mana, but the plants don´t add that much to solve that problem. The manacosts are balanced for her supportrole, but not for mid.

  • Zyra got balanced as a “longranged mage”. But, the delays on every ability force her to be at least in 700 range, which is infact not longranged. Neither 1v1 nor 2v2. In 2v2 the supports are most of the time slightly infront of their ADC to apply their pressure. So, if you are in 700 range to hit the Q the enemy support can just trade back/all in you, since he will be closer than 700 units towards you. You basically try to get positive trades on the enemy ADC for your own HP and outsustain with potions. To get the full potential of Zyra´s kit you need to be in 575 range for an Autoattack. The delay on the knock-up of Zyra´s ult is 2 seconds. The radius of Zyra´s ult is 500-550 (?). Let´s assume someone gets into 700 range of Zyra and Zyra simply ults him. A Champ with 330 MS can cross a distance of 660 within these 2 seconds. He simply walks out of it. That´s why you have to use Zyra´s ult as counter/secondary engage. If you combo someone, you need the knockup to kill your enemy with a last Q. I already mentioned, that her E is a hard spell to use (especially offensively). When you cast E the enemy has 1.2 seconds time to dodge for a spell which needs 0.7 seconds to hit him (at 800 range). The animation shows how you aimed the snare. Even if you hit it, you need to walk up for 0.3 seconds to cast the ulti immediatly. You probably won´t get the knockup anyhow because of escape-mechanics/dashes/MS buffs like: Ahri Q/R, Azir E, Cassio Q, Ekko E, Fizz, Jayce E/R, Karma E, Katarina E, Kassadin R/ Kayle W/ LeBlanc W/R, Lissandra E, Lulu W, Orianna W, Syndra can Q -> E you out of ult range, Talon R, Viktor Q, Zed W. They are all enough to deny Zyra the knock up and no knock up means no kill for her. Since you have to move up straightaway after casting E for kill-pressure, you are out of position in the case that the E doesn´t hit and you will lose any trade. Zyra´s ability to make plays on her own is very small. Zyra is both immobile and not able to handle mobility. She is not a Champ, who should be mobile. I agree with this. But, the second point is too much. The “If Viktor did not flash (…) it would´ve been an easy kill”

https://www.youtube.com/watch?v=v9DLY0Qrcm4&t=3m5s of Zyra´s Champion Spotlight happens usually every game, because Zyra cant keep up.

  • Former favorable matchups for Zyra like e.g. Ahri and Viktor completely got turned around after their updates. Zyra, whose kit counters the concept of Viktor´s can´t match him in anyway except early 1v1´s. When Viktor gets his augmented Q, Zyra finally can´t do anything at all. Zyra was considered as the only true counters of Mordekaiser and Ryze in a 1v1. She can´t handle Ryze anymore and gets overrun by Mordekaiser in the botlane. Viktor saw so much play in competitive level and a Mage, which should beat him pretty hard in lane never sees any play.

  • “Early game - Zyra´s plants make her one of the games best duelists” https://www.youtube.com/watch?v=v9DLY0Qrcm4&t=2m25s . You recently changed the plant AI. But, in the end it wasn´t that big of a deal as it seemed to be/was initially on the PBE. And she is clearly not the best duelist in the league. She is way to vulnerable. Uhm gapcloser? No way to respond to it.

Zyra has more weaknesses than strengths. Every controlmage can do their job better. Siegecomp? Get Azir. You got a lot midgame power? Get an Anivia to scale and waveclear for lategame and kite the enemys. Teamfocussed AoE comp? Get Orianna for a safe lane and gamedeciding ultimate and a lot of utility. Strong Jungler and not a big frontline of the enemys? Get Syndra.

In what comp is Zyra the best? Zyra´s scales good into midgame and falls slightly off. The reason is that she has no damage scaling at level 14/15/17/18. You get 1 sec less cooldown on your seeds and additional 2% CDR and low defensive stats. Not a bad thing, whatsoever. A midlane Zyra offers a good amount of kiting later on to run a Hypercarry-comp. You dont need a Janna for your Jinx/Kog´maw when you have a Zyra and you can go for an Alistar, for some primary engage and e.g. Gragas as reliable disengage in the Jungle. Zyra´s kit as a Champion fits so well in these comps. The numbers in her kit do not interact well with each other on the other hand, making her 1. clunky 2. unsafe as a Champion. You can go other Controlmages for an easier lane, more utility, more reliable damage and to be safer as a Champion.

Most common counterargument? Zyra´s winrate. But, what do you expect a winrate to be, when she has the second highest playerbase average games played? People, who played her in rankeds have ~140 rankeds with her, mastered her, learned to play with those disadvantages. Of course its higher than 50%. And she is rarely seen, thats why people are a bit unfamiliar with her and might not expect the damage she is able to do, if the enemys misplay. Does this make her too OP to help her out? I don´t think so. A champion does not need to be strong in competitive play? Well there is a reason why she isn´t, because she is not oppressive, high risk and a low reward Champion. Professional players play Champions, who bring something special to a team, who are good in certain situations. The reason nobody picks Zyra is, that she does not offer anything unique worth picking up. Why pick a slow AoE low duration snare, when you can pick up safe long duration single target snares? Why pick an 2 second delayed 1 second AoE knockup? Every Champ can run at Zyra. Zyra can´t run at other Champions. She is not abusive as she was in S3.

If you want her to be strong in melee range, give her at least the necessary defenses to stay alive. Or to use the full potential of her kit. The frustrating part is, that she is still considered in your point of view as an OP Champion with no rooms to buff. It sounds like this is the final version of Zyra people have to play with until she gets something like a Viktor-level rework. If you would be release Zyra today, would she be exactly the same as she is now?

Why does she see such a treatment in contrast to other Champions in the game? Is she seen as a Champion unfun to play against like Yorick or Poppy and you don´t want her to be strong? If this is really the case just say it. I feel sometimes that she is kinda a taboo. I would really love to discuss a bit with you about her.

RiotAD Yuumi10/17/2015, 1:49:26 AM29 votes

What are your opinions on 3-hit passives and why are they the best?

Overlord Forte10/16/2015, 7:34:59 PM28 votes

Hello, my name is Overlord Forte, I'm a Masters Syndra main for 1,200+ games (normals/ranked), and I'd like to know what's in the future for Syndra.

Early lane dominance was a key power point for her progression and a cover up for serious faults in her kit. With it gone, she fell into decline as other competitive picks went ahead in the buff/nerf cycles. The resurgence of tanky champions also exposed more faults in her kit, further putting her behind as a meaningful pick.

In short, she was built for an era of glass, where everything died to burst and 'true tanks' were a rare, non-viable handful. Now, ever the victim of meta-shifting and her competitive picks becoming better, she's sitting a quarter way to the bottom of the barrel. Workable, but not fantastic, even when she's fed. The stars have to align for her to achieve anything, rather than her moving the stars instead.

To my eyes, she faces tough problems in her kit not having answers in a … healthy, way. At the moment, Syndra's only viable play style is a 'pick off' sniper approach, using her long range E+Q combo to make plays. Her ability to sustain DPS is only practical against other carry-champions, since devoting all of her resources to fighting the frontline (tanks, bruisers, etc) is detrimental at best. Having no mechanics other than her stun to by-pass the frontline, she's forced to deal with them, and she doesn't have the tools to effectively do so.

Other issues arise, conceptually/mechanically, in that her kit doesn't fully convey 'unleashed power' (once overshadowed by her early dominance). As the game progresses and she 5 points her abilities, her passive is to make them significant power spikes, but doesn't. I'm aware this is being worked on, as of at least some months ago, so I'm not sure what's planned for there.

This is a kind of broad overview of her problems, since I'm conserving space. The core principles of her kit, I feel, are good. I'd like to see them maintained or refined, since the ramping/tempo + control playstyle is what I fell in love with. The success of that style, however, has been in decline for quite some time now. I've mused on such ideas over here, which might shed light on where I'm seeing it from.

Thank you for your time.

Inphernal10/16/2015, 8:14:13 PM27 votes

Want to address the ABSOLUTE REFUSAL to reply to any Mordekaiser threads?

And dont give me that "we wont listen to angry people just hurling insults at CertainlyT" crap because there are hardcore fans out there willing to do anything it takes to restore morde to his former glory (including respectful and intelligent discussion)

PapaGreg2110/16/2015, 8:13:06 PM17 votes

Can you comment on champions that were nerfed because of items and then left like that after the item itself was nerfed? Sejuani is a great example as she had 2 nerfs that took her w to about 50% of it's original damage and then was left like that even after the multiple nerfs to cinderhulk.

HeartPalpitation10/16/2015, 8:44:10 PM16 votes

Can we address the elephant in the room? Are there going to changes to riven to make her feel less oppressive? I mean she is the only champion i can think of that benefits from something that was not intentionally designed into her kit, and honestly i think it's overdue. que riven main item 3070 s

Tcalogan10/16/2015, 7:38:10 PM14 votes

So I'm an avid Shaco player and whenever I'm playing him I always notice a couple odd interactions with his clone, and I was wondering if you could explain their purpose to me.

  1. Whenever I die and my clone is out, he follows the most recently targeted champion around but never attacks them. He doesn't blow up. He doesn't even follow them into bushes like a Maokai Sapling. This has caused me to lose several potential kills since he becomes useless once I die. Is this intended? If so, why? Often times I feel cheated since he won't even die when I do.

  2. This is the same for many champions with similar mechanics, like Annie, but why does controlling Shaco's clone with the "R" key acts differently than controlling it with "Alt+Right Click"? Whenever I use R, it feels very clunky and delayed, to the point where I'm forced into using A+RC, which is fine usually, but when my clone dies and I still use A+RC, it'll instantly change to controlling me, causing me to turn around and either give up chase or get killed for free once every couple games I play Shaco.

  3. This is more of a request, but would it be possible for Shaco's clone to have a range indicator on it similar to the one Orianna has with her ball? It'd be very useful seeing the max range and judging how far my bait can go.

Thanks for reading and hopefully responding! Shaco means a lot to me, and I find all of these interactions odd, confusing, and limiting.

Xenogearcap10/16/2015, 7:36:00 PM10 votes

Hey, thanks for doing this Q and A! I have a few questions I’d like to ask:

  1. What stats do you use to decide which champs to re-balance? How do you weigh each of these stats (e.g. winrate could be 3x more important than playrate)? Do you have a quantitative criterion to warn you if a champ is somehow becoming more unbalanced, or is it usually just a feeling from you and/or the community?
  2. How are assignments spread across the balance team? Does a small team handle champ x and another small team handle champ y?
  3. What are the backgrounds of the people working in the balance team? Bachelors in Math/Physics/Engineering, perhaps even a Ph.D? How do the individuals with these different backgrounds tend to contribute to the process?
  4. What other teams do the balance team collaborate with in order to gain additional insights into a champion design? For example, do you work with Lyte and Co. to understand how changes affect the toxicity of those who main a champ?

Thanks for taking the time to read my questions! There are just so many interesting statistics in League at your disposal that I can’t help but wonder about these things.

corylulu10/16/2015, 8:22:10 PM9 votes

Unit collision... thoughts?

Mascot 300010/16/2015, 7:43:25 PM7 votes

Hi Riot Balance Team,

Specifically for FeralPony, you are the first Rioter I've been in a game with that I know of, and it was a lot of fun. Did you purposely buff Veigar so that you could play him in ranked?

For some general questions, do the members of the Balance team use their knowledge of the current state of the game to play champions that are stronger than commonly believed (hidden ops)?

How much math goes into the balance between different abilities and over all power allocation for a champion?

ModWuks10/16/2015, 7:47:33 PM6 votes

Thoughts on Veigar's balance?

iGrappleFTW10/16/2015, 7:41:36 PM6 votes

So I noticed that recently, ever since the worlds patch, there haven't been any drastic balance changes or even that many small balance changes. Do you guys think League is currently in a balanced state? Are you just waiting and preparing for Preseason? Is the more diverse Worlds meta affecting your decision making in any way?

BiIly Herrington10/16/2015, 7:41:54 PM5 votes

What is riots current view on Rengar do you see him as a balanced champion or is he too strong?

ddrox1310/16/2015, 8:31:34 PM3 votes

Site isnt loading properly, so these may have been asked

QUESTIONS THAT MATTER

  1. I kinda understand where you get your numbers for most roles, but I was wondering if there are any other numbers you look at to judge Support brokenness.

  2. How much do you consider champion counter-matchups when balancing?

3, which champs need buffs atm?

QUESTIONS THAT DONT MATTER

  1. Leo buffs pls?

  2. Best support in the format?

  3. Why is Rengar so broken?

COMPLETELY UNRELATED QUESTIONS

  1. Best Rioter at Smash 4?

  2. Smite, DotA, ot HotS?

Elisai10/16/2015, 8:27:48 PM3 votes

Hi! I'm not sure who should answer this, but I guess you guys will pass the question(s) along to people that balance her.

Quinn! Yes, that awesome duo champion similar to Kindred. I was wondering what you guys have planned for her. A while back you said you had a couple of small tweaks for her and I'm assuming these "tweaks/changes" will be going out with the "Marks(wo)man Update."

How would you "fix" her correctly? She's probably one of the more awkward champions, but the fact her base stats are so high are what makes her really strong. She also has many bugs such as the 'E' Vault bug where she will displace herself wrong. Will the bug fixes go out with her rework? I believe the last thing I heard about Quinn's potential problems lied within her ult. Which I completely agree with. It isn't so much her ult alone that makes it awkward on her. It's that to get the rest out of it you have to max W to get the attack speed.

I just have so many questions but to keep it short.

How will you elaborate with Quinn's problems? How will you change her? (Side note I hope you plan to keep her "Fighter Markswoman" Style with her. I really like her as a dualist, fighter, markswoman. Rather than an ADC or Assassin.)